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Quality Of Life Mini-quest Changes

Discussion in 'General Suggestions' started by jimmylism, Nov 28, 2015.

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  1. jimmylism

    jimmylism Famous Adventurer HERO

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    Instead of asking for you to kill mobs from a previous place you visited, I think it would be much more convenient for the mini-quest to be given to you as you enter a new territory, killing specific mobs that spawn in that territory. This is because often times, you'll receive the quest long after you left the spawn of the quest-mobs.
    Also, I think that mob choices from the mini-quests should be limited to common mobs and should not include rare mobs such as the emerald imp, and should not include boss mobs such as CoW or Bob.
     
  2. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    Ok... Some explanation:

    Those are called missions I think, and there are 3 basic types:

    Duel people

    Open loot chests

    Fight mobs

    In the case of mobs, it will tend to be the last mob you fought. So if you fought a forest spider then TP scrolled over to nessak and get a kill mission, it will still be for the spider. Thats the mechanic. So although not the most common thing, it is possible to get quests for rare mobs or bosses due to the way the mechanic works. If you want it to be for a new area, just kill a mob in that area. Also, remember that the missions are optional. You don't have to do them...
     
  3. The One-eyed Guy

    The One-eyed Guy that guy VIP+

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    He's saying that the kill missions should be given to you when you're still in that area, to prevent "Kill 20 Mountain Rams" when you've already left Maro and are now in Selchar.
     
  4. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    I understand what he is saying, im just explaining that the mechanic is killing the last thing they killed.
     
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  5. The One-eyed Guy

    The One-eyed Guy that guy VIP+

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    Good point, but I'm pretty sure he knows that, considering his stats.
    Screenshot 2015-11-28 at 7.03.05 PM.png
     
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