Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

World The Lancer

Discussion in 'General Suggestions' started by Enderman1234, Nov 19, 2015.

?

Good class?

  1. Sure +1

    3 vote(s)
    50.0%
  2. Needs improvement (leave comment)

    0 vote(s)
    0.0%
  3. Na (please leave why) :D?

    2 vote(s)
    33.3%
  4. Could be better, but +1

    1 vote(s)
    16.7%
Thread Status:
Not open for further replies.
  1. Enderman1234

    Enderman1234 Famous Adventurer VIP+

    Messages:
    1,021
    Likes Received:
    728
    Trophy Points:
    115
    Minecraft:
    Lore: Orgininating from the war days of Wynn, they were the front lines, leading the assault on the corrupted. Those days are now over and they have been disbanded. Though some still wonder to this day...

    Weapon: Blaze rod (As the lance, can't use an arrow cause archers)
    Base attack: you attack twice in a 3 block in front (1x3). First attack does 40%. Second attack does 30% (You will see why this is so low in a bit.)

    Stats
    Defense [] [] [
    Attack [] [] [] [] []
    Range [] [

    Skills
    Grade I
    Expertise
    Attack once more each time you attack for 3 seconds or 2 attacks.
    Hunger: 5
    Duration 3
    Attacks: 2

    Grade II
    Attack once more each time you attack for 3 seconds or 3 attacks
    +Overwhelming Assault you gain speed II until duration ends
    Hunger: 4
    Duration: 3
    Attacks: 3

    Grade III
    Attack once more each time you attack for 4 seconds or 4 attacks
    +Bleed Your attacks cause 20% of your damage after being attacked once for over 2 seconds. Stacks up to 3 times (like a dot)

    Spell
    Illusionary displacement
    Grade I
    Teleport a short 7 blocks forward with a 20% chance to spawn an illusion (looks like assassins ninja) that taunts enemies nearby . Can take one hit from any source of damage. Maximum of 2
    Hunger: 4
    Distance: 7

    Grade II
    Teleport a short 8 blocks forward with a 20% chance to spawn an illusion thattaunts enemies nearby Can take one hit from any source of damage. Maximum of 5
    +We are many Everytime an illusion dies of being attacked or disperse. have a 25% chance of respawning or a 10% chance of spawning 2 instead.

    Hunger: 3
    Distance: 8

    Grade III
    Teleport a short 8 blocks forward with a 20% chance to spawn an illusion thattaunts enemies nearby Can take one hit from any source of damage. Maximum of 8
    +Reinforce Your illusions increase your 2nd attack by 7% chance per illusion

    Hunger: 2
    Distance: 8

    Skill
    Forceful walls
    Grade I
    Every attack (including extras from Expertise) release a wave of force (4x4 radius) that deals 40% damage. Duration is 5 seconds, or for 4 attacks
    Damage: 40%
    Radius: 3x3
    Hunger: 9

    Grade II
    Every attack (including extras from Expertise) release a wave of force (4x4 radius) that deals 40% damage. Duration is 5 seconds, or for 4 attacks
    +Trapping Force Each wave of force causes slowness 4, for 3 seconds.
    Damage: 40%
    Radius: 3x3
    Hunger: 9

    Grade III
    Every attack (including extras from Expertise) release a wave of force (4x4 radius) that deals 40% damage. Duration is 5 seconds, or for 5 attacks
    +Forceful Image your illusions now also cast Forceful wall grade II when you attsck, but for 10% damage

    Spells
    Relocation
    Grade I
    Teleport all illusions on top of you, dealing 10% damage per illusion
    Hunger: 4
    Damage: 10% per illusion

    Grade II
    Teleport all illusions on top of you, dealing 10% damage per illusion
    +Disperse Your illusions now have a 50% chance to take a source of damage instead of you for 3 seconds (such as a hit from a zombie.) There will be a purple line from your illusions to you so you know which have disperse and not.
    Hunger: 5
    Damage: 10% per illusion

    Grade III
    Teleport all illusions on top of you, dealing 15% damage per illusion
    +Surprise! If 4 or more illusions teleport to you, deal an extra 50% damage and blindness for 2 seconds
    Hunger: 5
    Damage: 10% per illusions

    I hope you guys like this class, as it has a very different play style. It gets a lot stronger the longer the battles go, and will have the highest base weapon in the game. If you have max agility and disperse on, you will be basically unkillable. This is to compesate for your lowest armor in the game.
     
  2. Sean__

    Sean__ Famous Adventurer CHAMPION

    Messages:
    1,017
    Likes Received:
    1,513
    Trophy Points:
    151
    Minecraft:
    Well mage already has teleport so yeah :/
     
  3. Enderman1234

    Enderman1234 Famous Adventurer VIP+

    Messages:
    1,021
    Likes Received:
    728
    Trophy Points:
    115
    Minecraft:
    i understand that, but its a VERY short distance one, mages is longer right?
     
  4. Defunct Fighter

    Defunct Fighter Famous Adventurer

    Messages:
    990
    Likes Received:
    1,199
    Trophy Points:
    123
    Minecraft:
    I can go from Nemract to the Volcano Islands in around 4-5 minutes with the teleport, so yes
     
  5. Enderman1234

    Enderman1234 Famous Adventurer VIP+

    Messages:
    1,021
    Likes Received:
    728
    Trophy Points:
    115
    Minecraft:
    The point of the short teleport its suppose to be used for combat, and not very good distance. It should be okay right?
     
  6. Defunct Fighter

    Defunct Fighter Famous Adventurer

    Messages:
    990
    Likes Received:
    1,199
    Trophy Points:
    123
    Minecraft:
    Yeah, I was just saying that the mage one is long distance, so a quick-short one isn't the same thing and is more combat-oriented.
     
  7. Enderman1234

    Enderman1234 Famous Adventurer VIP+

    Messages:
    1,021
    Likes Received:
    728
    Trophy Points:
    115
    Minecraft:
    Sweet, that's what I was going for
     
  8. (Meric)

    (Meric) No longer edgy

    Messages:
    3,194
    Likes Received:
    2,753
    Trophy Points:
    147
    Guild:
    Minecraft:
    Mage teleport at level 0, I think is 11 blocks of teleporting. So, It is semi-ment for combat and transportation.
     
  9. Enderman1234

    Enderman1234 Famous Adventurer VIP+

    Messages:
    1,021
    Likes Received:
    728
    Trophy Points:
    115
    Minecraft:
    Ah okay, thanks, think i should nerf the range? i mean 8 blocks is like, really short.
     
  10. (Meric)

    (Meric) No longer edgy

    Messages:
    3,194
    Likes Received:
    2,753
    Trophy Points:
    147
    Guild:
    Minecraft:
    I dunno,If it is ment for combat only, then I still think that 11 blocks is O.K. The way they made the mage teleport is that each tp adds +1 hunger per use. so maybe same thing for lancer but its +2 to make it non spammable
     
  11. Enderman1234

    Enderman1234 Famous Adventurer VIP+

    Messages:
    1,021
    Likes Received:
    728
    Trophy Points:
    115
    Minecraft:
    Ill tihnk about it
     
  12. Enderman1234

    Enderman1234 Famous Adventurer VIP+

    Messages:
    1,021
    Likes Received:
    728
    Trophy Points:
    115
    Minecraft:
    Booooooooop
     
  13. TheNecromancer

    TheNecromancer dead

    Messages:
    447
    Likes Received:
    327
    Trophy Points:
    70
    Minecraft:
    Actually spamming all spells increases each cost by 1 hunger point. You can use this method and the "failed teleport" to get a 20 hunger-cost teleport!
     
  14. (Meric)

    (Meric) No longer edgy

    Messages:
    3,194
    Likes Received:
    2,753
    Trophy Points:
    147
    Guild:
    Minecraft:
    Oh never knew it was for all spells.
     
Thread Status:
Not open for further replies.