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More Useful Powders

Discussion in 'General Suggestions' started by BlahBlah161616, Nov 19, 2015.

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  1. BlahBlah161616

    BlahBlah161616 Light Theme User

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    This thread is about the current ingame powders and how half of them lack usefulness.

    Needed Fixes but not Changes:

    Red Powders: I am always annoyed how when the fire kills the enemy, the enemy doesn't drop anything, nor gives xp(this is my understanding of it) please fix this, it is very annoying.

    Changes Needed:

    Red Powders: Why would one put this on themselves? Mobs don't give much knockback, and player fights are short and lack a point of needing this. So I recommend it changes to one of the following forms:

    1. Corruption: I get this sounds hard to add, and sounds like a lot of programming, but what this is, is whatever hits you simply cannot hit as hard as before(minimum damage reduced by 1 for powder I, 2 for powder II, can only activate 5 times per armor piece with powder, per mob)

    2. Fire Protection: Whenever a mob hits you it catches on fire if this fire kills the mob, the mob gives drops and xp.

    Blue Powders: This here, is the most useless powder of all time, I don't know why it's even added except as a relic that is a lost hope. Knockback can be used for lower level people to knock back hard mobs, but for higher level people, it's called running and slowly killing the mob. The weapon enchant should change to one of these:

    1. Looting: who doesn't like more loot? Totally needed.

    2. Efficiency: Who won't like a bit more attack speed on their weapons normal attack, it would certainly help when we run out of mana and have to wait a while for it to regen

    Possible armor additions:

    1. Protection: I have no clue why we can add this for bonus protection

    I feel like these additions would make wynncract better because, let's be honest here, green powder is the only perfect one that anyone would actually want and use.
     
  2. Frostburn

    Frostburn Famous Adventurer

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    In the Gavel update coming "Soon"™ there will be more uses for powders.
     
    Yuno F Gasai likes this.
  3. Fangiii

    Fangiii Twinsies with Kurumiii | Fan of Gяιмм VIP+

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    Well, Gavel will change powders, and hopefully Gavel won't be long from now in release.
     
    OrientGamer, Yuno F Gasai and Plasma~ like this.
  4. BlahBlah161616

    BlahBlah161616 Light Theme User

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    I thought it was gonna add new ones?
    Sure there will, there will just be elements. But the usefulness of powders is the enchantments they provide, they will be additional weapon bonuses
     
  5. The One-eyed Guy

    The One-eyed Guy that guy VIP+

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    Ah, but do you know that?
     
  6. BlahBlah161616

    BlahBlah161616 Light Theme User

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    I thought I saw at one point powders combined with an elemental weapon in a trailer, maybe not. Idk
     
    The One-eyed Guy likes this.
  7. SeaOfPoison

    SeaOfPoison Famous Adventurer VIP+

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    I love the idea of this. Whenever i look at Blue powders i think to myself "HMMMMMMMMM Which one is more Freaking useless, Gotta be Feather Falling"
     
  8. PikachuPals

    PikachuPals Pikachu - Supporting my Guild.

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    The fire powder doesn't seem to make my bow shoot fire ;-;
     
  9. Violet Knight

    Violet Knight Aspiring front-end developer

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    Your suggestion has been disqualified. Next time, please look up if the thing you want to change is already changed in the upcoming version of Wynncraft.
     
  10. Sean__

    Sean__ Famous Adventurer CHAMPION

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    there are way more suggestions that do this, so why dont you go put that on all of them
     
  11. (Meric)

    (Meric) No longer edgy

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    Wait wait wait. I know with Gavel this will be kinda less useful, but you cant just go and say its disqualified.
    1. This is not in a contest so it cannot be disqualified
    2. Your not some sort of staff Guy
    3. This section is ment for stupid and not stupid suggestions.
     
  12. Mettymagic

    Mettymagic she/her HERO

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    How powders should be:

    Green:
    Weapon - Damage buff
    Armor - Chance to reduce attack by % when an enemy hits you

    Blue:
    Weapon - Increases knockback you deal
    Armor - Decreases knockback you take

    Red:
    Weapon - Loot bonus
    Armor - XP bonus
     
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