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Guilds Improved Guild Battles

Discussion in 'General Suggestions' started by Vanward, Nov 4, 2015.

?

Should this be added?

  1. Yes!

    2 vote(s)
    20.0%
  2. No. (Say why please)

    5 vote(s)
    50.0%
  3. Yes, but with a few changes.

    3 vote(s)
    30.0%
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  1. Vanward

    Vanward All Around Creepy Guy; Cringy Comedian

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    The average guild defense battle is: hire mobs. Done, that's it, boring, eh? I want to make the guild battles way more exciting, making it actually feel like a battle, not just smacking a mob in a corner.

    Concept:
    When one of your guild's territories is attacked, a message will appear on your screen that saids, "<Location> is being attacked! <Attacking Guild's Name> is attacking in 5 minutes!" If your defending, rush to that location to defend it and if you make it in time, you will be teleported to the war server, the same one that your attacker is in. Now, if your a defender, you will be teleported to a pre-made castle facing the attacking army, you will have 1 minute to prepare your strategy, before the attackers attack.
    Screen Shot 2015-11-04 at 8.08.55 Noon.png
    Now, the mobs that you hired will be guarding your castle as well, they will be scattered everywhere around the map. The ranged mobs will be located on watchtowers, and the melee will be near the castle's gate, you will spawn in the center of the castle. After 1 minute is over, LET THE BATTLE BEGIN!!!

    Winning:
    -=-Defenders-=-
    To win as a defender, you can either hold the fort for 5 minutes, or kill all of the attackers. After dying as a defender, you will spawn back in your spawn area, so you can keep respawning until all of the mobs are killed, then you can't respawn.

    -=-Attacker-=-
    To win as a attacker you have to kill all of the mobs and defenders.

    Author's Note:
    My knowledge of Wynncraft is highly limited, so I don't know if this is already added. Watch this thread fail again :D
     
    Kahsol likes this.
  2. Sean__

    Sean__ Famous Adventurer CHAMPION

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    Minecraft:
    To improve guild battles, remove guilds
     
  3. Vanward

    Vanward All Around Creepy Guy; Cringy Comedian

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    Best way ever, good thinking.
     
  4. Dar-krusos

    Dar-krusos We never change do we; no, no, no~ VIP

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    Tbh, this isn't a great idea for me. What is good, now, is that you kill stuff within the actual scene of the territory, which makes sense (except, of course, the part where mobs spawn outta nowhere (xXxRKO420BlazeIt360FistingxXx)). Though I like the "defending guild can actually defend if they stand in the territory" thing, as do many of us. It's been suggested a dozen times, so I like that.

    But of course, my contention is "don't implement pre-made battlegrounds". Thanks for your time :)
     
    Drew1011 likes this.
  5. Drew1011

    Drew1011 Former Viceroy of the Foxes / Reviver of Kingdoms HERO

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    How about no. A lot of us actually enjoy guilds, you know.
     
    Paladin A'renos likes this.
  6. Dar-krusos

    Dar-krusos We never change do we; no, no, no~ VIP

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    As you know, he's joking. He just say cuz the rest of the content team hates guilds.
     
  7. Drew1011

    Drew1011 Former Viceroy of the Foxes / Reviver of Kingdoms HERO

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    He's just jumped on the guild hating bandwagon like a lot of people :P
     
  8. Ascended Kitten

    Ascended Kitten The Greatest

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    The same map for every territory? ;n;
     
    Sonyium likes this.
  9. ExtremeGamer78

    ExtremeGamer78 Just a normal Dragon boy.. VIP+

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    I dunno about this one because it wouldn't be much fun with only one design for an attack. Besides, it wouldn't make sense attacking a part of the Nivla Forest and then spawning in a castle. I like your idea, but I don't think the founders of Wynn would want YOU to defend a territory, just the mobs. Nice thinking though.
     
  10. meolord

    meolord Posh Cat who likes other cats VIP

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    I like that people still try to improve on things in Wynncraft, such as Guilds. Guild system is a very controversial topic because a lot of people don't like it, and some just don't understand the reason behind it (like me for example). The only things that I do not like about the idea is that, if there is no one ready from defenders to defend, would the attackers win by basically killing all of the mobs, as it's done at the moment as well? Over all I would say, if this was added, it would not change anything apart of making the place where you would fight different, and even if that was idea was approved by Head of Builders aka Grian, they (builders) would need hours and hours to make each castle and it's territory to be appropriate for the place/biome where the territory is trying to be captures. Let them finish with Gavel first!!! (xD) That is my reason behind saying No to this suggestion. But thanks for trying to make the server better by posting your ideas to Wynn community forums! Keep up the work and try to create and publish more of your ideas. The more you publish, the better you will understand the community and some day you will create your first ever favorable suggestion! :D

    -Meolord
     
  11. Kahsol

    Kahsol Local Serial Liker

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    Has anyone thought that this is just an example design? Of course your not going to declare war in Nesaak and end up in a random castle probably in Dern.
     
  12. (Meric)

    (Meric) No longer edgy

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    Maybe different maps? In Nivla it could be a tree fort, in Nessak a snowy thng? Also if defenders respawn over and over, they have mobs on their side, so they should get less respawns then attackers
     
    Dar-krusos likes this.
  13. XxEnderCreep345

    XxEnderCreep345 From Dern

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    Damn that's savage no chill
     
  14. YYGAYMER

    YYGAYMER reeeee FW FW Media HIC Master Featured Wynncraftian

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    How about nesaak..?

    FPS SHOOTING GAME IN FOREST?!
     
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