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World Fix Of Grade 3 Spin Attack

Discussion in 'General Suggestions' started by Riesenkalmar, Oct 29, 2015.

?

What do you think of this?

  1. I like it.

    85.7%
  2. I dislike it.

    14.3%
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  1. Riesenkalmar

    Riesenkalmar sfdhdfhsdgds VIP+

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    Have you ever played as assassin and wondered why you weren't able to move AT ALL when using the spin attack at lvl 36+? Thats because of the vampire trait. All mobs casting spells receive a negative buff of speed (25) when they cast spells and the system registers speed as a positive buff, hence you gain that from the mob when you use the spin attack, making you immobile for a whole second, which can be a death sentence in some situations.

    And now my solution:
    As simple as it sounds you could simply either change the way mobs move while casting a spell from negative speed to slowness, or code it so the Spin Attack doesn't pick the negative speed up.

    Thanks for reading
     
  2. Violet Knight

    Violet Knight Aspiring front-end developer

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    Great idea!
     
  3. Ascended Kitten

    Ascended Kitten The Greatest

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    Well, why not change it to a "stun-only" attack, removing great parts of its damage?
     
  4. Riesenkalmar

    Riesenkalmar sfdhdfhsdgds VIP+

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    No please.
     
  5. Ascended Kitten

    Ascended Kitten The Greatest

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    It would fit the assasssin theme tho.
    Than it would require skill / make sense to use a smoke bomb followed by spin attack to stun.
     
  6. Corcustos

    Corcustos Selfish? How Much? CHAMPION

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    Might as well remove the damage of the Ice Snake, Escape's Surprise Attack, and Bash's Earthquake. All of these "stun" mobs/players. Each class has their own "stun upgrade" with tags onto one of their spells. Removing the attack of just one spell would further imbalance the classes.
     
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  7. Ascended Kitten

    Ascended Kitten The Greatest

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  8. Corcustos

    Corcustos Selfish? How Much? CHAMPION

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    I know very well what what you said. Perhaps I should have been specific and added the phrase "great parts of" before the words "damage" and "attack" so that this misunderstanding wouldn't have occurred. Sorry 'bout that.
     
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  9. Ascended Kitten

    Ascended Kitten The Greatest

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    k, I belive I need to explain my thoughts. Sorry for any gramatical mistakes in advantage.

    My idea was to add a bit more "skill" (as far as this is possible)
    to the Assassin class, removing >some< damage from the Spin-attack, making it something "attackcombination-based"
    therefor, you would be forced to use it in combination with multihit or smokebomb,
    although it would still be viable as a "low-level-mob farming" spell.

    (Sorry, I hate it to argument in a language I am not fluent in.)
     
    Corcustos likes this.
  10. Flubby

    Flubby left and accidentally became leftist VIP+

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    Or we can keep this to make Assassin have some tiny drawbacks.
     
  11. roboblock93

    roboblock93 its a me CHAMPION

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    Also: spin doesn't remove ALL negative buffs. For example, nausea.
     
  12. alovablecat

    alovablecat play.wynncraftandgavelcraft.com? VIP+

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    Assassin needs a nerf in other areas, not something that people hardly use at high levels.
     
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