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Mage Buff

Discussion in 'General Suggestions' started by Nihilego36, Oct 21, 2015.

?

Should the mage recieve a buff?

  1. Yes

    20 vote(s)
    37.0%
  2. No

    34 vote(s)
    63.0%
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  1. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

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    The Mage lacks multihitting spells such as Arrow Storm, Smoke Bomb, or Uppercut(to mention a few that don't explicitly advertise hitting multiple times), which lessens the usefulness of Life Steal. Most of the time you won't ever have more than 1-1.2 Life Steal towards the endgame, which means you need to hit enemies approximately 20 times to restore your health to full. While hitting multiple enemies at once can help alleviate this, against bosses it's less conducive than you'd expect. Health Regen activates on a set tick, and again, in endgame stuff you'll most likely have about 2.8 health regen(3.3-3.5 if you're wielding a Mythic), which means you regenerate 2-3 or 3-4 health per this tick...which happens about once every 3.5 seconds. A gap plenty long enough for enemies to chop off more of your health. Heal NEVER loses its touch, especially since it gives you a pseudo-health regen effect in of itself with the Pulse.

    While Mage lacks a full repertoire of skills that damage opponents, how it does do so with what it has is already plenty effective. Its basic attack is a 8-10 block long, 1.5 block wide AOE that can be repeated with the fastest time of any weapon as well as having slightly more knockback than other basic attacks, making it useful for controlling and herding enemies. Teleport blinds enemies and is dirt-cheap on mana, in addition to being arguably the best movement spell in the game(20 blocks per teleport, 5 teleports before mana recharge at base cost) and, being a movement spell, easily shifted to at a moment's notice. Meteor is the strongest singular hit in the game at 250%, beating out Bomb Arrow and Uppercut(in its initial hit). The sparks it leaves can easily string up hits on one or two targets to increase that further. Ice Snake may not be an offensive spell, only dealing 50% damage, but it does deal damage, as well as having an extremely potent slowdown effect. Chain it with Teleport effectively and your enemies will be effectively immobile, especially thanks to its cheap 4-mana cost, and with its massive 30 block range and reticule-tracking you can essentially hit anyone and everyone you can see with it if you're skilled enough.

    If Mage had higher-damage spells or attacks, it'd be as overpowered as Assassin is right now with its goddamn 2000% damage Multihits. It's fine as is, and Salted has even confirmed Mage to be getting buffed in Gavel. He's also said multiple times that potions are going to become more useful, which can presumably mean that if you have someone with the ability to heal with you, your life is gonna be a lot easier.
     
  2. CherryLeaf

    CherryLeaf I am a VIP+/Vet

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    100 percent agreed. MAGE Should be buffed!
     
  3. (Meric)

    (Meric) No longer edgy

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    I agree wit most of what you said and I have now realized I may have said some not so thought out things. I totally forgot about Pulse. Whoops. However I think the mage should still get a bit more attack power. Teleport is not that dirt-Cheap on mana, If You do not have a full intel build you run out after 3-4 uses, Also Meteor is Ok, but it is not as good as other spells. When you say initial hit, yes that is true. However they have secondary hits which still do more damage. Overall the mage has mostly utility spells and only meteor to do dmg. Ice Snake is good when used with meter, but other than that it is not the most useful spell
     
  4. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

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    Teleport costs 2 mana. Sprinkle it in with your other attacks to immobilize enemies, as it doesn't inflict knockback and blinds them for a moment. It's not intended to be spammed, unlike attacks like Arrow Storm; Magery is all about tactical play. With the right methods, even 0 defense Mages can be practically unkillable. I should know; I had to take up a 0 defense build in order to solo Death. Teleport and Ice Snake herd enemies effectively, with both having debilitating effects, low damage, and cheap mana cost, while Meteor deals high damage, tracks to a degree, and leaves lasting AOE damage to rack up damage on the enemies that are currently paralyzed by your onslaught. Your basic attack keeps enemies effectively at bay while dealing what seems like chip-damage, but given its fast repeating time and surprisingly wide range, it racks up very quickly, especially if you sprinkle in your spells, and Heal serves a simple purpose: provide immortality. Even though it's getting a buff for Gavel, I say there's plenty enough for Mages to work with to be just as viable and effective as other classes.
     
  5. (Meric)

    (Meric) No longer edgy

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    Don't quote me on this but doesn't Teleport cost more mana per use? Also Other attack spells other than meteor do more damage AND they don't have delays, For example Meteor only works well with Ice Snake which makes you use more mana.
     
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  6. Sanae_pls

    Sanae_pls That Fucking Dark Wizard

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    How about NO!
     
  7. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

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    Teleport costs 2 mana per use at base. Factoring in the spell counter, it costs, 2, 2, 3, 4, 5 mana before you have to recharge if you spam it. Meteor may have a delay, but it's a short one, and if you were able to deal 250% damage to an entire area instantly it'd be a tad overpowered. Heck, the only 'instant' spell of the 'offense spell' roster is Multihits. Uppercut has to 'crawl' towards opponents, and Bomb Arrow, while fast, takes time to reach its destination. Meteor may have the longest delay, but it hits a wide enough area and gives enough of a boost that the delay is needed to keep it balanced. Meteore, the expanding fireball spell Mages had before the spell rework, was considered the most overpowered spell in the game because it dealt 350% damage instantly, with the same range, in front of you, and repeated up to three times. Nerfing to 250% and giving it the delay was necessary. If you can only hit foes with Meteor after using Ice Snake, you're doing something very wrong, my friend. The initial delay of it is about 2 seconds and that's halved at Lv 36. It tracks towards opponents, as well, so there's no reason you should be missing unless the enemy in question is ridiculously fast(I'm talking faster than the Corrupter or Bob fast) or you're doing something way wrong. And again, Mage isn't intended for offense necessarily. It can certainly hold its own if you try, but it's geared towards party-activity with its wide AOE and low damage debilitating foes while heavier hitting classes go in for the kill. Alone with the right effort, however, they're just as effective as other classes.
     
  8. (Meric)

    (Meric) No longer edgy

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    The Auto Tracking thing does not work 100% of the time just saying. Also the main point of my argument was for bosses. As mage it is hard to solo bosses. They move really fast so you have to use ice snake. Since Meteor does AoE dmg mainly, during a boss fight it is not as good as lets say bomb arrow or uppercut. While they do have delays, they still hit a lot of he time. while meteor you have to time your hits or ice snake him. Bomb Arrow also has a better homing ability as it litterally tracks the enemy and uppercut does a straight line so you can just line the attack up. However mages meteor has the delay and the homing thing does not work that well
     
  9. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

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    -To the moving really fast comment, yes; some bosses do move really fast. But, I can still reliably line up my Meteors against even super fast opponents such as the Corrupter or the Bob Reincarnation. Since they charge straight for you most of the time, a good tactic is to aim straight down and have your Meteor hit where you are. Then they run right up and get smacked by a giant fireball while you've probably teleported away or readied a heal to absorb their attack.
    -Meteor gives more of a damage boost than Bomb Arrow, and while Uppercut deals more overall with its multiple hits, those hits take time to release which gives the opponent a chance to regenerate and makes hitting them with other attacks nearly impossible. In addition, the sparks from Meteor can hit multiple times; I've racked up 6 hits total from one Meteor including the initial strike for a total of 500% damage quite a few times.
    -Bomb Arrow's 'tracking' is "I fire in the direction you are facing." It ricochets dependent on the angle you shoot it at and how it hits the blocks it bounces off of; it's got no tracking whatsoever. As for Uppercut...you have to line up your attack, just like Meteor.
    -Meteor has targeted enemies on floors above me in buildings and has a 20-25 block range with a 3-4 block 'sight'. All things considered, its homing is extremely accurate.
     
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  10. The One-eyed Guy

    The One-eyed Guy that guy VIP+

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    Um... What are you even talking about? Mage is balanced as hell .-.
    *rummages around for 'Mage rave'*
    Okay.
    If you think the mage is underpowered you have no idea how to play it. It´s a specialty class with high survivability and mana but low damage.
    The heal spell is great for survivalism and you have the biggest mana pool in history. There is nothing more to ask for. Besides, for low damage... please. I soloed essentially every quest at the minimum level as a mage and Selvut soloed the frickin ToA. Mages are not underpowered.
    Did I mention that the Meteor is essentially a heat-seeking airstrike?

    And then, uh, Yuno's Long Book of Mageiness... I didn't write it. It was yuno.
    the mage's power lays in battling massive groups of mobs.
    the only reason archer kicks the mage's ass is that mage can't get near enough to the archer to cast a meteor brfore the archer uses arrow storm on him.
    but mage has the upper hand on assassin as the mages ice snake and meteor negelates the assassin's vanish (also the meteor tends to home on players), you can also heal in the middle of a multi hit to save yourself from death.
    in a mage vs warrior battle a mage needs to tp between 2-3 points and continue to cast ice snake (to slow the warrior down) and meteor untill the warrior is dead.
    as someone who mains mage I can tell you mages are really op.
    If you are fighting a warrior on flat ground (no trees/lamps/buildings) you are screwed.
    if youare fighting in a city it's still not a guranteed win but it's about a 50/50 chance you'll win.
    the class stroger>weaker circle goes like this (That's why I think)
    Archer>Mage>Assassin>Warrior>Mage
    this way you can see that each class has a is stronger over one class and weaker against another while the class on the oppisite side of the circle is about the same strength.
    of course there are exceptions as it is completly up to the players, skill builds, gear, spell combos and the arena.
    -they dont need to buy/use potions.
    -they can get out of problems with the teleport spell.
    -the meteor is great against great groups of mobs and thus making the mage a great class to grind with.
    -thier weapons are stackable so they can save up more inventory space.
    -you choose to be either a tanky (high defense and damage) mage or a damage disher (high intel high damage) or a rapid fire mage (high intel high defense).
    -you dont need to do parkour. ever.
    -the end tier of the spells are op, the meteor goes up to 2k-5k damage with flames lingering around causing more damage to everything, the ice snake has a huge range and follows your sight, teleport does as much damage as your normal hit (enough to 1 shot everything outside of the jungle), heal is the only bummer as you dont use it at the high levels becuase you have life steal/regen on your gear.
    the only bosses you will have a problem with are bob and death, in both cases its not because the bosses are stronger then you, its because the arena is too small for the mage's tp to get away and then cast meteor/icesnake to damage/freeze the boss.
     
  11. TheNecromancer

    TheNecromancer dead

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    Every class has a different usage:
    Archer = Ranged Offensive Class
    Warrior = Defensive Class
    Mage = Support Class
    Assassin = Melee Offensive Class
    ________________________________
    [​IMG] Your posts are amazing.
     
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  12. Deletedperson

    Deletedperson Well-Known Adventurer

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    Mage will automatically be buffed in the gavel update, so no need to whine
     
  13. Kuba

    Kuba Well-Known Adventurer VIP+

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    people say mage does less damage and that it's bad for that reason but all of its attacks are AOE, people say mage is bad but most of them judge it by duels, neather pvp and boss fights, when it comes to hords of mobs, if mage can take 1 it can take all of them, while it may need some 1v1 updates, there is still Gavel coming and they probably will help mage there.
     
  14. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    It would be nice f I was tagged.
     
  15. The One-eyed Guy

    The One-eyed Guy that guy VIP+

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    k, I'll do that next time I need something like that xD
     
  16. Devourer

    Devourer Lava Warrior VIP+

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    OH GAWD
    WHAT HAVE YOU DONE THIS TIME JUM JUM?!
     
  17. Lesliep

    Lesliep Lazy Wynn Mage

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    Considering that ice snake deals a quarter of a basic hit, most people call it a status-effect move. I mean, do you use ice snake for damage?
     
  18. wroxel

    wroxel Skilled Adventurer

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    dude. Nobody needs he's healing power. Have you ever comed to a mage and said ''HEY CAN YOU COME IN MY GROUP WE NEED YOUR HEALING!'' Not me
     
  19. Sharubii

    Sharubii Random Wolf Dude That Tries To Do Art HERO

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    i don't even know what you're trying to pull from my post
    really
    i see nothing
    even tho nobody asks for healing, mages are useful at keeping enemies at bay, thus the support
     
  20. wroxel

    wroxel Skilled Adventurer

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    oh. lol sorry my fault :P
     
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