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World [class] Illusionist

Discussion in 'General Suggestions' started by DuskZeDragon, Oct 17, 2015.

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What Do YOU Think Of THe Class?

  1. This Will Be My Next Class! +1 Supporter

    11.1%
  2. Good, But.... +0.5 Supporter

    33.3%
  3. Meh. It's Okay. (Tell Me Why)

    11.1%
  4. I Don't Like It, BUT You May Be Able To Fix Yourself (What Is It?)

    11.1%
  5. This Is... HORRIBLE NOPE NOPE NOPE (TakeDown after there are 10 more haters than likers).

    0 vote(s)
    0.0%
  6. Dern Hype!

    33.3%
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  1. DuskZeDragon

    DuskZeDragon Created The Skrublordatron 9000!

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    I NEED HELP EDITING THIS This is NOT a Finished Class! Give Me What YOU think should be Changed! Be Constructive Though! No "This IS Too Op" Tell me WHY it's Too OP. Nonetheless, Let's Get Started!
    Illusionist: Fights With Ender Pearl - Mage Must Be lvl 40, Warrior Lvl: 10, Assassin Level: 15 To Unlock.

    -Skill 1: Confusion
    - Player causes all opponents nearby to see double of the player and Confuse them (doesn't do anything for now until upgrade).
    - Upgrade 1: level 16 - Opponent also hurts him/herself during the Confusion.
    - Upgrade 2: level 36
    PvP: Opponent Cannot See How Much Health Or Hunger He/She Has
    PvE: Mob Loses 30% of Health, Then Gains It Back 10 Seconds Later If It Isn't Dead.
    - Upgrade 3: level 46
    PvP: Randomly Gains Slowness And Speed, And Randomly Gets Teleported Up 1 Block.
    PvE: Mob Walks away from player for 6 Seconds
    -Skill 2: Mimic Level 16
    -Player Heals Him/Herself 2 Hearts & Can Either Teleport 5 Blocks Of Where They Are Facing OR Vanish For 6 Seconds.
    - Upgrade 1: level 26
    Heals 2.5 Hearts Instead and does 2 Hearts Of Damage In A Range Of The Teleport (After) Or Vanish.
    - Upgrade 2: level 36
    Gains 3 Hunger Back Over 7 Seconds
    - Upgrade 3: level 46
    10% Chance to go back to full health and hunger & Remove ALL effects including positive ones. Also causes mobs in a range of 7 blocks to be attracted to the player.
    -Skill 3: Stampede Level:36
    Player summons fake mobs to charge at the opponent. According to Level
    Level 1-10: 0.5 Hearts Per 10 mob that hits opponent
    Level 11-20: 1 Hearts Per 10 mob that hits opponent
    Level 21-30: 2 Hearts Per 10 mob that hits opponent
    Level 31-40: 3.5 Hearts Per 10 mob that hits opponent
    Level 41-50: 4 Hearts Per 10 mob that hits opponent
    Level 51-60: 4 Hearts Per 10 mob that hits opponent
    Level 61-75: 4.5 Hearts Per 10 mob that hits opponent
    -Upgrade 1: level 46 -Mobs follow opponent until first one hits. Then turns into normal stampede.
    - Upgrade 2: Level 56 - Opponent Gets Knocked Up EVERY TIME He/She Gets hit By Mobs.
    - Upgrade 3: Level 66 - Mobs Are On Fire Causing opponent To get set on fire for only 4 seconds AFTER the spell ends.
    - Skill 4: Illusion Level: 56
    Player turns into a random class and during that time the player uses spells from that class. Player will also use the same basic attack as the Illusionist originially.
    - Upgrade 1: Level 66 -
    Pvp: If The Opponent Is The Same Class That Player Turned Into, Then The Player will do 10% Extra Damage Of The LOWEST damage possible with the spell.
    Pve: Mob will be teleported up 15 Blocks
    - Upgrade 2: Level 70 - Player gains invulnerability for 6 Seconds.
    - Upgrade 3: level 75 - If opponent is warrior, the player will be teleported 5 blocks away. If not, the player will be teleported TO the opponent. (Mobs Fall Under The Non-Warrior Category).




    PLEASE Give Me Your Feedback! I'm New At This, and Would LOVE constructed Feedback! Remember Tell me WHY something is bad And Tell Me how I Can Fix It! Don't just Say That It's Bad. Thanks For Looking! Check out my Shop While Your At it! It's ALL Cheap! Nothing Over 32EB! (Yay! Advertisements!).
     
    Last edited: Oct 17, 2015
  2. Inactive666

    Inactive666 Guest

    It looks balanced, but there's something I couldn't grasp that I feel like fixing,..
     
  3. xkobyx

    xkobyx Well-Known Adventurer VIP+

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    for the first skill i think that the level 46 upgrade pvp that the opponent shoulld not have inverted controls, that is the one thing that i think that makes it op. one thing i rly like about this class is that u have to have a level 40 mage, that gives players a reason to use mage because normally it is referred to as the weak class. so that would make people want to use mage to get to a strong class.
     
  4. BigHarambe27

    BigHarambe27 Well-Known Adventurer

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    A problem I see with this is it is to pvp centered. Of course I do not know how it would really play but I think maybe you should make it have more spells that just do dps. The warrior tp I think could be change out for this. Also what damage is the basic attack and what range and defense?
     
  5. Matthewb103

    Matthewb103 Travelled Adventurer

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    It's a good idea, but there are too many flaws in it. This is kind of OP, as it is a mix of warrior, mage, and assassin. Is this class free to play as? Or do you have to pay/have VIP or VIP+ to access this class? This is a good idea, just try to improve upon it by making it less OP :D
     
  6. DuskZeDragon

    DuskZeDragon Created The Skrublordatron 9000!

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    Thanks For The FeedBack! Noted. Whenever I Think Of A Class All I Think Is About PVP XD.
    THANK YOU! You Did Exactly What I Wanted People To Do! YOu Told Me WHY it's OP. It'll Be Free To Play, But You Have TO Be A Level 40 Mage. I'll Try To Make It Less OP! Also, I just Did A Trade WIth BlakeTilton!
     
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