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Think About These Aspects While Creating Class Suggestions

Discussion in 'General Suggestions' started by TheNecromancer, Oct 6, 2015.

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  1. TheNecromancer

    TheNecromancer dead

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    Minecraft:
    Sometimes, whenever you make a class, it will sometimes be too overpowered, under-powered, disadvantaging, etc. Here are some things to think about when you create the different aspects of your desired class:

    Base Stats:

    When you create your base stats, you must make sure they are 'even' with other classes. Take the assassin:

    Attack: [][][][][]
    Defense: [][][][][]
    Range: [][][][][]

    9 of the available squares are filled in, which means using over those 9 squares will make the class's base stats too overpowered.

    Spells:

    Now, every class spell has a certain pattern. The first spell is your support spell (Mage) or offensive spell (Archer, Warrior, and Assassin). The second spell is your retreat spell, which is used to escape from enemies, or unintendedly reach places better. The third spell is always your offensive spell for your most powerful attack. The final spell is one of either a offensive spell (Mage, Assassin), a defensive spell (Archer), or a support spell (Warrior). You also need to think about if your spells conflict with any other class, making it a useless choice of the class selection. Offensive spells should only go up to about 350% or 400% damage, otherwise it would be too overpowered for damaging purposes.

    Unintentional Practices:

    Without deep thoughts, classes may be powerful enough to reach places none of the other four classes can reach. The Assassin is the only class without the ability to reach higher areas, however while it does have Jump Boost II with the Vanish upgrade, it still has a height-reach disadvantage. This brings me to the point. Classes may not be powerful enough to reach or even glitch (don't you dare talk about Teleport) to certain areas, otherwise they would be too overpowered. This sub-area also includes things like certain builds with skill points. Certain builds may make the class extremely overpowered and may have the class denied.

    Welp, that's basically all to the thread I guess. Hope you like it! And remember to try and think about these things if you're creating your own class.
     
    gadfskhj, Ziel, LoyalFlush and 9 others like this.
  2. Enderman1234

    Enderman1234 Famous Adventurer VIP+

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    Pretty good! Good job. (Multi hit is actually 2000% on accident...)
     
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  3. Ravoik

    Ravoik Skilled Adventurer

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    Verry true mate hope all class sugesters read this
     
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  4. Ascended Kitten

    Ascended Kitten The Greatest HERO

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    On accident?
    Hidden buff confirmed
     
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  5. Enderman1234

    Enderman1234 Famous Adventurer VIP+

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    Well not sure if it "on accident" but it does do 2000%, it hits 200% 10 times, I think it's supposed to only do 200% damage. Smoke bomb does over 2000%
     
  6. Ascended Kitten

    Ascended Kitten The Greatest HERO

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    10 times 2000% weapon damage is ok I think.
    Why are people complaining about asassins being too strong? :3
     
  7. eeveelution

    eeveelution Wynn Veteran/OG VIP+

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    I'd classify the spells as:
    1 - Defensive CQC AoE
    2 - Movement (I include vanish as a movement spell even at low levels as it makes traversing the world easier)
    3 - Offensive CQC
    4 - Long-Range Offensive + Debuff
     
  8. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    Actually Smoke Bomb can do a maximum of 1620%; it can hit up to 9 times, 60% per smokescreen, 3 smokescreens. 180*9=1620. but considering how tough it is to loose all those hits and with how spaced out each of those hits ends up being, it's balanced. Multihits is just click-2-win
     
  9. Enderman1234

    Enderman1234 Famous Adventurer VIP+

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    Oh, ok smoke I know that it was balanced, never did the math just what heard. Multi hit is stupid
     
  10. (Meric)

    (Meric) No longer edgy

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    yeh multi hit is kinda stupid. I was a level 26 mage and a level like 18 took away 3/4 my hp. I was going full tank and had lots of defense points put in..
     
  11. Taf

    Taf Legendary Adventurer HERO

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    its getting fixed bud
     
  12. SeanThomas2

    SeanThomas2 Famous Adventurer CHAMPION

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    They are complaining, because they are too strong, and that is why they are getting nerfed.
     
  13. Enderman1234

    Enderman1234 Famous Adventurer VIP+

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    i figured it was, but for good reason
     
  14. Popcornix

    Popcornix Skilled Adventurer

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    Nice observation necromancer thx for the tip
     
  15. Ascended Kitten

    Ascended Kitten The Greatest HERO

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    Ik... ik...
    It was a joke.
     
  16. Mighty Burger

    Mighty Burger voids warranties

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    Speaking of Assassin being way OP, I remember before 1.12 where only VIP's had access to assassin, all the VIP's were trying to say that it wasn't OP.

    Things have changed a lot now.
     
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  17. Ascended Kitten

    Ascended Kitten The Greatest HERO

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    I remember... The day before I bought VIP:

    [Lvl 12 Assassin:] Hey girl! wanna 1v1 me?
    [Lvl 50 Me:] k, why not?
    ** ~ Multihit ~**
    ._.
     
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  18. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    you mean Lv 21, right
     
  19. Mighty Burger

    Mighty Burger voids warranties

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    I know you were probably exaggerating or you don't remember the exact level, but multihit is not unlocked until level 21.
     
  20. Ascended Kitten

    Ascended Kitten The Greatest HERO

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    Well, maybe my memories aren't that trustworthy...
     
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