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World Spell Selection And Customization

Discussion in 'General Suggestions' started by Taoa, Sep 28, 2015.

?

Do you like this idea?

  1. Oh yeah ;)

    7 vote(s)
    63.6%
  2. No, go sit in the corner!

    4 vote(s)
    36.4%
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  1. Taoa

    Taoa The wolf of Wynnstreet

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    I was thinking of what the Gavel and future updates could hold for players that makes the game more fun and longer lasting and I thought of this. Imagine that instead of just getting new spells at certain levels and having them forever, have a choice of spells in your custom spell lineup! When you level up every 5 levels you get one spell point, and every 10 levels you get a new spell choice. The spell points can be used to upgrade and get spells for your character. The upgrades are like they are now for spells making them more powerful or giving a status effect (there would be a maximum of 5 upgrades per spell and some cost more spell points than others). If you are having a hard time understanding this here is an example:
    You are a new mage ready to explore Wynn and you only have one level one heal spell (RLR). You start grinding and doing quests and at level 5 you get another spell point to give you an extra heart when you use your spell. Now you keep training and you get another spell at level 10 which could be something like the teleport spell (or a new one to replace RRR like a summon spell or curse), and you also get another spell point which you can either put into your heal again or unlock the teleport spell. This would repeat until you are level 100 with a total of 4 maxed out spells you got over your journey through Wynn.
    Are you getting the picture? Well, I hope you are. If you liked this idea or want this in the game please vote in the poll and tell people please!
    Here are some of the new spells I thought of
    Mage:
    1. Summon, summons a wolf to attack enemies
    2. Curse, applies poison to nearby enemies
    3. Thor's will, summons lightning that hurts enemies
    4. Beneath the Earth, a spike comes from under nearby enemies and slows them
    5. Dragon Breath, same move as animal dungeon boss's
    6. Gust, blows enemies away from you
    The last four moves are the current ones.
    Warrior:
    1. Stand your ground, applies heavy slowness and gives user strong strength
    2. Smash, ground pound
    3. Mob toss, picks up enemies and throws them behind you
    Archer:
    1. Arrow stab, stabs enemy with multiple arrows
    2. Thunder arrow, self explanatory
    3. Pin down, enemy that is hit gets slowed and a 'bleeding' effect
    Assassin:
    1. Poisoned blade, self explanatory
    2. Living blade, a sword gets launched into enemies
    I'll think of more later
    -Thanks,
    Homesizle
     
    Last edited: Sep 29, 2015
  2. NickMC96

    NickMC96 \o/ VIP+

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    Minecraft:
    If you want your suggestion to get better and to receive a bit more positive feedback, you might want to read this:

    1. If there are gonna be spells that replace the current ones, then make a list of those new spells and tell us what they do
    2. How will players be able to upgrade spells? Will there be an item that you use (like the compass where you spend your skill points), or do you maybe do that at an NPC? Or will it just pop up in the chat when you get a Spell Point
    3. If you get a Spell Point every 5 levels, by the time you're level 100, you'd have 20 points. All spells have 3 tiers, so 4*3=12. What will you do with those 8 leftover points? (I might of misunderstood this last part, so if I did, please let me know xD)

    In all honesty, if you don't do the things I said (I might of missed some stuff, or maybe misunderstood something, so if I did, sorreh ;w;), chances that it gets considered are pretty much equal to zero.

    Other than that, this seems like a really nice suggestion, but just like pretty much everybody says on this type of suggestions: Detail, detail, detail and some more detail

    I hope that helped you!
    :saltedhappy:
     
    Last edited: Sep 29, 2015
  3. blankman

    blankman Wynncraft Boomer VIP+

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    Too OP. A level 15 with maxed meteor???!!!
     
  4. Taoa

    Taoa The wolf of Wynnstreet

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    Oh yeah I didn't make this quite clear but there wouldn't be a tier cap of 3. I said in parentheses in my first post "there would be a maximum of 5 upgrades per spell and some cost more spell points than others". That means that there would be a maximum of 5 upgrades per spell and some upgrades cost more than other like meteo. Please give me more of your feedback or want to know more about my idea.
    ________________________________
    Just like in the regular game you unlock the meteor spell at level 30, and the upgrades for it would cost 2 spell points. Also, the upgrades for meteor give it a little damage at first.
     
  5. blankman

    blankman Wynncraft Boomer VIP+

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    Meteor is available at lvl 21 get ur facts right.
     
  6. Taoa

    Taoa The wolf of Wynnstreet

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    Derp, I meant level 21 in the regular game, but I would change it to level 30 or 40 since it has really high damage.
     
  7. (Meric)

    (Meric) No longer edgy

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    Really nice idea but the amount of coding would be immense! If they ever do this this would be a while after gavel, also for the poison attacks that would have to get changed to fire cuase they probably don't want to recode fire to look different. (There is custom Hp so fire has to be coded
     
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