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Dungeons Improved Fighting Challenges

Discussion in 'General Suggestions' started by Ice Guy, Sep 19, 2015.

?

Should this be added?

  1. Yes!

    12 vote(s)
    92.3%
  2. Um, improve it.

    0 vote(s)
    0.0%
  3. No...

    1 vote(s)
    7.7%
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  1. Ice Guy

    Ice Guy I'm a little too icy for you VIP

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    Minecraft:
    Well, we all know that dungeons have fighting challenges, as well as puzzle and parkour.

    But the fighting challenge in each dungeon can easily be skipped, you can just run through the dungeon without hitting a single mob except for the boss, which is a problem.

    My solution is to have a set amount of kills in a room before you can progress to the next.

    For example, in the zombie dungeon, at the first fighting challenge, it would detect you in the room and say,

    Kill [number between 20-30] Dungeon Zombies to progress to the next room.

    If you don't do this and attempt to enter the next room, it would say,

    You haven't completed this room's challenge!

    and it would teleport you back.

    Once you do complete the challenge, it would say,

    Well done! You can now progress.

    And you can keep going.

    To balance it out, the messages for puzzle and parkour, respectively, would be:

    Figure out the puzzle to progress to the next room.

    Complete the
    parkour to progress to the next room.

    If a room contains two challenges at once, for example, the puzzle/fighting challenge in the skeleton dungeon's second room, it would say,

    Figure out the puzzle and kill [number between 15-25] Sewer Skeletons to progress to the next room.

    And that's about it. Thanks for reading :)
     
    Einja, NickMC96 and Devourer like this.
  2. Ice Guy

    Ice Guy I'm a little too icy for you VIP

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    Minecraft:
    someone give me feedback ;-;
     
  3. Paladin A'renos

    Paladin A'renos High Grand Master of the Ordo Malleus HERO

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    *running past* no one cares about fighting mobs.... *keeps running*
     
  4. Blizzardgale

    Blizzardgale Famous Adventurer VIP

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    Haha, I was thinking of the same thing :) This could be useful, but people won't do dungeons as much because it really is all about rushing. At high levels you just spam silverfish dungeon quick and easy.
     
  5. Ice Guy

    Ice Guy I'm a little too icy for you VIP

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    If a dungeon is all about rushing, then there is a problem. Dungeons shouldn't be a breeze, it needs to be a challenge to get the reward at the end. And with high levels, I'm suspecting that there will be more dungeons to cater for the higher levels. Thanks for the reply :)
     
    Devourer likes this.
  6. TrystanX

    TrystanX He Always Wynn's No Matter What!

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    Yaaasss...!!!
     
  7. oscar081100

    oscar081100 Oscar is fine HERO

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    I like it! +1 support
    [​IMG]
     
  8. Mr_Nufu

    Mr_Nufu It`s just me.. VIP+

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    Not good at all... -_-

    Jk
    +1
     
  9. Taf

    Taf Legendary Adventurer HERO

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    this would actually be really cool! +1
     
  10. Ice Guy

    Ice Guy I'm a little too icy for you VIP

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    bruuumpppp
     
  11. (Meric)

    (Meric) No longer edgy

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    the problem on dungeons are not really the mobs, its the attacks and bosses, kinda annoying having a boss just shoot or hit me while i am raining meteors or summoning arrows, they should really add 2 attacks at least.
     
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