Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Game Mechanics Trickster changes

Discussion in 'General Suggestions' started by bereze, Apr 21, 2023.

Thread Status:
Not open for further replies.
  1. bereze

    bereze Well-Known Adventurer CHAMPION

    Messages:
    22
    Likes Received:
    12
    Trophy Points:
    48
    Minecraft:
    Make clones stay even when not holding your weapon, this is so annoying when you try and use a health pot and now have to wait 20 or so seconds for mirror image to come back.

    Sandbagging also feels too inconsistent and for an ability that is pretty much necessary to continue down the trickster archetype, I feel like it should be reworked to not be somewhat useful at times and completely useless at other times.
    for example it could be changed to something like "every time you lose a clone reduce the cooldown of all of your abilities by 3 seconds"

    the clone losing mechanic in general is also pretty inconsistent as 2 hits could be a long time or almost instant depending on what you're facing but it would be fine if the change i suggested to sandbagging was made

    another problem is with hoodwink which basically only does something if the player has delirious gas and is basically necessary to finish the trickster archetype. It should be reworked to either not be necessary, cost 1 ability point or simply changing something about the ability that makes it useful to people who don't use delirious gas.
     
    Elysium_, ChrisWildfire and shacers like this.
  2. shacers

    shacers no longer replying VIP+

    Messages:
    1,042
    Likes Received:
    1,032
    Trophy Points:
    110
    Minecraft:
    for 1. YES YES YES HES HED YED US

    for 2. could be too strong then but anything ti buff assassin :)

    for 3. uhhh i think its fine but i think a "block initial hit and reduce damage for x seconds" could help against rapidfire enemies too

    for 4. well it also transfers negative effects...
    ________________________________
    add a poll pls
     
Thread Status:
Not open for further replies.