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World The Shifting Temple

Discussion in 'General Suggestions' started by Potatomancer, May 8, 2021.

?

Good idea?

  1. Yes

    8 vote(s)
    88.9%
  2. With changes

    0 vote(s)
    0.0%
  3. No u

    1 vote(s)
    11.1%
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  1. Potatomancer

    Potatomancer Budget Wither

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    Minecraft:
    Credit to @Bixlo for the idea
    So, at night, a temple will appear near the Vandal lair. This temple would have a randomly generated labyrinth, filled with pot rooms and tier III and IV chests. However, if you make it to the deepest part of the temple, you are able to fight a miniboss named the Buried Necromancer. Killing him gives you a Sun Amulet, which you can give to the ancient merchant in Almuj for powerful, Egyptian myth based weapons.
    The tomb has 3 floors, and the deeper you go the more hell like it looks like. Ancient soldiers, mummified wizards, hellish scarabs, and more stray through the halls, there to kill anybody who dares invade.
    Ancient Soldier
    level 35
    Cosmetics: skeleton mob, gold helmet, leather leggings
    AI: melee
    stats: mediocre speed and mediocre damage, 450 health
    elements: decent fire & earth def., thunder earth damage, massive water weakness
    spells: multihit

    Mummified Wizard
    Level 38
    Cosmetics: GG key guard skin, fire wand t1
    AI: Burst Support
    stats: slow speed, mediocre fire rate, decent damage, 200 health
    elements: Weak earth & fire defense, fire damage, mediocre water thunder air weakness
    spells: heal

    Fallen Empire General
    Level 40
    Cosmetics: Dahbasi skin, gold helmet and chest, red leather leggings and boots
    AI: melee
    Stats: slow speed, great damage, 1k health, cci
    elements: all weak defenses, earth fire damage
    spells: charge, flamethrower

    Hellish Scarabs
    level 30
    Cosmetics, flesh eater model
    Ai: beserk
    stats: fast speed, no damage, 100 health
    spells: self destruct

    Soul Infested Husk
    level 32
    cosmetics: invisible enderman
    Ai: melee
    Stats: super slow speed, decent damage, 10 health
    elements: extremly massive all defense, including neutral damage (to the point you only do 1 damage per hit)

    BOSS: Buried Necromancer
    phase 1
    level 40
    cosmetics: wither skeleton, gray leather helmet, leggings, and boots, iron chest
    Ai: Burst range
    Stats: Decent fire rate, mediocre speed, decent damage, 10k health
    elements: decent earth thunder fire defense, air fire damage, decent air water weakness
    spells: charge, flamethrower, heal, vanish, arrow storm
    spell combos:
    charge x3
    vanish -> heal -> unvanish
    charge -> flamethrower -> arrow storm
    Special spell: summon: summons a wall of ancient soldiers that charge forward, then do their regular buisness of trying to kill you.
    Phase 2
    level 45
    cosmetics: same as phase 1
    Ai: ranged
    Stats: insane fire rate, low damage, 6k health
    new spells: meteor, explode, teleport, wave
    lost spells: heal, charge (charge is replaced with teleport in combos)
    new combos:
    wave x4
    teleport -> explode
    ult: teleport x2 -> summon x2 -> wave -> flamethrower -> arrow storm -> teleport -> explode x2 -> meteor
    The boss arena has Ancient Soldiers, Mummified Wizards, and rarely Fallen Empire Generals naturally spawning.
    Anyway that’s it!
     
    99loulou999, Bixlo and MlecznyHuxel99 like this.
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