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Spell Update? [10 Supporters]

Discussion in 'General Suggestions' started by TRSYosh (Yoush), Nov 27, 2019.

?

Should spells receive an update?

Poll closed Dec 11, 2019.
  1. Yes

    23.1%
  2. No

    15.4%
  3. I agree with some of the points

    61.5%
  4. No, but rather as an additional part of a changelog

    0 vote(s)
    0.0%
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  1. TRSYosh (Yoush)

    TRSYosh (Yoush) Well-Known Adventurer VIP

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    Hello, I believe that spells at this moment have a lot of untapped potential that could shape this game to be better suited for PvP. I think an update should be put together for spells, and maybe bring back a relic or two from the past.

    Accented Spells

    Accented spells? What am I talking about? I'm talking about the involvement of crouching in spell combinations. Lets think about the new 1.19 update: Silent Expanse. In the change logs it was noted that uppercut would be changed. If you hold shift while uppercutting, the same ol' uppercut you remember would be casted. However, if you did nothing, you would go up with the enemy while doing the uppercut. Here is where accented spells could play out. When you hold crouch and press R, instead of it showing up as "R", it would show up as "R" Vise Versa for "L". So what you could have, is R L L be to go up with the enemy. This could make experimentation of spells a lot more fun and interactive. I would hope there would be many different variations of spells for people to discover!

    Elemental Masters

    The whole idea of "Elemental Masters" is to find a master of your chosen element and train in their ways. Each training, (with a maximum of four,) would give you a spell enhanced in that same element, bash attack would be a ring of fire that sprawls out, or any element you choose. I would think they would add both class variation's particles in the mix. For example, knight's bash, if he were to choose the fire element, would have particles of fire and a little bit of white. 75% Fire 25% white, maybe? Another spin-off of this idea would be to include Accented Spells in it. Perhaps the first accent would determinate whether it would be normal or not. This would be helpful when you are fighting an enemy who has fire defense, and you wanted more of the other elements to play a role in your attack.

    Now, this begs the question, how would you get it? My idea is that you would find the master npc in an area that reflects the element. (Air=Amshord Water=Frozen Peaks Fire=Molten Heights Earth=Light Forest/Realm of Light Thunder=Road to Dern.) After you would find the elemental master, you would pay 10 LE to start the initial training, and then you must deal 100k fire damage, and get 10 million xp towards the training alone. (new command?) Afterwards, you would not have to pay another 10 Le, but the next training for the 2nd spell would be harder, so would the 3rd, and 4th.

    In Conclusion

    In conclusion, I believe Wynncraft spells could have a lot of potential and a much higher skill ceiling, in which would make Wynncraft much more fun for lategame. ​
     
    Endercomet and BqwaOLD like this.
  2. BqwaOLD

    BqwaOLD Famous Adventurer

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    These are pretty nice ideas, but I have a small problem. Element-master wise, it's harder to get to certain places than others, so I'd change areas a bit. I feel that they should be upgrade-wise, like the spells themselves
    All elements, will put places below- gain 1st spell upgrade at level 59, 2nd spell at 69, 3rd at 79, and 4th at 89.

    Have the powder masters start each upgrade. The powder booklet will start it, with each chapter matching each upgrade.

    This all may sound a bit confuzzling, but if you need extra explanations I will be glad to give them to you.
     
    TRSYosh (Yoush) likes this.
  3. TRSYosh (Yoush)

    TRSYosh (Yoush) Well-Known Adventurer VIP

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    The elemental masters' places where just ideas, and I did not know where to put thunder, haha. However, I think it should start at around 90, since having a long-term build isn't important until level 90, and spending 10 le hopping between masters isn't a fun idea. Also the powder booklet is the effects on powders on weapons, not learning in elementals. Maybe if they changed the books it could work, however. Overall nice ideas.
     
    BqwaOLD likes this.
  4. MegidoGamerGod

    MegidoGamerGod megido >gamer< god CHAMPION

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    I agree that spells as well as the core combat mechanics should receive an update, however, I don't agree with your specific ideas for it
     
  5. NagisaStreams

    NagisaStreams Sertified idiot QA

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    Not a fan of elemental masters as there would always be a "main" element most people in a class would choose
     
  6. Samsam101

    Samsam101 Star Walker GM

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    I thought that maybe shift-clicking with L could start your spell with L, opening the doors for like 4 more spells
     
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