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Guilds Rework Of Guilds

Discussion in 'General Suggestions' started by Pretzule, Nov 21, 2015.

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  1. Pretzule

    Pretzule eats pretzels HERO

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    So, first a little story I was talking to the other moderators about guilds and what our opinions of them are. Me personally, I feel as if they are the worst, I think they don't contribute much to the game at all, there are more reasons why but that is my main idea of why I do not enjoy guilds as much as the next person. Anyway this was being discussed and we were throwing ideas around what would happen with guilds *PLEASE NOTE THAT THIS DOES NOT MEAN ANYTHING WILL BE REMOVED OR ADDED WE ARE NORMAL PEOPLE THAT HAVE SUGGESTIONS SOMETIMES* after that disclaimer... I came up with an idea that I thought was pretty good so I decided to share it with you guys to get your opinions on my idea. Because I am also lazy and I don't want to make this all fancy, you get me telling you what I think. I may also release an audio version for the lazy readers in the future.

    So it is known that big guilds have a choke hold on territories and small guilds can't do anything about it, or even get their own territory without it being taken back by a big guild within minutes.

    My proposal is this: different tiers of guilds. This means your guild depending on its level gets put into a tier where it can only interact with guilds in that tier.
    Ex. A lv 1 guild cannot interact with a lv 11-20 or 21-30 or 31-40 or 41-50.
    This means that only small guilds will interact with each other and big guilds will interact with big guilds.

    There would be 5 separate territory groups to accommodate this tier system, when you get to the next tier unfortunately your territory will be lost if someone has already claimed it, but if it is not claimed you get to keep it.
    If you manage to keep a territory with all of your tiers you will gain bonuses to the XP you gain, and a discount on the mobs.

    So any territory you lost will be subject to that change so that it gives incentive to keep the same territory throughout the tier levelings.
    TL;DR: Different tiers for different levels of guilds, the different tiers can't interact with each other. You get bonuses n stuff sometimes.

    So alliances usually end in flames and don't always work out how people hope, so if there were alliances then the territories would be split between them and they would get half of the xp and emeralds they would normally get from their allies' territories and 3/4ths of the xp and emeralds from their own.

    It is set up so it is not all xp and emeralds because that is OP AF, so you get a reduced amount from your own but a bonus from your allies. You would not be able to attack an ally's territory or claim it for your own until 3 other guilds own it in a row.
    There would also be two different kinds of alliances, one for other guilds and one for guilds that still belong to you but somehow your guild is just too small for everyone so you have to make another one.

    The extra guild that adds onto yours would have to be linked when it is created and it has to get confirmation from the leader of the main guild that it is indeed a smaller version of the bigger guild, it will also cost 25% extra and will grow with each mini-guild created.
    TL;DR: Alliances are more official with bonuses, also smaller versions of bigger guilds to make a family of guilds.

    So holding a territory is really difficult if you are a small guild and you aren't feared by all or in the process of creating a monopoly of the Wynncraft world. So to change this, I suggest different ways to taking territories and what these different ways are/do.
    So my first way is a better mob system that actually gives a challenge to the people that are attacking, so they have a chance to lose. Along with the mobs there could be players of the defending guild that are thrown in there in a PvP/PvE style battle royal over the territory. If the attacking force dies then they don't get the territory, if they win they get it. Pretty simple.

    Another way that I am suggesting is a regular good old fashioned PvP death match. There would be no handicaps there is just your armor, weapon, and you. So the only way that this could happen is if there is no mobs, there would be like a 1 minute timer or whatever for the defending guild to rush their butts over to the territory to defend it. But if no defending guild member gets on or to it in the 1 minute it just becomes the attacking guild's. Also, pretty simple.
    TL;DR: PvP is introduced to taking territories to make it harder and worth putting up a fight for.

    I am sure most of us, the ones that have figured it out by now, feel like guilds are like glorified permanent parties to just compete with so you can say you have the biggest di-guild on the playground. Well that is how I, personally, feel about them anyway. So they should have more than just a leader board and numbers and clicking till the territory is yours.

    My suggestion is a guild hall so you can build a home for you guild (This has been floating around Wynn for a while) and along with that a quest system (very hard to do) just for guilds, where you can do cooperative quests with your guild members, probably only 2-6 to keep it small. First off with the guild hall, pretty self explanatory, you get to build your guild hall, really only the ranked members should be able to do this. Anyway, each 10 levels you gain an increase to the size of the land that is there, and an increase of how many blocks and entities you may have on your little plot of land.
    When first making it you can do presets of guild halls if ya wanna be boring, or make your own spongy-dirt creation. Regular members can also suggest what should be changed to the guild hall with a sign board or something at the teleport entrance or something(details are hard at 12 am).
    You can also set the biome and decorations if your level is high enough, every block you place will reward you some XP so that building a guild hall isn't a complete waste of time.
    Your leader can have a place where you can buy potions/armor/weapons/item IDer/Bank/emerald exchanges/etc. but you have to be a high level for this and it would cost a lot of emeralds to put down the NPCs, shacks are also required for them so some of your guild hall resources would have to go to them. I think I covered the guild hall part of my suggestion...

    Now onto the quest system (honestly if you're still reading this much you are amazing, no idea how you managed it)
    So the quest system would be something at your plot, a ranked member can pick out a quest for people to do, and if anyone is online they can go to the guild plot and wait in the queue for the quest.

    From then it will give the objective once the amount of people has been met, if it is required. So the guild members must go and complete the objective, it could be anything from a fetch quest to some elaborate exploration quest to get a treasure for someone. Quests that involve items only require one person to get the item, they talk to the NPC and the dialogue gets sent to the other people doing the quest as well.
    By default the quest starter will get any new quest items given by NPCs because they are the quest starter. Once the quest is complete XP will be given to the people, as well as the guild along with an item that can be given to the players or some new material that can be used to make the guild hall, it won't be something that you already have like wood.

    The quests will be repeatable but you will keep getting less XP for the guild, and less XP for the players that already did the quest.
    Suggestion by @Gartato
    TL;DR: Guild halls, guild plots, guild cooperative quests, other ways of earning XP.

    So I think that is all my ideas I have on Guilds, and how they can be reworked into something more than they are now. Now I am positive that more is going to be added onto guilds because I am like 99% sure it has been said that more guild stuff will be added, not sure if any of this will be because I don't really keep track of a whole lot of things, but anyway this is what I think should be done about guilds and what I feel would make them more interesting for people.

    Now, remember this is not confirming anything, I can make a suggestion too and a suggestion that I want to hear your opinion on. Please, question the suggestion, as it will only make it more detailed and more informative. I am very sorry that this thread is not colorful and pretty like every other thread that exists but honestly it is just a distraction to me.

    So if you read this entirely, and understood what I mean then holy hell you are a trooper congratulations you need a cookie.

    TL;DR: I made a suggestion on how to fix guilds, at least read the TL;DR: of each section.


    Oh as a side note, guilds would have to be reset to make it a new fair playing ground(XP/level only)
     
    Last edited: Nov 24, 2015
    WynnAnt, Chino, scorpionwiz and 30 others like this.
  2. Nihilego36

    Nihilego36 Avos Air Avos

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    Guild halls was already suggested by someone.
     
  3. roboblock93

    roboblock93 its a me CHAMPION

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    I was gonna post something intellectual, but I have to say, nice tags.
     
  4. GentleProphet

    GentleProphet Famous Adventurer HERO

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    I see where you were going on the first parts, and I lost you. But I agree, even though I never had any real experiences with guilds, they seemed unbalanced in a way. The bigger ones taking all. I don't want to go far in the suggestion, I would be writing a essay by now. So, I would say it hooked me, and I hope I can get into a tier of guilds. (Instead of being lonely and have noone ;-;)
     
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  5. Antra

    Antra Malding since 2014 HERO

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    does that mean he cant post something like that?
    and did you even reed the thread or that you just saw the title and post that comment?
     
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  6. Pretzule

    Pretzule eats pretzels HERO

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    I realize this, but this is my own take on them and what I think they should be like.
    ________________________________
    Good point, I made this as if I were talking about it and not if I were to make it organized. I think tomorrow I will be putting a video of me actually speaking what I wrote down so you can just listen to my suggestion through my wonderfully amazing voice. I also added spoilers so that the TL;DR is out there to read first then they can go into the spoiler to see more if they want. Thank you again for mentioning this.
     
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  7. GentleProphet

    GentleProphet Famous Adventurer HERO

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    It's not that xD, I just read the first few parts, cuz here in California, it's like 1 am right now. You may do that, maybe to clarify it for people who don't quite understand it. Also I just read the rest of it, seems like you got it balanced. I see where your coming from in contrast to me who hasn't been in a guild in their wynn lyfe, (exception of Fox Kingdom, which I was a member for a day). (Rip me for never being in a guild)
     
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  8. Gartato

    Gartato NIS' FILTHY DANK MEMER VIP

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    Few things I feel like I should point out in this:


    - It's still possible to make "unofficial" alliances, where they still stick with the current ally system. Since guilds are currently fairly self-sufficient, they could still stick with the current system unless there's changes to the actual EXP mechanics. Anything that can be really done about that?

    - Maybe give the PvP system a King of the Hill minigame if there's over 5+ people on each team, just to add some twist to it? Because guilds are technically "teams", so wouldn't it make sense if they had to use some teamwork to take something? Obviously this would need some refining and changes e.g long-lasting hitboxes (Max Meteore, Smoke Bomb) unable to be active on the Hill.

    - Normal player levels count to guild levels for matchmaking? I mean, you don't want a smaller guild with weaker players to pair up with a small guild with strong players.

    - Please use the enter key more. My eyes are hurtin' qq


    Other than that, great suggestion. The current guild system is honestly very disappointing, and I worried about high-level/rich guilds being able to easily dominate smaller guilds. It also caused far more flame wars than I could count with my blood cells, and was generally dull and boring.

    Also, TNA and all the big guilds are gonna get salty from that reset lolololololololol
     
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  9. Kokaga

    Kokaga Maho ❤ | J6's slave HERO

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    Dem, these are some really interesting ideas, especially the group guild quests but I don't get how the Guild Tier bonuses work. I support the rest of your ideas tho.
    Reset = RIP Big Guilds
     
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  10. Pretzule

    Pretzule eats pretzels HERO

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    Alright so a guild would be put in a tier, the tier is determined by their level so if the guild is lv 1-10 they would be put in tier 1, 21-30 tier 2, and so on. The territories would have 5 different versions, one for each tier so that higher or lower tiers can't take your territory, but have their own in their own tier.
    ________________________________
    Well I just figured that official alliances would be better as it won't have groups like the old Tetra (only one I can think of as of right now it's 1 am) attacking each other and failing to cooperate in the end. It is just a cooperation mechanic that helps, the XP is just being used as an example and so that it isn't too OP to level up guilds, maybe a bonus for every level or so.
    That sounds very nice, I'll add it to the MISC section if you are okay with that, credit to you of course.
    I don't remember saying that? I am confused by what you mean.
    Noted, I will fix that thank you.
    Honestly they would get salty either way, the big guilds are in my opinion toxic and cause drama that isn't needed in a game but I can't do anything about it except scold them and pout.
     
    Last edited: Nov 21, 2015
  11. Kokaga

    Kokaga Maho ❤ | J6's slave HERO

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    I understand that but in your post, you mentioned something about an XP bonus if you owned all territories. So I'm assuming if you owned a place like Ragni in Tier 1, Tier 2 and so on, you would get some sort of bonus in the costs of mobs and XP. Is that correct?
     
  12. Pretzule

    Pretzule eats pretzels HERO

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    Well the bonus would be like x0.3% more XP each time, I didn't particularly think about the mobs in that instance but yes, probably a percentage of emeralds dropped depending on the mob.
     
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  13. Gartato

    Gartato NIS' FILTHY DANK MEMER VIP

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    Say there's some new Guild that some level 40-60 guys started up, which is at Level 1. They then go to take some area, let's just say Ragni for example.

    But then the guild defending it is, say, a Level 5 Guild with level 75 guys in it. They then go to defend their point, which for this example, is Ragni.

    So then Guild A (level 40-60s) goes to attack Guild B (level 75s). You stated that the players keep their armor and weapon (and presumably their Skill Point setups). I don't think this is fair for Guild A, since PvP with armor/weapons/skill points take a ridiculous amount of time if it's 75 vs 75, but if it's something like 60 vs 75, the Lv 60 stands no chance.

    I guess what I'm trying to say is to factor in player levels with territories, like giving all the areas a set of data showing them the information on the area and potential threatening players online with a command (or forcefully appear when they try to attack), as I assume that the mobs/no-life defending players the big guilds currently have are too overwhelming for the smaller guilds, which is causing the rage.


    Pretty confusing, I know. This is sorta like some crazy on-the-spot algebra shit that I'm trying to work through my brain here. My fault for making the original statement so vague in detail and not thinking it through thoroughly.

    Though I guess a simple way to balance this is to gain more EXP as you successfully attack/defend via PvP, so then those obviously stronger guilds clearly need to move up in Guild Levels/Ranks.


    I'm okay with it, go ahead!
     
    Last edited: Nov 21, 2015
  14. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    I think that the territories shouldn't be separated per level but I do think one guild from each tier could own a territory.
    also I think the emerald/xp share across alliances should be removed or at least add a way to disable it.
    also guild halls will take a lot of space.
    except for that, I like it!
     
  15. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    Great ideas! +1

    (you should add a poll to see who agrees and disagrees)
     
  16. Dr Zed

    Dr Zed Famous Adventurer

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    I do like your suggestion because I think guilds definitely need to be improved. Two things though:

    1. I may have misunderstood your point about the guilds halls, though basically being able to build your own hall and more sounds like player housing. What's wrong with this is that A. Lag (Trust me, you can't get around this), and B. Wynncraft is a role-playing game and isn't really meant for players to be building. Almost every server has some sort of player housing, building, build battles, etc. and incorporating that into Wynncraft wouldn't really fit into the game as a whole.

    2. I agree that PvP should be incorporated into guild battles, though I think instead of a "death battle" where only 2 people can face each other off, a limit of about 10 people per side should be able to participate in the battle as long as they get to the territory on time. Now, this would add the kind of large scale PvP wynncraft is lacking right, and it would make guild wars much more fun and tough to claim other territories.

    Just some other suggestions:
    -Maybe a cool-down for every time a piece of territory is claimed by another guild, sort of like Clash of Clans. For example, say Guild A owns a piece of territory, which is taken over by Guild B. Guild A now has to wait a day or so (Could be less or more) until they can reclaim that territory. However, it doesn't mean other guilds like Guild C can't take that piece of territory Guild B now has. It's only the previous guild that owned it that has to wait. The maybe could go with attacking guilds, though I'm not quite sure how to balance this. Overall, this would prevent guilds taking each others territories over and over again, immediately right after they claim them. It can get pretty annoying after awhile when right after you claim a piece of territory, the next it was reclaimed by someone else, constantly repeating this until someone gives up.
     
  17. Not A Nub

    Not A Nub h VIP

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    Guilds were more of an emerald drain and something to keep high level players occupied anyway. It actually helped at dumping all the excess stacks of emeralds some very rich people had to help give the poor a chance in the market, hence the decreasing prices. I support this because it may give me a reason to take part in Guild Wars later on as there is reward for it.
     
  18. SnakyOmnivore

    SnakyOmnivore actually fan of DC comics CHAMPION

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    Look like your suggestion may work with guilds, and or maybe fixed problems with guilds in game like, there are no alliance in the game and Alliances is created on guild for some times that peace is needed to be put between few guilds. So fully 10/10 suggestion and I agreed with you about re work of guild
     
  19. The One-eyed Guy

    The One-eyed Guy that guy VIP+

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    I see no flaws at all in this suggestion. Great job!
     
  20. Pretzule

    Pretzule eats pretzels HERO

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    Ah I see what you mean now. Well, the other option is to make it fair like the nether, but in my opinion the nether and how it works isn't that fun... Hmm, the attacking force could get mobs to fight for them too maybe. Those are the two possible fixes I see for them.
    What do you mean with the first bit?
    Just a little incentive for alliances.
    Space as in map data or what?

    Guild hall would be optional, and premade ones can be used if you don't want to build it.
    1v1 would be kind of like just regular dueling, so yeah more than 3, but 10 is a little too much in my opinion.
    That's a good idea, that is kind of what I did for the alliances.
    Yeah it kinda of was, but it didn't help with the duping that was going around. I was hoping that guilds can be more than they are now.
     
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