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Make Horses Great Again

Discussion in 'General Suggestions' started by Denuclearization, Nov 28, 2017.

?

Do you like my ideas?

  1. Yes to the first

    5 vote(s)
    50.0%
  2. Yes to the second

    7 vote(s)
    70.0%
  3. Yes to the first, but it should be changed a bit...

    1 vote(s)
    10.0%
  4. Yes to the second, but it should be changed a bit...

    1 vote(s)
    10.0%
  5. No, no, and no.

    0 vote(s)
    0.0%
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  1. Denuclearization

    Denuclearization IGN: AckButFat

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    Heyo so I got a horse, and they are just so bland for what they could be, so I thought I would add a few suggestions!

    Chances
    Currently, breeding chances are not effected by the horses speed. I think that this should be changed.

    Instead of the current chances being 50, 20, and 30, I believe they should be like this instead:

    Base Values are 15 success, 50 fail, and 35 degrade. However, for every odd level your horse has, it gains an extra percent chance for success, and one percent less for degrade. Every even level also gains a percent for the success rate, and takes 1 percent from the fail rate.

    Horse Armor
    This one fits a bit less, however, I got an idea where you can get horse armor from shops. They have a range of weight that goes from 1 to 10. The weight effects the damage and horses speed.

    So the idea is that, the 10 - damage is the speed, and 10 - speed is the damage.

    Now, if you hit a mob with your horse (Horse must be moving), then they'll take damage.

    The formula is as follows:
    x = ((weight / 10) + 1) * your weapons dps)

    Basically, the heavier the armor, the more damage the mob takes, and the base value being your weapons dps * the weight %. If the weight is 0, then it won't change anything, whereas, if it is 10, then you deal twice the damage.

    However, at the cost of heavy armor, you horse goes much slower. The formula is as follows:

    x = (horse speed) * (speed / 10)

    Basically, if you have 10 speed, your horses speed bonus doesn't change, but it's damage isn't changed either.

    You can get horse armor from Ragni (1w), Detlas (2w), Nemract (3w), Olux (4w), Troms (5w), Ternaves (6w), Cinfras (7w), Eltom (8w), Rodoroc (9w), and Relos (10 w/very slow)

    Those are two simple idea's I thought of while playing. Feedback is appreciated.
     
    Last edited: Nov 28, 2017
    Varonis likes this.
  2. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    This increases chances for success the closer you get to a white horse, this is incorrect, "yer goin' tha wrong waiy!"
    Also, horses are already extremely costly to breed, start at the base and move up, not down.
    This increases time but decreases cost, initiating a work and reward system incentive to play and ride horses.

    Don't give me a looping equation, set a base variable and calculate.

    Make the weight a multiple of four, and set a tier limit for the armor.

    The dps of Wynn weapons is highly unstable since we get damage ranges rather than direct values.
    Unless you meant the damage range.

    Assuming you're using the same attack speed calculations as with spells.

    The first build I found would do 48k in a single shot with maxed armor.


    Summary
    Idea 1: 39% Will reverse grade when stats are reversed
    Idea 2: 88%, been suggested before but this is surprisingly simple compared to other threads, which makes it much better.

    Idea 1 Presentation: 39% See grade above
    Idea 2 Presentation: 62% needs rebalancing.

    Overall: 48%, see idea 1

    True summary
    The first idea is perfect but a little backwards.
    It will increase time or money required to breed horses, and it's probably something that doesn't need to be done, but I like it.

    The second idea is a great simpler approach to horse armor that's both doable and effective.
    But personally I don't find horse armor to be appealing at all. Horses are extremely simple and making a major jump to something more complex feels forced.
    Little steps.
     
  3. Denuclearization

    Denuclearization IGN: AckButFat

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  4. Khaps

    Khaps Ex-moderator and leader of the Mythic Emporium HERO

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  5. OGK

    OGK The Grader CHAMPION

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    XD My job! Kidding.
     
  6. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    This increases chances for success the closer you get to a white horse, this is incorrect, "yer goin' tha wrong waiy!"

    If it's 15 50 35,
    and the success rate goes up.
    at max brown its gonna be 20 50 30
    and at max white its gonna be 35 50 15
    This should be the other way around
    White horses should be harder to breed

    Also, horses are already extremely costly to breed, start at the base and move up, not down.

    No, start at the set rate already, then move up from there, do not move the success rate down.
    Start at 20 50 30
    Then every odd level go up.
    This introduces a work reward system.

    This increases time but decreases cost, initiating a work and reward system incentive to play and ride horses.

    We agree here

    Don't give me a looping equation, set a base variable and calculate.

    x is speed y is damage

    if 10-x=y
    and 10-y=x
    the equation feeds into itself and makes no sense.
    lets say y and x are both 20

    10-x=-10
    10-y=-10

    This means both x and y are -10?
    That would make them +20 again
    But then they're -10 again?

    Elaborate your equation please

    Make the weight a multiple of four, and set a tier limit for the armor.

    Basically, make a brown horse only able to wear lower weight armor, and a white horse able to wear all armor.
    It's easier to set these if the weight system is on a multiple of four.

    Why?
    Adding another advantage to white horses, making them more desirable, but with the previous updates, also more costly.
    Drive this money sink home.

    The dps of Wynn weapons is highly unstable since we get damage ranges rather than direct values.
    Unless you meant the damage range.

    Cool because the range is how i calculated this next part.

    Assuming you're using the same attack speed calculations as with spells.

    No, whether your weapon is super fast or super slow multiplies the damage accordingly for spells, since super slow weapons do massive damage, and super fast weapons do very little.
    The spells are calculated with weapon damage, so if they didn't account for speed only super slow weapons would be used.

    The first build I found would do 48k in a single shot with maxed armor.

    I didn't really understand the weight vs speed system, it may need elaboration.
    Question though, if it's so slow what's the point of the higher weight armor then?
    Also, what about white horses?


    Summary
    Idea 1: 39% Will reverse grade when stats are reversed
    Idea 2: 88%, been suggested before but this is surprisingly simple compared to other threads, which makes it much better.

    Idea 1 Presentation: 39% See grade above
    Idea 2 Presentation: 62% needs rebalancing.

    Overall: 48%, see idea 1

    True summary
    The first idea is perfect but a little backwards.

    see reasons above

    It will increase time or money required to breed horses, and it's probably something that doesn't need to be done, but I like it.

    The second idea is a great simpler approach to horse armor that's both doable and effective.
    But personally I don't find horse armor to be appealing at all. Horses are extremely simple and making a major jump to something more complex feels forced.
    Little steps.

    This is all personal and should not be taken as feedback
    ________________________________
    Little comment on the complexity though, except for the confusing feedback of looping equation you got there, this is an extremely simple idea for horse armor, which is the best way to go.
    +1
    ________________________________
    I expect you to make one too.
     
  7. OGK

    OGK The Grader CHAMPION

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    Sure, it'll be a bit
     
  8. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    This thread has already been open for a day it's so underrated rn.
    Where are the important people.
    @Yuno F Gasai
    @Pretzule
    @Dr Zed

    @OGK you're already here.

    Drag your followers here please.
     
    Last edited: Nov 29, 2017
  9. OGK

    OGK The Grader CHAMPION

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    My grading should be done by tomorrow. Reason being is IRL things. Also hopefully I get on that list XD
     
  10. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    You have 420 likes you just blazed your way onto that list.
     
  11. OGK

    OGK The Grader CHAMPION

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    Ahhhh, hahaha! I didn't notice! XD
     
  12. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    I saved a gyazo pic if you don't get a chance to save it for a sig or something.
     
  13. OGK

    OGK The Grader CHAMPION

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    Using a phone that can't use screenshots or that, so very much appreciated my dear sir.
     
  14. Kraetys

    Kraetys Hater of Catipalism - Certified Nyanarchist HERO

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    Merry christmas.
     
  15. OGK

    OGK The Grader CHAMPION

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  16. Dr Zed

    Dr Zed Famous Adventurer

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  17. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    Oh my, another horse thread.
    I'll read this soon-ish
     
  18. OGK

    OGK The Grader CHAMPION

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    Let's see what these suggestions may be. Plus for those who do not know why Horses are bland, mind giving some examples on why they are?
    This should be a Russian Roulette regardless. Either way, this might be a bit hard to implement, then again I know nothing of coding.
    Sounds cool... but there is lack of detail in here.
    -Do Horses add together or is it one Horse?
    -What happens if they are different levels?

    Brown:
    +10 Success, -10 Degrade alone.
    +20 Success, -20 Degrade together.

    Success:
    Lowest
    15+10= 25 Success
    35-10= 25 Degrade
    50 Neutral
    Equal up to: 100

    Highest
    15+20= 35 Success
    35-20= 15 Degrade
    50 Neutral
    Equals up to: 100

    Black:
    +20 Success, -20 Degrade alone.
    +40 Success, -40 Degrade together.

    Success:
    Lowest
    15+20= 35 Success
    35-20= 15 Degrade
    50 Neutral
    Equal up to: 100

    Highest
    15+40= 55 Success
    35-40= -5 Degrade
    50 Neutral
    Equals up to: 100

    Chestnut:
    +30 Success, -30 Degrade alone
    +60 Success, -60 Degrade together.

    Success:
    Lowest
    15+30= 45 Success
    35-30= 5 Degrade
    50 Neutral
    Equal up to: 100

    Highest
    15+60= 75 Success
    35-60= -25 Degrade
    50 Neutral
    Equals up to: 100

    White:
    +40 Success, -40 Degrade alone.
    +80 Success, -80 Degrade alone.

    Success:
    Lowest
    15+40= 55 Success
    35-40= -5 Degrade
    50 Neutral
    Equal up to: 100

    Highest
    15+80= 95 Success
    35-80= -45 Degrade
    50 Neutral
    Equals up to: 100

    Problem with all of this is that what happens when Success and Neutral are alone? What happens to Neutral? What happens to -Downgrade? Does it subtract the Neutral?
    How do you damage mobs? Do you run them over?
    ...What? This makes it seem to be an infinite stacking problem... I think...
    Ah. Running them over... okay.
    So one way you can do this is as if I use a simple Stinger. (Why did I choose Stinger? Dunno)
    x= ((1/10)+1)*1500
    x= (0.1+1)*1500
    x=1.1*1500
    x=1650 Damage

    Or at least I think so. My math could be wrong or have a mis-understaind on how this works... Either way does the weapon's effects still work on this?
    This makes sense. Besides that, does the Horse's amount of attacks run off of your weapon and armor's Attack Speed? (Armor for the negative and positive Attack Speed IDs)
    I would assume so but thank you for putting that up.
    So like this? Going to use a Brown for this example.

    Heaviest:
    x= (10)*(10/10)
    x= 10*1
    x= 10

    Lightest:
    x= (10)*(1/10)
    x= 10*0.1
    x=1

    This is assuming Speed was the Armor. If this is innocrrect, please specify then and give more detail.
    More details please?
    I don't have anything against this honestly.

    Suggestion Idea: 78% C
    General Suggestion: 67% D

    Overview:
    I like this suggestion. However it is quite confusing. I don't really understand some of this and it seems a little bit low on the math side. It's a nice thought to spice up the Horses besides breeding and leveling them up. However some more detail is needed along with a little bit of a tweak on the math. Besides that I like this idea. Well I hope I can see this idea improved or fixed in some way (in any form) and also I want you to...

    Have a Good Day!
    -OGK
     
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