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Loot Complaint

Discussion in 'Feedback' started by PrimaNocta, Jan 21, 2019.

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  1. PikaLegend

    PikaLegend Shocking VIP+

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    Minecraft:
    Believe me, I have used up all my Emeralds on buying bank pages, and yet I still manage to earn like 16 LE from scratch just from using the Marketplace and Exchange while grinding up a new Lvl 1 class in 5 days, selling all the Loot and Legendaries I have on the Trade Market (Around 16 - 32 EB each for a couple of Low Leveled Legendaries and selling a bunch of mats and ingredients, not bad). Many items have become more affordable and are no longer as overpriced due to the fact that people with or without a forum shop can finally sell stuff. Imo, the update really has fixed and helped the economy a ton. If you ignore the fact that's why this update is called the "Economy" Update, well, that's why this update is truly about the Economy. Now, with the Marketplace around, things are becoming much more affordable for the new player. If anything, newer players stands even more of a better chance in the new economy than before the update because they are now able to grind dungeons to sell tools, loot chests for Popular Low Level Ingredients, gather Materials to either sell or one day be able to craft up something good enough to sell for some good money. If you haven't noticed by the way, while Looting Items has been nerfed a bit because of the lower sell prices, Loot Chests has been buffed because it now contains even more emeralds than before, not to mention Ingredients as well (And if you are lucky, 2 star or 3 star ones). It is not to say that the reward of finding a Rare or Legendary has become discouraging or boring after the update, but if you were planning to sell it to the Item Buyer from the beginning because you were looking for a quick buck, it definitely will seem that way. Partly the reason for the decrease in sell prices could be due to the injection of Crafted Items in the game. Since they can also be sold to the Item Buyer, there will be even more Emeralds injected into the economy. That is the last thing we needed really. The decrease in sell price for all items is balanced out with the fact that you can craft basically an infinite amount of items as long as you have the materials for them, that way you still do get the same amount or more Emeralds out in the end. It is just that there are now more than one way of "loot running" now. If you can please look at this issue from another perspective. Just learn to listen what we got to say. Hyperinflation and emeralds becoming worthless was definitely an issue in Wynncraft. You even mentioned it when you said that "so many old players are coming back, many rich old players with stores of le in their banks. The market is already inflated to the extent where new players can't thrive in it". Adding more emeralds into the economy through loot runs will open the gap even more. The truth is, these "rich old players" are the most hardworking and active bunch of players, and they are the ones who are getting more and more richer because they loot run the most. Arguably, the "poor players that tend to be players who play the least amount of Wynn" wouldn't be able to compete naturally if they don't put in the effort compared to the more determined players in it. We will see that in the next few months with the new emphasis of "effort" instead of "luck of getting a bunch of Legendaries or Mythics" in the economy now. Newer players no longer have to feel isolated from the other playerbase ever again. If anything, they are usually the people who don't interact enough with the community, typically questing alone or adventuring alone, and the marketplace is one of their first chances at coming closer to the community and economy again.
     
    Last edited: Jan 23, 2019
    PrimaNocta, WilsonKry, Shots and 3 others like this.
  2. ParkourTNT

    ParkourTNT Wynncraft has houses in the 1.20 update :D HERO

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    I lost my way while reading this giant text, please separate some of them so it will be easier to read.
    Did you do this intentionally?
     
    PikaLegend and Shots like this.
  3. seeksery

    seeksery Wybel Photographer HERO

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    > Flat-out admits that they are "a cunt"
    > Blames the community for the (predictable) results of it
    > mfw

    Thaaaaaaaaaaaaaaaaaaaaaaaaat's politics!
     
    WilsonKry likes this.
  4. PrimaNocta

    PrimaNocta Well-Known Adventurer

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    I treat developers differently, because they're not your average idiot (most of the time). I don't treat fucking video game communities like I do people in real life lmao. People I encounter on forums are handicapped, I mean you'd think that school would do a decent job of teaching people how to think, but it really doesn't. But that's all besides the point. I do not think it is okay for the developers to force players to gain emeralds through the market. That's the only viable method for players to get really many emeralds. Besides getting really lucky or making a shop, which is really uncommon. How many players of the player base do you think get stupidly luck or make a shop? A tiny fraction of them. Listen, it's not like players who grind items and sell them are going to be making mad bank. They're getting the emeralds that they really deserve. Not really a fun economy to participate in if you can only make money from selling items and spending hours collecting resources. And we all know how fun collecting resources is. Why shouldn't selling items that you go out looking for or get along the way benefit you by a fair margin? It's not going to create some crazy "hyperinflation" for that to happen you'd need every player old and new to dump their le in the market, which they won't. It's just another option for players who don't have much time to make emeralds, albeit not as much as you get from participating in the market.
    ________________________________
    woooooooooosh
     
  5. PrimaNocta

    PrimaNocta Well-Known Adventurer

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    Yes, I agree with almost all of your points. The market is extremely viable, but difficult for newer players, especially in the future. There will be an over-saturation of both resources and items down the line. In its current state they're both very profitable, but I predict they will become less and less profitable over time. To the point where you'd need to sell multiples of what you used to sell in order to make the same amount of emeralds. So why are resources and items so valuable right now? Old players have returned and not enough resources are on the market nor crafted items. It really won't be as profitable as it used to be. However you do bring up a wonderful point that things will get cheaper for players, and that is very true.

    Although I think you're right about much of the ingredient gathering and selling crafted items to the blacksmith portion of your response, I think you're forgetting the fact that I just want a % increase in the amount of emeralds you get in the first place. Yes, the old system was mostly used by the players who played the most to sell items for copious amount of emeralds; however, the extent of the nerf was falsely warranted. The reasoning for the nerf was to prevent " a system of hyperinflation." You won't be getting that if you increased sell price to a point where it is profitable. The old system was too rewarding, but this system is robbing you of your wealth. Does gaining a reasonable amount of profit (as it stands reasonable is absolutely relative in this context, but for now we shall define reasonable as profitable and not overly rewarding) give you hyperinflation in the Wynn economy? No. In the span of 3 or so months, most of the old players who returned for this update will be gone. The oldest players tend to be the richest, and their emeralds will be void in the economy. In the real world everyone is constantly using money and money is constantly in circulation, so inflation is a real issue. But in Wynncraft players will vanish, and their money won't be in circulation whatsoever. Imagine if 10% of the world's population just vanished, and all their money was left in their bank accounts. That money would not be flowing, and inflation would go down. It is so ridiculous to compare in-game video economies to that of real life. Even if every player, old and new, constantly played and constantly spent; the inflation created by selling items for a profit is not of concern.

    All I want is for there to be a real point in gathering loot, scrap is a fucking joke to get, and you lose money from selling items. Increasing sales price of items is easy, convenient, and friendly. It's not going to create an economic apocalypse. The content team made a mistake when they hypothesized that making any reasonable profit from selling items would cause hyperinflation. It really won't. I've explained why. This optional and beneficial means to gain profit from picking up items is just that. I don't want the marketplace to be the sole way of gaining emeralds.

    Also, players who play in isolation are not going to suddenly become a pillar of the community from left clicking 7 items into their sell items tab. Sure they'll be involved in the economy, but a small portion of players are even like that. I don't know if that small portion has a significant amount of emeralds, but they definitely aren't going to start going on the forums and spreading their positivity and rainbows.

    Lastly, thanks for putting real substance in this thread. You gave an even better response than the content team member (no disrespect). I'm glad that people are actually discussing the issue at hand rather than my grizzled and cynical attitude on a mother fucking minecraft server forums.
     
    Pokextreme and Druser like this.
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