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World Invaded Town

Discussion in 'General Suggestions' started by RohirricLord, Jan 23, 2018.

?

What level should the level minimum be?

  1. 65

    18.2%
  2. 70

    45.5%
  3. 75

    9.1%
  4. 80

    0 vote(s)
    0.0%
  5. 85

    27.3%
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  1. RohirricLord

    RohirricLord Travelled Adventurer

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    When I first found the village in the pigman ravine, I thought how amazing it would be if the pigmen could overrun it. Then I thought how you would have to be a decent level to do it, and the pigmen are too weak, so it wouldn't work for the pigman village. It would have to do with a quest, which I will get into more detail later.

    Location. Now, I don't know of the best geographic location for it to be in, though it would be best if it was a small, remote island. I can't think of a size, but big enough to fit a small village, built into/under a cliff. In the village there won't be any merchants except for a junk merchant and a potion merchant, both normal. It would also have two quest NPCs, one of which would give a small yet slightly challenging quest, that wouldn't commit to the main quest. Then, the second NPC would actually give you the quest. There would also be another NPC that would officially start the quest.

    Level. All honesty, as I am not a very high level, I can't think of a good level minimum for the player, level of the island, or what level the mobs would be. The level minimum for the player should at least be 65, but please decide what level you think it should be.

    Quest. Now for the actual quest. You would find the villager, who I will refer to as QP (Quest Person), and click on him/her, and he/she will say,
    <QP> "Oh thank goodness, I thought we would never get help!"
    <QP> "You see, our town has been attacked several times before, but now we have seen a much larger army of raiders than before!"
    <QP> "We have a military, but most of them are wounded from previous attacks. Now only a few are working right now."
    <QP> "But you are here now! They should be coming soon, to talk to (Other Villager) to prepare."
    <QP> "Now get a move on, before the raiders get here!"

    If you don't have the proper level to start, he/she would say,
    <QP> "We need help, but I don't believe you can help us!"


    After you have talked to him, if you click on him/her again, he/she will say,
    <QP> “Hurry up! Raiders will be here any minute!”
    Mobs. As his message said, you will be fighting raiders. They would be Raider Archers, which would of course be archers, and Raider Warriors, which would have clubs. They would look a little like Vikings, except for the fact that they would look more ragtag than them. As I've said before, I can't think of a good level for them.
    Battle. The actual battle will start when you talk to OV (Other Villager) in which he will say,
    <OV> “Good, QP got someone to help.”
    <OV> “Now, these raiders are mean, and won't stop to fight you. Once they attack, I'll get all the townsfolk into the Cliff Keep, and hopefully we can–”
    <???> “C’mon fellas! Let's get ‘em!”
    <OV> “Looks like the raiders got here earlier than expected. Go fight them, I'll protect the townsfolk!”
    <Raider> “Is it all that bad to come to a party unexpected?”
    After that the villagers would all start walking to the Cliff Keep (Including Merchants and quest NPCs!) but the few guards would stay there. The guards would only have about double the health of the attackers, so they won't be immortal. Then out from behind a house on the far side of the town from the Cliff Keep, a large group of about 20 RW (Raider Warriors), and 10 RA (Raider Archers). Once there are less than 10 mobs left, more mobs will come to support them, consisting of around 25 RW and 20 RA. Once there are less than 10 mobs surviving again, then the Raider Warlord would spawn. He would say,
    <Raider> “How dare you defeat my raiders! Vengeance shall be ours!”
    He would be the boss, and would spawn 1-2 Raiders of any kind every 5-10 seconds. Once he is defeated, you can see the villagers walk back to where they were before, and then just become normal NPCs.
    Rewards. The rewards would 100% depend on what level it would be.
    Please talk about your opinion on it, and if you would want it to be added!
     
  2. (Meric)

    (Meric) No longer edgy

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    Huh
    This is an interesting quest in the fact that it's short, and 100% combat based.
    With a quest this short, it might not be worth to build an entire new area,
    Perhaps prolonging the quest, by adding sections like, go rouse the townsfolks and gather the militia by going house to house and distributing weapons, or do a parkour and look in the watchtower for the enemies,
    or really anything to lengthen it would be nice
    At level 65, most quests are pretty long and complicated, adding length would really really help
    7/10
    + Fits with Lore
    + Makes sense
    + Clear progression
    + Easy to code

    - Very short
    - 100% combat
    - Requires an entire new area
     
    coolname2034, TitanZERØ and Jaymon like this.
  3. Jaymon

    Jaymon best on server VIP+

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    I like the idea but Meric has already covered all my thoughts on it.
     
    coolname2034 likes this.
  4. one_ood

    one_ood c lown VIP

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    so EOTS on an island?
    also too much combat
     
  5. CountBurn

    CountBurn Hackysack?

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    yes just use an area thats allready on the map, like corkus city but it teleports you to a different corkus city and it gets raided by mobs
     
    coolname2034 and CookedPelvis like this.
  6. TitanZERØ

    TitanZERØ Well-Known Adventurer HERO

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    a lv 65-lv 85 quest wouldn't be a good idea since there are a lot of quests in that level range
    but it'll work if it is a lv 90+ quest
    and there are not many quests that are 90+
    then you can use corkus island
    but corkus is supposed to be a good defended city because of the mechs
    mabye try relos and let the raiders attack from the beach where the desperate metal quest is
    and relos is in a cliff
    there is a firetower which you can use as watch tower
     
    Lex! and coolname2034 like this.
  7. Lemon

    Lemon Well-Known Adventurer CHAMPION

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    Not bad, but its going to be a lot of programming to do.
     
  8. RohirricLord

    RohirricLord Travelled Adventurer

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    It could work with other places, and there is too much combat. How about OV would be in a tower, which the stair case is broken, along with the wall which is in ruins. So you would have to climb into a nearby tower, using some ladder parkour, and then once you get to the top, you would have to jump onto the broken wall, and constantly jump around, to reach the tower OV was in, where you would have to do some more ladder parkour to get to him. Sound good?
     
    Last edited: Jan 24, 2018
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