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Class Suggestion - Axeman

Discussion in 'General Suggestions' started by Golurk_, May 6, 2016.

?

What would you give this class?

  1. Very good, I love everything about it! :D

    4 vote(s)
    26.7%
  2. Its good, however I feel like some things could be changed. :)

    6 vote(s)
    40.0%
  3. Its okay, needs changes. :|

    3 vote(s)
    20.0%
  4. I dislike it. :(

    1 vote(s)
    6.7%
  5. I hate it. :(]

    1 vote(s)
    6.7%
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  1. Golurk_

    Golurk_ In Golurk We Trust

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    READ THIS FIRST \/ \/ \/
    -This is just a suggestion because I am bored, please do not hate on me if you dislike it, instead, possibly give me some constructive criticism.
    - Also, I am not very good with damage percentages, so I am sorry if they seem ridiculous.

    Class - Axeman
    VIP+ Variant - Warlord
    Chat Titles: [1/Ax/Guild] Name: Hello! | VIP Variant: [1/WL/Guild] Name: Hello!
    "WL" instead of "Wa" for variant because Warrior is already "Wa." "WL" stands for "WarLord" as in "Warlord."
    Basic Information:
    -The class is a close ranged to mid ranged fighter. It's range is as of a warrior's, but its spells have good range.
    -Very good AOE damage
    -Has a good raw damage, but most of the weapons are around the Slow attack speed, causing spells to be very useful.
    AXEMAN/WARLORD STARTING DESCRIPTION
    Highly trained in the art of axe combat, Axeman is a class that is very comfortable with taking out groups of enemies. With slowing and blinding their enemies, they can deal massive amounts of damage to the enemy for a short period of time.
    This class has a decent amount of defense and range to mix together to create a comfortable distance with the correct defense for the user, although their defense is not the best.
    CLASS STATISTICS
    Damage: { ▲▲▲▲▲ } (3/5)
    With one more damage point than the mage class, it is still a lower level raw damage class, causing it to need to use spells quite frequently for large numbers of damage.
    Defense: { ▲▲▲▲▲ } (3/5)
    Having 3/5 defense, it has a good enough of defense to be played if played right.
    Range: { ▲▲▲▲▲ } (3/5)
    The range of this class is decent with spells, however its raw range with only swinging its weapon is as good as a warrior.
    Spells: { ▲▲▲▲ } (4/5)
    Since this class's damage is 3/5, it surely does rely on spells for taking out big groups. With mage, it has 2/5 damage, and 5/5 spells, so it relies on its spells more. For axeman, it has 3/5 damage and 4/5 spells, making the raw damage slightly better and the spell damage slightly worse.

    STARTER WEAPON -
    Oak Wood Axe
    Slow Attack Speed
    Neutral damage: 4-6


    CLASS SPELLS

    Spell I - Shield Smash (R-L-R)
    Mana Cost: 7
    Grade I (Lv. 1) - (You do not have a visible shield, as Wynn is currently 1.8) Smash your shield into your opponent (Radius: 5 blocks) dealing 120% Neutral Damage and slowing the enemy (Slowness II) for 7 seconds


    Grade II (Lv. 16) - Mana Cost: 6 (You do not have a visible shield, as Wynn is currently 1.8) Smash your shield into your opponent (Radius: 6 blocks) dealing 120% Neutral Damage along with 20% earth damage and 20% air damage along with slowing the enemy (Slowness II) for 16 seconds




    Grade III (Lv. 36) Mana Cost: 6 (You do not have a visible shield, as Wynn is currently 1.8) Smash your shield into your opponent (Radius: 6 blocks) dealing 150% Neutral Damage along with 45% earth damage and 45% air damage along with slowing the enemy (Slowness III) for 16 seconds.

    Spell II - Leap (R-R-R)
    Grade I (Lv. 11) - Mana Cost: 5 Similar to Archer's escape spell, you leap into the air just like archer, but forward

    Grade II (Lv. 26) - Mana Cost: 5 Similar to Archer's escape spell, you leap into the air just like the archer, but forward. You can now control your direction mid air along with giving your opponents Slowness II and Blindness I for 10 seconds when you land if the opponent is within your 5 block radius, also doing 100% damage and 10% earth damage.

    Grade III (Lv. 46) - Mana Cost: 4 Similar to Archer's escape spell, you leap into the air just like the archer, but forward. You can now control your direction mid air along with giving your opponents Slowness III and Blindness I for 12 seconds when you land if the opponent is within your 5 block radius, also doing 120% damage and 40% earth damage.

    Spell III - Grenade Axe (R-L-L)

    Grade I (Lv. 21) - Mana Cost: 6 You equip your axe with an explosive grenade that will detonate when it hits the ground. You throw your explosive axe infront of you. When it hits the ground, it creates a large explosion doing 200% damage, 20% Thunder damage, and 20% Earth damage. The explosion radius is a 5x5 circle.

    Grade II (Lv.36) - Mana Cost: 6 You equip your axe with an explosive grenade that will detonate when it hits the ground. You throw your explosive axe infront of you. When it hits the ground, it creates a large explosion doing 240% damage, 50% Thunder damage, and 35% Earth damage. The explosion radius is a 6x6 circle and gives slowness II for 10 seconds after the big blast.

    Grade III (Lv. 56) - Mana Cost: 5 You equip your axe with an explosive grenade that will detonate when it hits the ground. You throw your explosive axe infront of you. When it hits the ground, it creates a large explosion doing 270% damage, 75% Thunder damage, and 50% Earth damage. The explosion radius is a 6x6 circle and gives slowness IV for 11 seconds after the big blast.

    Spell IV - Axe Clash (R-R-L)
    Grade I (Lv. 31) - Mana Cost: 6 Two axes spawn next to you, one on each side approximately 1.5 blocks away. They then fly forward spinning. If colliding with any opponent, it deals 150% damage, 20% earth damage, and 15% thunder damage. You also whisper to the gods, and are granted speed II and Jump boost I.

    Grade II (Lv.46) - Mana Cost: 6 Two axes spawn next to you, one on each side approximately 1.5 blocks away. They then fly forward spinning. If colliding with any opponent, it deals 176% damage, 30% earth damage, and 20% thunder damage. You also whisper to the gods, and are granted speed II and Jump boost I. When the axe collides with enemies, it gives them blindness II for 5 seconds and Slowness III for 8 seconds.

    Grade III (Lv. 66) - Mana Cost: 5 Two axes spawn next to you, one on each side approximately 1.5 blocks away. They then fly forward spinning. If colliding with any opponent, it deals 180% damage, 40% earth damage, and 50% thunder damage. You also whisper to the gods, and are granted speed II and Jump boost I. When the axe collides with enemies, it gives them blindness II for 6 seconds and Slowness III for 9 seconds.

    SOME EXAMPLES OF WEAPONS
    1 6 13 19
    Oak Wood Axe

    Slow Attack Speed
    Neutral Damage: 4-7
    Lv. min: 1
    ----------------------------------------

    Jungle Wood Axe
    Slow Attack Speed
    Neutral Damage: 15-36
    Lv. min: 19
    ----------------------------------------

    Ground Penatrator
    Slow Attack Speed
    Neutral Damage: 50-75
    Earth Damage: 45-62
    Lv. min: 50
    Legendary Item:
    This legendary warhammer has stories
    of being used by the gods to create ravines
    and caves of the very relics themselves.
    -----------------------------------------

    Olux's Prized Axe

    Slow Attack Speed
    Neutral Damage: 25-60
    Water Damage: 25-40
    Earth Damage: 35-50
    Lv. min: 55
    Legendary Item
    Too lazy to type the desc.
    ---------------------------------------------

    Mjölnir
    Normal Attack Speed
    Neutral Damage: 150-300
    Thunder Damage: 150-250
    Lv. min: 91
    Mythic Item:
    Legendary mythical war hammer wielded
    by the Norse god of lighting, Thor.
    --------------------------------------------------------

    Bob's Mythic Axe 275-390ish
    Neutral Damage: 275-397
    Lv. min: 75
    Legendary Item
    ---------------------------------------------------------
    WEAPON TEXTURES
    The standard starter default axe would be like a slightly bigger, 3D version of the current Minecraft iron/stone axe.

    Fire Element Axes:
    Tier 1: Just like the assassin's tier 1 fire blade with no flames, just like that, but a one-bladed battle axe.
    Tier 2: Just like the assassin's tier 2 fire blade with flames, just like that, but a two bladed battle axe.
    Tier 3: Just like above, but with a fiery animation over the handle.

    Water Element Axes:
    Tier 1: A standard one-bladed battle axe with a changing blueish yellowish tint color blade.
    Tier 2: Same as above, but bigger
    Tier 3: Same as above, but blue water animations around the axe.

    Earth Element Axes:
    Tier 1: A two-sided battle axe with vines growing on the handle and blades.
    Tier 2:Same as above, but a unique detailed wooden handle that swerves into a shiny ball thing that changes colors.
    Tier 3: Same as above, but bigger

    Thunder Element Axes:
    Tier 1: A big battle/war hammer made of stone.
    Tier 2: Same as above, with lightning particles/animated textures along the 'blade' and handle.
    Tier 3: Thor's Hammer. (Mjolnir)

    Air Element Axes:
    Tier 1: A transparent handle and a shiny stone/or/iron curvy battle blade. (One Sided)
    Tier 2: Same as above, cool air animation effects
    Tier 3: Same as above, somethin' different :P

    FIGHTING TACTICS
    -Slow your opponents, and then throw the grenade axe into the crowd to do massive damage.


    THANK YOU FOR READING THIS FAR IF YOU DID
    This took a good
    5 hours to come up with (Believe it or not) with minimal breaks.
    Please comment down below your feedback of stuff I can fix or what you enjoyed about the class. Please no hate towards what I have done, and just constructive criticism please.
    Thank you
    -Zani_
    Skilled Wynncraft Player











     
    Last edited: May 7, 2016
  2. Chocolaty_Bear

    Chocolaty_Bear Well-Known Adventurer

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    I SUPPORT I LOVE YOU BB PLS ADD THIS TO WYNN
     
  3. bloww

    bloww Shoutbox Fancam Account

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    Minecraft:
    "The god of lighting"
    Rip dank theme users
    Anyways, I like it.
    +1!
     
  4. Andy0132

    Andy0132 King Beneath the Mountain

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    I like it, but improvements could be made. While spells one and four are excellent, spell two feels a bit like an Escape reskin. Do you mean for it to propell you forward, like Charge, or to propell you upwards and forward, like Escape? As for Warlord, it'd probably be better to have it show up as WL.

    Also, here are the VIP Reskin spells.

    Shield Smash - Overwhelming Strike

    Leap - [Insert Something Here]

    Grenade Axe - Creeper Powder [Insert Something Better Here]

    Axe Clash - God of Destruction


    EDIT: Also, Leap is already used by Knight.
     
    Last edited: May 7, 2016
  5. Golurk_

    Golurk_ In Golurk We Trust

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    Yeah, thanks for taking the time to reply. I did have trouble coming up with the mobility spell for level 11, so I did kind of make it a thing between Archer and Warrior. basically its the escape spell, but sends you forwards instead of backwards. And the WL is a very good idea, thanks. I'll add it in now.
     
    Andy0132 likes this.
  6. Andy0132

    Andy0132 King Beneath the Mountain

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    Hmm... Perhaps Agile Leap, with Pounce being the WL reskin?
     
  7. Loggerhead

    Loggerhead Some Loggerhead

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    as a class idea shooter, I give you my seal of approval, But WAIT! you need to complete the desc for Olux's prized axe, cuz. each olux's prized weapon has a different description. Thank you!
     
  8. shutttt

    shutttt Well-Known Adventurer

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    Minecraft:
    nice class idea
     
  9. Golfbawl

    Golfbawl [] CHAMPION

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    If Selvut's soldier class gets added, you might have to change the weapon.
     
  10. Golurk_

    Golurk_ In Golurk We Trust

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    I honestly hate that class.
     
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