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World Change Inferno

Discussion in 'General Suggestions' started by Kraby, Sep 8, 2016.

?

do you agree with my ideas

  1. yes

    7 vote(s)
    77.8%
  2. no

    0 vote(s)
    0.0%
  3. no but i still think inferno needs a change

    2 vote(s)
    22.2%
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  1. Kraby

    Kraby *insert clever meme* VIP+

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    Minecraft:
    inferno was meant to be a good melee dagger , one with high melee damage but that cant relay on spells
    well atm it just sucks , you can argue , you can try and make it work , it just sucks
    so i thought , why not suggest a few changes for it
    first thing first the stats of inferno
    fast attack speed
    330-410 fire damage
    2 slots
    reqs lvl 97
    115 defense
    20 dexterity
    ids -
    25% melee damage
    15% fire damage
    1000 hp bonus
    10% walk speed
    40 raw melee damage
    10 defense
    -15 agility
    -1 mana regen
    -35% health regen
    -60 raw hp regen
    -60% water defense

    now can you see whats wrong about that?
    yes , the spell isnt nerfed by much and for a fire build its quite the glass cannon
    here are the changes i suggest

    25% melee damage ----> 40% melee damage
    15% fire damage -----> 20% fire damage
    1000 hp bonus ----> stays the same
    10% walk speed ----> stays the same
    40 raw melee damage -----> 60 raw melee damage
    10 defense -----> 15 defense
    -15 agility -----> stays the same
    -1 mana regen ------ > gets removed
    -35% health regen - stays the same
    -60 raw hp regen -----> buffed to -30 raw hp regen
    -60% water defense -----> buffed to -10% water defense
    stats that should be added:
    1) -75% spell damage
    2) +10% defense against fire/thunder

    as you can see i changed the dagger to having -
    fast attack speed
    330-410 fire damage
    2 slots
    reqs lvl 97
    115 defense
    20 dexterity
    ids -
    40% melee damage
    20% fire damage
    1000 hp bonus
    10% walk speed
    60 raw melee damage
    15 defense
    -15 agility
    -35% health regen
    -30 raw hp regen
    -10% water defense
    -75% spell damage
    +10% thunder defense
    +10% fire defense

    what did we do?
    with those changes , inferno is actually some what tanky and has insane melee damage at the cost of nearly no spell damage , like it should have always been
    it could now fit perfectly into a melee/tank build and not suck anymore like it used to
    it wont get one shot by any water build
    it wont have "meh" spell damage and ok melee , it will have shit spell damage and amazing melee AND it will be way more defensive overall


    tell me if you like those changes and if not what could i change in them?
     
  2. Miles_

    Miles_ hi CHAMPION

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    Minecraft:
    I have thought Inferno needed a change for a while too, I am glad someone agrees with me, +1 supporter. Your points are very good because I owned and Inferno and it just didn't seem as good as the other mythics.
     
  3. Mouse :)

    Mouse :) cicetil is no longer a slave VIP+

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    Minecraft:
    ----> 155water dmg

    ---->> arrows are fun
     
    Thom_Com likes this.
  4. SmileyAlec

    SmileyAlec Olympic Gaming

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    Minecraft:
    I agree with you
    +1 support, also, add a poll :D
     
  5. wish

    wish I eat pizza upside down HERO

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    Minecraft:
    Yes, yes. I agree! Another mythic that needs a buff is Monster. But that's another story.

    +1 support
     
    Morgan83 likes this.
  6. Hoshi no Kaabii

    Hoshi no Kaabii poyo HERO

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    Minecraft:
    Planning my Ninja to use Grimtrap (Or Wall Breaker) and Inferno, but its current state is pretty inferior. I barely think they're worth anything, but that's just my opinion about Inferno.

    +1 Support
     
    Morgan83 likes this.
  7. Kraby

    Kraby *insert clever meme* VIP+

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    Minecraft:
    added a poll
     
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