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I will make good use of those crates, thanks.
I feel like there would be too much toxic gas everywhere. maybe less but bigger patches would be better?
This would actually be an interesting major ID.
Hp scaling would just make every light bender have around the same healing value. I think there should be a way to regulate it more than just how...
how? I could only get 3mil at best in wynnbuilder...
Ya can't just go saying "Rework this!". A lot of these are already known to (not) be possible, discused and even planned. Skip-able cutscenes...
It can do damage to non-marked.
Backstabing some mobs is just impossible (Colosus, The Eye). If ya actually backstab then the target wont attack you back instantly because ya...
After playing shadestepper for quite a while at different levels I can definetly say it lacks consistency. All these changes should make...
Why? Arguments please.
Nerf player's damage instead. A simple Strength and Dexterity nerf should do the trick.
Dude I had this idea too. I am going to post my full Shadestepper rework tomorrow.
Yes there was a shadow patch. Some early game items were changed, including Durum's Serenity.
I would powder Hero f6e6w6t6 to utilize Discombobulate more or f6e6w6f6 for Courage. Generalist can be changed to Air Mastery to save 1 AP. Also: