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Not it will not. Fighting against the AI and having to conquer the Fortress will require an entirely new strategy. I said, on death the items...
I said 10 guild fortresses 2 maximum each guild. Maybe I should make it one. That way the top 10 guilds will have a fortress. Now that I think...
I don't think that x1 is that crazy to be honest. In the original post I made a mistake with my calculations so I messed up, excuse me about that....
True, I think that + x1 every 10 levels is more normal. I simply pointed out a flaw in the current system. I don't think that it arrogant.
Nope.
Which means that the Guild leveling needs balancing. There isn't an issue with the idea as it quite normal what I am suggesting but with the...
Currently nobody has noted any cons with the system. Have you read the rest of the thread? Each level will give you 0.25+ EXP. This may be too...
As long as I am the one who is lacking experience (As some of you truthfully said) then I cannot improve on my own. Last time I checked you (I...
There is no argument, items don't drop on death.
"If you were to ask an experienced player on how hard it is to get a mythic item, I can assure your that the answers will be more or less uniform"...
Then you don't lose your items on death. Problem solved. As the user above said, Mythic are useless in battle (The armour at least) which means...
Which means that you just answered to a previous point of yours that "Losing Mythic armour is too much" ;)
Oh right so there isn't some armour that is above all the others even for one HP...? Mythic Armour is rarer than Legendary Armour and the hardest...
If only they had constructive criticism. Read the first message, they had a point and so I accepted their feedback and changed a lot of stuff in...
Then they should fix it, it is not my concern all I am suggesting is a better way to use the Guilds It was an example because you said that they...