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I think my project is in good hands :)
Wow, more than 7 months after the initial introduction of WynnWaypoints its still kinda relevant. Im sorry that I havent been on for quite a while...
Bring this up
https://minecraft.curseforge.com/projects/wynntils/files/latest this is the one I use. And then there was an ingame automatic update I think.
I dont know, I am using the newest version and did everything according to the steps in the instructions and it works for me.
It seems like with one of the recent updates they moved the config files inside of a new folder. If you want to import the waypoints now follow...
Ill take a look at it.
@TheGiantSpider I wasnt able to reproduce that bug. Can you please try connecting to the site again and checking if everything is working? To me...
Thats normal, since the lobby is part of the map. There is no seperation between lobby world and actual game world.
I was somehow not able to connect to the ftp server to start with the VoxelMap generator. The new algorithm will unfortunately be delayed.
Wow, good job man. I will implement the algorithm for the website on the weekend.
The current public version of Wynntils does not yet support the waypoints.
The Wynntils Waypoint Generator should be working fine now. I also added an import guide for Wynntils.
The tutorials are in the .zip archives. Theres a text file explaining how to import the files/where to save them. And I dont think it works with...
Update #12: Changed the look of the website. Now everything is focused on just one page, making it a bit easier to find stuff/navigate. The new...