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Don't be fooled that low-level events seem to be scaling up to level like you're getting a 1:1 fight no matter what or that there's this sudden...
So you ended up making a highly mobile melee fighter with low defenses and a focus on reckless offense that wields axes and instead of calling it...
Weapon skills: Maybe mix up the effects with some supportive abilities or at least mechanics? Reading them off here and about 95% of them are just...
It's a long shot for sure. I've come to terms with the possibility that the whole thing could be tossed aside simply because of the potentially...
I had only rough ideas for different speeds, arcs, etc between them in my head. I think I'll flesh out that part next.
When I say "archaic" I mean the combat is too simple/boring and not that it's literally taking place in an earlier era of mankind. With the...
Most of the numbers are placeholders and therefore I'm not married to them, so feel please don't condemn ideas based on them. Now completed. Feel...
Andno,Idon'tpullcheekystuntstobypasscharacterlimits.AnyonewhosaysotherwiseneedsFirst aidandaG2driver'slicensetocontinueinthisprogram.
BecausepeopleapparentlycareaboutthiswallandrepostingstufffromEnjinisbothcheapandeffective. https://www.youtube.com/watch?v=gJkzRZgcTRc
It only increases damage for the corresponding element, so focus on the ones you actually build into.
Malodorous Stellaris Jastumpa
If they ACTUALLY want to increase the game difficulty they need to look no further than the player vs mob progression. Players accumulate more and...
Mobs that will most likely one shot me aside, how am I suppose to reach an area where someone might actually die within 20 seconds of any town?
From what I'm hearing here the new system was designed to make a level playing field between people who keep track of their soul points and people...
The way the system is, we're probably not going to see the full implications of it until a good while after release.