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Class: Summoner (10 Supporters+)

Discussion in 'General Suggestions' started by Ninjazzzzzz, Sep 13, 2015.

?

Does this sound like a viable class?

  1. YES! It sounds amazing and fun to use!

  2. Yeah, but it could use a few nerfs and buffs here and there.

  3. Nope, it's too overpowered/underpowered.

  4. NOO! THIS CLASS SUCKS, DELETE IT NOOOW!!

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  1. Ninjazzzzzz

    Ninjazzzzzz Certified Sacrificer VIP+

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    A class who befriended many corrupted enemies and has taught them how to combat their own. It lived once as a mage, but changed its ways to make friends with the many enemies and passives they meet in their journey. It is a class of good, and fights only for good to combat the corruption and transform it into their own army.

    Defense: [][][][][]
    Damage: [][][][][]
    Range: [][][][][]

    Weapon: Bone (Yes, the one in the Ragni shop.)
    Normal Attack: Summons fireballs to deal splash damage to enemies.
    Play Style: It stays a distance from enemies, dodging attacks and lets its minions fight for them.
    LEVEL REQUIREMENT: 100
    Essentially, the summoner is a class that fills in as the other ranged attacker. There's two melee fighters, one ranged and one support. The summoner could (kind of) fill that gap and make another ranged attacker. It would be a great addition to groups, as it can stay behind and have its minions take all the damage. It would also be difficult to master, as the minions summoned would not auto-attack, you would command them so that they can be much, much more useful, unlike a certain game... *Cough* Terraria *Cough*


    Spells:

    Summon: Summon an undead zombie from the ground to attack for you.

    Upgrades: Lv. 1, Lv. 16, Lv. 36

    Click Combo: Right-Left-Right

    Grade I:
    Hunger: 6
    Damage: 100%
    Time Alive: 6 seconds

    Details: Summons a zombie to fight any enemies that you are looking at. It will attack in a 3x1 area, so that hordes are more easily dealt with. It has half the armor that you have.

    Grade II:
    Hunger: 6
    Damage: 55%
    Time Alive: 8 seconds

    Details: Summons a zombie to fight any enemies that you are looking at. It will attack in a 3x1 area, so that hordes are more easily dealt with. The zombie has a massive speed increase and gets to enemies much quicker. 2 zombies are now summoned, with them both having 35% armor. The zombies also go through each other, and don't get stuck on the outside.

    Grade III:
    Hunger: 5
    Damage: 30%
    Time Alive: 12 seconds


    Details: Summons several zombie to fight any enemies that you are looking at. It will attack in a 3x1 area, so that hordes are more easily dealt with. The zombies now inflict Slowness III, Weakness II and disables jumping for the enemy. It also attacks in a 3x2 area and not 3x1. Instead of two zombies, four are summoned with only 25% of your armor.


    Fly: You mount a strong chicken and have the ability to fly for a short time.

    Upgrades: Lv. 11, Lv. 26, Lv. 46

    Click Combo: Right-Right-Right

    Grade I:
    Hunger: 10
    Time in air: 3 seconds
    Speed: 3 blocks per second
    Ascension: 1 block per second

    Details: You get on a chicken and can fly for a short amount of time. Holding shift allows you to go down, holding space lets you go up, and WASD lets you control where you go. You can summon minions while on a chicken, but you can't use your normal attack.

    Grade II:
    Hunger: 9
    Time in air: 5 seconds
    Speed: 6 blocks per second
    Ascension: 2 blocks per second
    Damage: 100%


    Details: You get on a chicken and can fly for a short amount of time. Holding shift allows you to go down, holding space lets you go up, and WASD lets you control where you go. You can summon minions while on a chicken. Instead of your normal attack, clicking will drop eggs, which explode and deal 100% damage in a 3x3x3 area. You can drop eggs at the same speed as attacking.

    Grade III:
    Hunger: 8
    Time in air: 6 seconds
    Speed: 7 blocks per second
    Ascension: 4 blocks per second
    Damage: 110%


    Details: You get on a chicken and can fly for a short amount of time. Holding shift allows you to go down, holding space lets you go up, and WASD lets you control where you go. You can summon minions while on a chicken. The eggs will now give Blindness and leave behind an effect similar to the smoke bomb, but for a much shorter period.



    Thunderstorm: Create a thunderstorm at the location your looking.

    Upgrades: Lv. 21, Lv. 36, Lv. 56

    Combo: Right-Left-Left


    Grade I:
    Hunger: 10
    Damage: 60% rain, 200% lightning
    Duration: 6 seconds


    Details: You summon a storm cloud above where you are looking, that constantly rains down on your enemies. After a few seconds, it will summon a lightning bolt that deals tons of damage. The cloud will summon 8 blocks above enemies, and will travel through blocks (so it works in caves.)

    Grade II:

    Hunger: 10
    Damage: 70% rain, 200% lightning
    Duration: 8 seconds


    Details: You summon a storm cloud above where you are looking, that constantly rains down on your enemies. After a few seconds, it will summon a lightning bolt that deals tons of damage. Will also summon a second lightning bolt one second after the first. The rain also comes down slightly faster and hits multiple enemies at once.

    Grade III:

    Hunger: 10
    Damage: 70% rain, 200% lightning
    Duration: 10 seconds



    Details: You summon a storm cloud above where you are looking, that constantly rains down on your enemies. After a few seconds, it will summon several lightning bolts very quickly, doing massive damage constantly. The lightning stuns enemies, making them unable to move.


    Wisp: Summons a little wisp (ender pearl) that follows you around and attacks enemies like a turret.

    Upgrades: Lv. 31, Lv. 46, Lv. 66

    Combo: Right-Right-Left

    Grade I:
    Hunger: 12
    Damage: 50%
    Attack Speed: 0.5 seconds
    Duration: 10 seconds


    Details: The wisp attacks the closest enemy by shooting exp orbs at them, dealing constant damage without having to control it. It has a range of 15 blocks ahead of the player.

    Grade II:
    Hunger: 12
    Damage: 50%
    Attack Speed: 0.4 seconds
    Duration: 15 seconds

    Details: The wisp attacks the closest enemy by shooting exp orbs at them, dealing constant damage without having to control it. It gains an extra 5 blocks of range and can now attack to the right and left.

    Grade III:
    Hunger: 12
    Damage: 50%
    Attack Speed: 0.3 seconds
    Duration: 30 seconds

    Details: The wisp attacks the closest enemy by shooting exp orbs at them, dealing constant damage without having to control it. Can attack enemies behind as well. Every hit gives splash damage and leaves behind an effect called Light that does 5% damage every 0.5 seconds.


    Notes: This class had inspiration from two things, the constant rumor going around about the next class being Necromancer, and the summoner class in Terraria. The format is also from Selvut's Soldier class suggestion, except slightly modified. (Also go and see his class, it's really cool.)

    Any suggestions, fixes or errors that I made, please tell me. This is my first class suggestion (and suggestion that took a long time to make) and I most likely screwed up in many areas. Thanks for reading!
     
    Last edited: Sep 13, 2015
    CheesePrince13 and Bertle like this.
  2. field

    field VIP+

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    I like it ;D + 1 Supporties

    I also made a Summoner class idea :)
     
  3. Taoa

    Taoa The wolf of Wynnstreet

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    I think the summon ability would be very op for higher level players since the mana steal and regen can be so high, and maybe the 2nd or 3rd level of the summon could summon more zombies that have like 30%-40% of your armor.
     
  4. Ninjazzzzzz

    Ninjazzzzzz Certified Sacrificer VIP+

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    I have no idea why I didn't think of this. I'm also going to change it up so that it focuses around dodging, and you just occasionally refresh your previous summons.
     
  5. jailmaker

    jailmaker Well-Known Adventurer

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    Sounds fun, bit quite OP
    Maybe nerf the duration of some spells, don't let the chicken fly x amount of blocks above the ground, give the summon-able minions a slightly slower attack speed, half duration for lightning storm, and the wisp could maybe not have a percentage damage, as bosses such as Bob, CoW, Death, Amadel etc would be slaughtered by a small group of Summoners. Otherwise, an awesome idea, and I can see it definitely working in balance.
     
  6. Kahsol

    Kahsol Local Serial Liker

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    The camping is so real on this one.
    ________________________________
    I also don't think they'd ever add a flight spell of any kind, as it would let you reach a few unreachable, or hard to reach areas, and archers will be out of a job with Bob's Tomb.
     
  7. Ninjazzzzzz

    Ninjazzzzzz Certified Sacrificer VIP+

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    To be honest, you can open Bob's tomb with three of any class anyway. It's easy to open with three archers :P
    But they could always just fix the camping spot in boss rooms, and again, it would cost a fair amount of hunger.
     
  8. Kahsol

    Kahsol Local Serial Liker

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    Hunger potions! Mana steal! Mana regen! Lmao!
     
  9. Ninjazzzzzz

    Ninjazzzzzz Certified Sacrificer VIP+

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    Mana regen doesn't have much of a major effect, hunger potions suck, and mana steal is only good on rapid fire attacks. (Arrow Storm)
     
  10. CheesePrince13

    CheesePrince13 Eternally Inactive HERO

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    I was actually wondering if they would implement a necromancer or shaman and what weapon it would use, except I had thought of a hoe instead, as if it were a scepter or something. I actually like this idea more than I thought I would after seeing its suggested stats. You can count me as another supporter of this :D
     
  11. GoldenDuck

    GoldenDuck Quack, quack, quack VIP+

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    RIP dark theme...
     
  12. supahsam10

    supahsam10 Well-Known Adventurer

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    +1 supporter!!
     
  13. Ninjazzzzzz

    Ninjazzzzzz Certified Sacrificer VIP+

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    Bump, want to let more people see it ;)
     
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