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Changes in gathering system

Discussion in 'General Suggestions' started by RinK, Jun 11, 2026.

  1. RinK

    RinK Skilled Adventurer

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    Minecraft:
    This suggestion is inspired by one i saw on discord forum.

    gathering is boring and needs to change, but we need to keep some of its hastle. One reason it’s boring is that every type of gathering uses exactly the same system.

    Here’s my proposal:

    Fishing should be available even while on a boat. When you cast your line toward a node, you’ll be prompted to click at random intervals; successfully clicking will advance your progress slightly. (Progress would increase automatically and successful clicks would advance progress further similarly to the skill checks in Dead by Daylight.)

    Mining can stay as it is. Or can require consecutive clicks to advance progress.

    Woodcutting would remain largely the same, but a GUI consisting of a bar and a metronome-like ball moving back and forth would appear. By clicking rhythmically when the ball reaches the center of the bar, you could speed up the woodcutting process.

    Farming remains the same, but nodes take a very long time to regenerate (as they should). Instead, you may occasionally drop seeds, which can be planted in the farming plots added to the housing island (similar to the mount feeder GUI), allowing you to harvest crops over time. While this may feel like a special exception for farming, in reality, farming—unlike mining or fishing—should require consideration of sustainability rather than simply collecting resources.

    Also, the gathering system as a whole can be said, to deal very incontinuous damage, and you can collect resources once HP is reduced to 0. So rounding errors can make the process feel faster or slower. Damage should be dealt more continuously and shouldn’t be affected by rounding errors like it is now.
     
    Beesus likes this.
  2. ItsTikki

    ItsTikki living life in ritardando CHAMPION

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    Minecraft:
    we should have the fortnite gathering system, where you look at the shiny to harvest faster
     
  3. Biff

    Biff The Bird Man

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    Oh my god Shots??
    Oh never mind...

    I don't really mind the speed, it's fine. What I don't like are the XP req to level profs, and the low chances of T3 mats if you want craftsmen. I don't prof all that much (gonna wait till after Fruma to start mount breeding 'n all), but the only one I feel strongly towards is Farming. See farming is the one prof I have leveled... up to Decay Grains/root/whateveritscalled. If you make farming any more painful a medium part of me will die inside. Also, fishing, logging, and mining need to have sustainably as well. Overfishing is a problem. Logging is effectively giant farming you don't eat(and longer growing time+more carbon emission?). Mining is... well as we deplete ore, we might have to go deeper to more dangerous spots. You wouldn't want to delve too deep and greedily for ore would you? I certainly wouldn't.

    Though I think something more engaging than click and wait while you listen to (or if you have a monitor, watch) a youtube video would be nice
     
    Last edited: Jun 21, 2026
  4. culpitisn'taword

    culpitisn'taword Famous Adventurer

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    The big issue with profs is the XP req. That's it.
     
  5. GoopinGee83

    GoopinGee83 Travelled Adventurer

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