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I Am Saddened, Lamenting Even :(

Discussion in 'Feedback' started by UnhelpfulMedic, May 20, 2026 at 7:58 PM.

  1. UnhelpfulMedic

    UnhelpfulMedic Health Appreciator

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    I logged in after reading the latest patch note thingie just to see how much worse my healing was; as you know, I pride myself on being stupidly (not to the extent of a paladin but hey-) tanky with a stupid big healing number (aka horrendously off meta but fun for what I like to do none the less :,) ). The removal of the fluid healing node has kicked my healing back down to around 8600 (8700), from 9600 :(. Maannn I fought so hard to get that number up there and now it's back to square one AGAIN (flashback to when the healing efficiency tome got cut in half...). Pre-fluid healing removal healing was [9657] per pulse, and then post-fluid healing removal is [8695].

    Now it said that fluid healing was removed because it was broken when paired with healing efficiency (fair) and that it was unnecessary now because of it, but then it also said "receiving significantly more healing from a stat that also boosted your damage proved to be very problematic for balance..." Which, for shaman/acolyte could also be fair-- unfortunately I wouldn't know as I play mage and haven't touched shaman-- however, I can't remember the node giving a damage bonus for mage? Unless I am stupid (HIGHLY HIGHLY LIKELY). I believe fluid healing for mage only buffed your healing based on how much water damage you would deal, up to like 75% of it or something :,). So with that being said, I'm gonna assume the only reasoning that carries over to mage's fluid healing removal is the "fluid healing’s design has been outdated ever since healing efficiency was a stat. Receiving significantly more healing from a stat..." part :,). Which, mmmmaybe fair. I guess... :(

    SO THEN it also says "adjustments to items have also been made to adjust for the theoretical healing nerfs." Which is great :,) yahoo more healing, and oh boy some more healing on Lament yahoo that's my wand babyyyy heck yeah we love to see it. Uh, however that 1k of less healing I now do came with the new ~37% healing eff roll I now had :,). (but hey I had a second lament and i got it to roll like 42% healing eff and now I'm back up to an 8900 something, which means there is hope! So here is the current number: [8924].)

    Anyway with that senseless yap outta the way, as a disclaimer: I unfortunately don't think I have anything constructive to contribute :,) except for maybe some thoughts I can condense here at the bottom to spark some communication/idea brewing. Although I didn't intend for it to be me being a baby about some insignificant changes, this wall of text is basically just me crying into the void because I am an extremely biased mage who is very enthusiastic about the Big Funny Healing Number (I know there are those out there who heal more, I know, however I am built different), and I don't have any good sense™ of what makes something fair and balanced. So take these words with many many grains of salt; maybe even a lamp-sized chunk of salt, gently :,)).

    SOME RANDOM THOUGHTS AND OR IDEAS (that do/will not have to coexist because of balancing or what not):

    Fluid healing removal: :( (but I'll live)
    Healing efficiency buffed on some items:
    :) (I still don't know if I'll be using anything new yet LOL)
    Lament getting a healing buff:
    :D (yippee)

    -Could we see the healing tomes be restored to their former glory (or at least brought back up a lil bit), now that there is no more fluid healing, and since other healing efficiency-related items have been buffed a bit? Or would that make them too powerful again?

    -What if Lament had Absolution's healing efficiency roll possibilities, now that the water damage doesn't contribute to a healing bonus? (100% healing eff go brrr) >:) mehehe.

    -Could there be a way that fluid healing is restored, but any damage-boosting abilities are removed? (I don't know if healing = damage boost happens naturally because of how acolyte works, or if it was specific to the node. Not sure if fluid healing was the same for both classes awawawa). Or if not restored, brought back at a discount? Like instead of getting a healing bonus based on 75% of your water damage, it would be 25%. Or does it just simply clash too much with healing efficiency, full stop?

    I would like to hear others' thoughts :D Did anything I say resonate with you? Do I just sound insane, silly and greedy? Do you even care about these changes (not the ones I cooked up, the actual ones)? Do you think they're good or bad? Just please don't be too harsh because I fear confrontations and being perceived negatively :,)))) okcoolthanksbye :,)
     
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  2. Elytry

    Elytry Making Builds & Needs to Chill

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    rewards damage as healing, the node in itself didn't give a damage boost, it just allowed you to build in water damage and 'healing efficiency' at the same time for the price of one, which made healer builds more damaging. Lightbender probably didn't need that nerf, though.
     
    Last edited: May 20, 2026 at 9:02 PM
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  3. UnhelpfulMedic

    UnhelpfulMedic Health Appreciator

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    Ah, I must've misinterpreted it then. I saw the word boost and thought it meant it in a literal "take this and we will amplify the damage you already do" kinda way instead of a "you will heal more if you focus damage into this element" way. Oops :,))

    Yeah from a lot of lightbenders I've seen (in like raids for example, heck, even at annihilation I've seen plenty who could barely heal half of what I could-- not conclusive of every lightbender ever awawa ;u;), they seem to typically sacrifice a lot of their good:tm: healing and try to max out their damage potential. 2k heals are just a drop in the ocean, that fluid healing would be pretty benefital for em D: (if their builds even ever took fluid healing / were based on water damage LMAO) (I am a professional at living under a rock and speaking out of my behind).