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Do not use trapdoors or doors in boss walls

Discussion in 'General Suggestions' started by culpitisn'taword, May 18, 2026 at 8:08 PM.

  1. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

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    Something I've noticed during my many, many attempts at defeating Tasim is that I'm often unfairly hindered by the mechanics of the walls. If I'm right next to a wall and trying to Teleport, I can't, because trapdoor and door blocks are weird and I may be misdetected as inside one. I can accidentally open the trapdoors and doors, creating unintended obstructions and interfering with spell inputs. The obvious solution is to just use regular wood blocks. I don't see why this wasn't done originally.

    I can't remember other similar incidents in other fights, but it's possible there were some of these. It's most noticeable for me against Tasim because his arena is strangely small and I attempt him a lot.
     
    goofyShaman and Melkor like this.
  2. Melkor

    Melkor The dark enemy of the world

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    The number of Fruman windows I can't teleport through because there's trapdoors in them is almost as high as my blood pressure when I try to.
     
  3. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

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    The number of Fruman passageways that should lead somewhere that just vantablock...

    Say, did you know the train in Fort Torann is non-Euclidean? The tunnel under Torann's other side is actually a regular old room, so if you plow a train through that direction you actually slip into an alternate dimension. I'm told Majin was involved.