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Mount information collection thread

Discussion in 'Wynncraft' started by Kraetys, Apr 4, 2026 at 7:46 PM.

  1. ScriptlessFoe

    ScriptlessFoe Well-Known Adventurer VIP+

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    Been doing a little Google sheets calculating and if the Wiki is correct about material stats and 8 feedings until breeding is ready, I have a proposed list of materials to reach as high stats as for a new mount:

    Trout Meat -> Trout Meat -> (In any order) Level 30 Grains, Gem, Oil, String, Wood, Paper

    This in theory would result in a mount with the following stats:
    Speed - 30
    Acceleration - 30
    Altitude/Jump Height - 30
    Energy - 30
    Handling - 27
    Toughness - 16
    Boost - 27
    Training - 27

    An additional Sandstone Ingot would max out Toughness if you don't want that stat to be a lot lower than the rest, although it'd be an extra 6 hours and a 1/3 of the increased stats (that would go into Energy) would a bit wasted.

    The logic behind this is to get one stat as high as possible (in this case, energy) so that higher level materials can be fed. I think this goes for feeding in general, focusing on the highest limit to allow for using higher level materials.

    The sheet I'm using to do these calculations is still in a very rough draft kind of state, so imma hold off on sharing it until I have it in a usable state.

    Edit: I kinda forgot you have to also have to train it up that high, so it might require a bit of RNG to be able to get up to 30 energy to start applying the rest of the materials
     
    Last edited: Apr 7, 2026 at 12:30 AM
  2. InfernalEclipse

    InfernalEclipse Well-Known Adventurer

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    Breeding is a lot more random than I expected. Seems like it will be more efficient to get your limits close to the max rather than all the way

    Input:
    upload_2026-4-7_1-23-3.png upload_2026-4-7_1-24-1.png

    Output:
    upload_2026-4-7_1-22-29.png
     
    Last edited: Apr 7, 2026 at 2:50 AM
  3. ScriptlessFoe

    ScriptlessFoe Well-Known Adventurer VIP+

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    Ok a bit of an addendum: I was right about it being kinda RNG. I only managed to get to 26 energy before I ran out of energy. I 100% reaffirm the "memory" of the pickups. I could literally see them repeat as I flew off in one direction. This "memory" does save across mounts, so actually, if you had another, already higher level mount to help "cycle" the pickups, you can save up like, 4 or 5 of the same pickup, and then get that one stat very high very quickly.

    This feels like a lot of work so I also came up with an alternate list of materials that focuses on maximizing Training instead - less pickups for a less tight squeeze, and also uses a level 20 material in between to make the transition a little easier.

    Granite Gem -> Granite Gem -> Salmon Oil -> (In any order) Level 30 Wood, Grains, Strings, Meat, Paper

    In theory resulting in the following stats:
    Speed - 30
    Acceleration - 30
    Altitude/Jump Height - 30
    Energy - 28
    Handling - 25
    Toughness - 16
    Boost - 27
    Training - 30
     
  4. izzy4234

    izzy4234 not a real person maybe so?

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    this is very useful
    ________________________________
    i was thinking for the later breeding levels it would be better to go more into speed at first to get that max stat so the other foods have a higher level, since training has a pretty big falloff
     
  5. POW_4_life

    POW_4_life Newbie Adventurer

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    Ive went through and mapped out the materials and what levels give what amount of points per training stat.
    upload_2026-4-7_3-13-54.png
    ________________________________
    I wonder what dictates the offspring characteristics, I bred a jade in the main slot and infernal in the materials slot and it still turned into a infernal. I wonder if the common colors like gold azure and red are dominant gene and the lesser seen colors like the mystic and hollow are a recessive gene?
     
    Last edited: Apr 7, 2026 at 5:23 AM
  6. izzy4234

    izzy4234 not a real person maybe so?

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    wow thanks, and i think its literally just a cointoss what it looks like between all given possibilites of the parents, which is really annoying
     
  7. ScriptlessFoe

    ScriptlessFoe Well-Known Adventurer VIP+

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    I was thinking a little more dynamically- since breeding leads to slightly random stats it's probably more flexible to just level up whatever's highest first, then bring everything else up after since you can use higher level materials. Once they get up above level 120 tho it probably doesn't matter as much.
     
  8. izzy4234

    izzy4234 not a real person maybe so?

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    Minecraft:
    new chestnut update
    upload_2026-4-7_10-54-48.png upload_2026-4-7_10-55-5.png
    result
    upload_2026-4-7_10-55-55.png
     
  9. lexielotl

    lexielotl Travelled Adventurer

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    can i get a screenshot of the horsie? wanna see how the accents look on the horse
    ________________________________
    fucked up my horse breeding when i first got my horses (fed them grain only cuz i didnt know they ate other mats)

    thinking its fine if the stats are a bit less than the max. given the variance, i bet having suboptimal horses is fine-ish for breeding if they improve anyway
     
  10. izzy4234

    izzy4234 not a real person maybe so?

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    upload_2026-4-7_13-15-2.png
     
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  11. Talathar

    Talathar MMO Addict CHAMPION

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    I've recorded some numbers myself (no images) so I'll spoiler tag these for anyone who cares. In addition, the Raising an Animal (in-game guide book) has been updated to say that the requirement for breeding is the average Limit of both parents must be 20 or higher. This means if they have 30/30/30/30/10/10/10/10 then it can breed.

    Horse Breed:
    Horse 1:
    Bay-Rich
    Speed: 10/48/72
    Acceleration: 12/52/70
    Jump Height: 20/48/67
    Energy: 9/50/72
    Handling: 15/46/68
    Toughness: 7/49/72
    Boost: 11/48/67
    Training: 9/47/66

    Horse2:
    Chestnut-Dawn
    Speed: 18/20/30
    Acceleration: 19/30/30
    Jump Height: 12/20/30
    Energy: 15/24/30
    Handling: 16/16/30
    Toughness: 16/30/30
    Boost: 10/14/30
    Training: 20/20/30

    Baby Horse:
    Bay-Dawn
    Speed: 17/43/62
    Acceleration: 19/52/74
    Jump Height: 24/44/67
    Energy: 15/46/60
    Handling: 15/39/65
    Toughness: 16/49/83
    Boost: 11/43/66
    Training: 23/41/67

    Wyvern Breeding:
    Wyvern1:
    Golden-Kander
    Speed: 28/40/47
    Acceleration: 27/39/55
    Altitude: 20/44/44
    Energy: 11/28/38
    Handling: 31/39/58
    Toughness 21/52/61
    Boost: 9/27/44
    Training: 33/41/61

    Wyvern2:
    Fledge-Kander
    Speed: 21/27/30
    Acceleration: 27/30/30
    Altitude: 10/13/30
    Energy: 12/20/30
    Handling: 10/19/30
    Toughness: 24/30/30
    Boost: 10/10/30
    Training: 18/30/30

    Baby Wyvern:
    Fledge-Cinder
    Speed: 28/44/59
    Acceleration: 26/42/61
    Altitude: 20/39/59
    Energy: 11/32/48
    Handling: 34/43/50
    Toughness: 23/52/87
    Boost: 9/28/54
    Training: 36/42/66

    A friend and I have also been testing various areas of the game to see which is best for mount leveling, and currently the highest options are Almuj Desert (behind Almuj but not crossing the river as there's too many mobs on the other side) and the Ocean. These are roughly tied to their pros and cons. I'll list both.
    Ocean:
    Pros: No mobs can knock you off unless you get sniped near Corkus.
    Cons: If you go too low, the ocean can knock you off, but you can use a movement spell to get back into the air and get back on your mount.
    Wyverns only.
    Pickups can spawn inside of houses in nearby land where you can't see them, thus diminishing the chances of finding specific Pickups if you're not on the open sea.
    Almuj:
    Pros: Can fly low without water knocking you off your mount.
    Can see all of the Pickup items easily due to less structures.
    Cons: Can get knocked off by mobs.
    Can be slowed down by terrain when not on a Wyvern.
    Not much room for Boosts to be efficient due to many turns (which cause you to lose speed) and height drops (which cause you to lose speed, though this may be due to lag)

    In addition, there's been a changelog posted on the discord. I'll cover the related information for mounts here:
    Sped up the feeding speed of mounts when they have low average Limits
    Mounts can no longer breed when they have low average Limits
    Increased the Limit that food/material increases
    Increased the Energy that food/material increases (I assume this means the mount's current remaining energy, but it may also refer to food that increases the energy stat. Please re-confirm materials for this stat/restored energy for feeding. This change was made yesterday so depending on which world you played on, the numbers may be inaccurate so we should double check them.)
    Lowered the speed penalty when your horse is fatigued (when your horse has 0 energy, it will go slightly faster now)
    Fixed a visual bug that made the Training stats not show its effect when picking up buffs
    Lowered the default chance to get booted off your Mount when hit
    Updated the mount energy bar to be green. When energy is at 0 it will now display as grey
    When using the Feeder with an Ironman character, it now prevents you from taking other characters' mounts and materials from the feeder
    Reduced the speed at which Wyverns lose altitude when flying over a gap (this happens when you're above the altitude limit for the highest piece of ground below you and can be seen frequently in Canyon of the Lost area)
    Added more information to the Raising an Animal guide book at each Mount Enclosure
     
  12. izzy4234

    izzy4234 not a real person maybe so?

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    heres one with two normal black horses from before the change, with all stats being max 80, fed to near max
    upload_2026-4-7_16-2-48.png
     
  13. CookieLord2000

    CookieLord2000 Newbie Adventurer

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    based on the wiki you should be able to max out the limits of a new mount in ten feeding: 1. Trout meat 2. Gold Gem 3. Gold Gem 4. Salmon Oil and then in any order Acacia wood, Acacia paper, 2 Malt string, malt grain, and a sandstone ingot.

    Also and this might be out of date because of the patch but in testing a level 10 material restored 90 energy and a level 40 restored 120 energy, assuming this is a linear increase energy restoration was 80 + Level
     
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  14. lexielotl

    lexielotl Travelled Adventurer

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    pretty good strategy!

    tips for the execution:

    do it two horses at a time. focus one, get it to level 10, feed trout (1min), level it to 20 and feed it gems, do the other meanwhile
    while you are doing that, keep in mind the pool of options. lets you save energy. ignore the pickups the horse has maxed. if horse A is full and waiting for food, focus on horse B. use horse A to clean up any unwanted pickups till its about 50% energy since thats about how much one feed is worth and vice versa
    ________________________________
    not having vip+ is def a massive pain. only having two slots means you either have to choose to focus on breeding horses, or sacrifice half of the total HSU (horse slot utilization) to use a decent horse. very annoying
     
  15. ScriptlessFoe

    ScriptlessFoe Well-Known Adventurer VIP+

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    That makes a lot of sense - I think the time it takes to feed depends on the average limit for the mount. Once the average limit hits 20 then that is when it hits 6 hours. Not entirely sure how it scales in between but I know that a mount fed with a level 10, then two level 20s takes about 1 hour and a mount fed with a level 10, then 20, then 30 takes like, 2 hours.
     
  16. ScriptlessFoe

    ScriptlessFoe Well-Known Adventurer VIP+

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    Proof of concept of the above feeding order - its actually pretty nice since you can do the first three ingredients relatively quickly, then the other 5 materials can be consumed overnight
    upload_2026-4-8_1-39-24.png
    edit: wording
     
  17. izzy4234

    izzy4234 not a real person maybe so?

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    yea, i did this yesterday with three wyverns and it is very efficient, does anyone know how much the materials for stats got buffed?
     
  18. ScriptlessFoe

    ScriptlessFoe Well-Known Adventurer VIP+

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    the buff happened in the beta hotfix, so they havent been buffed any further in main yet