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Hunted Kill Cooldown for Recurrent Killers

Discussion in 'General Suggestions' started by Crystalfurre, Mar 10, 2026 at 5:13 AM.

  1. Crystalfurre

    Crystalfurre Skilled Adventurer

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    Every time I try and prof on my permahunted craftsman I get killed at least once per XP bomb, and sometimes, up to 5x in the span of 1 to 2 hours by the same person.

    The reality is that there are many players who use mods or other allowed tactics to track hunted crafters down and kill them, solely for the purpose of frustrating players. It is one thing to want to fight someone as strong as you, and another to prey on the weak and defenseless. Obviously, someone in crafting XP gear cannot match a hunter in full combat.

    It is hard to describe how frustrating it is when after a long day of work, you log on and get killed over and over, knowing there is nothing you can do about it.

    I propose several changes to discourage players killing crafters just for the fun of it:
    1. Once you have been killed by a player, he cannot kill you again at any point in the next 12 hours.
    2. You can only be killed once every 2 hours. Past that, you can still drop items when a hunted player kills you, but you will not teleport back to a city, and you will not drop armour/jewellery. Rule 1 applies

    Two simple changes that would greatly, greatly improve the QoL of hunted crafters. If those are too complicated to implement even a simple hard cap on the # of times you can die in 2/3 hours would be a game-changer.

    @Salted Wynncraft was meant to be fun. Please consider making these long-overdue changes to Hunted to crafters do not get killed over and over by the same hunters.
     
  2. Tzelofachad

    Tzelofachad The forums lurker.

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    Please don’t ping staff
     
    Deusphage likes this.
  3. ItsTikki

    ItsTikki living life in ritardando CHAMPION

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    maybe dont play permahunted after a long day's work, that sounds more
     
  4. Melkor

    Melkor The dark enemy of the world

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    Yeah, I specifically don't play hunted because PvP is horribly balanced and not particularly fun. If you don't want to be hunted, don't play as a hunted character. I don't mean to be rude, but it's quite literally in the name; you are being hunted. You get massive bonuses, but there's a pretty hefty cost; being hunted. I don't think it's all that reasonable to use hunted for its benefits, but then complain about the downside. Cake having and eating and all that. I get your pain, but this is something you did have to sign up for deliberately, knowing how the game is balanced. It gives massive xp bonuses to compensate for dealing with that, not just as free xp.

    Also, it's hardly a modded feature to be able to track proffers down; it's just common sense. Go to the best grind spot for a given level and massacre away. It'd probably be more fair to proffers if there were more gathering areas that were reasonable to use so it wasn't as easy as going to the one good spot, but I think it kinda is what it is. They can't rebuild the map to just be a giant prof grinding area.