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World Annihilation event Time Zone issue

Discussion in 'General Suggestions' started by CloudyBogdan, Feb 17, 2026 at 12:54 AM.

  1. CloudyBogdan

    CloudyBogdan A small Ukrainian Wynn YTer/Lari guy

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    Hello.
    I got a nifty little suggestion to make it so that anyone around the world could join the Annihilation world event without having to wake up at 3am.

    What if we have several Annihilation events per day, once a week, but a player can only do the event once a week as it is currently?
     
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  2. ItsTikki

    ItsTikki living life in ritardando CHAMPION

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    the market of anni mythics would be oversaturated to hell and people would become way richer. i cant remember where i read it but its supposed to be so that every time zone gets it once a week.

    for the record i also did not like having to stay up till 3 bc i was addicted to wynn and wanted to gamble on anni dropping me a mythic, but such is the way the world works!
     
  3. Spaghetti Man

    Spaghetti Man The Spaghetti Man

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    The way I see it, if the Anni Mythic market is dependent on poor design choices then it shouldn't exist in the first place.

    I think they should just make it doable at any time, but you can only get rewards once a week like literally any MMO game.
     
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  4. ItsTikki

    ItsTikki living life in ritardando CHAMPION

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    maybe so, and yet it does

    i cant lie i do like the direction of what you're describing, but then anni isnt a world event and is just relegated to a regular boss. idk how it'd work but it does sound whack
     
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  5. Spaghetti Man

    Spaghetti Man The Spaghetti Man

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    The problem is that Anni isn't just some regular "world event". It's for all intents and purposes comparable to a raid boss. I like the idea of a major world event where you have to hold back impending doom, but what I don't like is when the rewards for it are so great that it has its own market value which isn't bad on its own, the problem is how inaccessible the event is. The market itself is already skewed simply by existing on an event that isn't even possible for a large amount of players due to their schedules, which makes those mythics way more valuable than they reasonably should be.

    In other words, Anni mythics aren't rare because the boss is hard or because they have low drop rates, they're rare because a ton of players literally cannot even participate in the event either because they don't know when it starts or have busy schedules that keep them from playing at the time. And that is a terrible reason for something to be rare. All this and I haven't even mentioned players that die in the event due to the sometimes unbearable lag it is accompanied by, something they have literally zero control over.

    If none of the other ideas players mentioned are going to be implemented, then the absolute least they could do to improve it is make a big obvious timer somewhere that any player can see at any time that tells you explicitly the day and time that the event starts.
     
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  6. Melkor

    Melkor The dark enemy of the world

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    If you prioritize the in-game economy over players actually being able to play and enjoy the content of the game, you may have made a good stock market simulation, but have completely failed at making a good game.
     
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  7. ItsTikki

    ItsTikki living life in ritardando CHAMPION

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    this is all fair and true. i agree with this, especially a timer that'd make it obvious when the next one is

    i think it'd be a little bit of an exaggeration to say this, but i do think it to be at least a questionable choice to care so much about the economy? at worst, now that they've made shares tradable, people could purchase stuff from the stores indirectly via emeralds? but then again shares were a questionable choice to begin with
     
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  8. Melkor

    Melkor The dark enemy of the world

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    To be clear, I'm not saying this about Wynncraft; they've very much made sure to prioritize the experience of the players over the market in most situations. I'm using this to point out how the argument that Annie should be inaccessible to the majority of players because it would "hurt the market" is essentially prioritizing the economy over the actual gameplay experience, something that I think is fundamentally incompatible with being a good game.

    And no, I don't think it's at all an exaggeration to say that if your game actively prevents people from doing enjoyable content, purely to keep an in-game market running with a certain level of imbalance and exclusivity, it is failing at being a good game. At that point it's actively detracting from the game part of being a game with a player-driven economy to prioritize the economy portion. Specifically, it prioritizes a small, wealthy portion of the economy, sacrificing both the gameplay and the economy for the majority of players in order to keep the minority of wealthy players happier.
     
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