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Game Mechanics [Boss Rush] The Ultimate Endgame Challenge

Discussion in 'General Suggestions' started by Lootram4ik, Jul 26, 2025.

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  1. Lootram4ik

    Lootram4ik Travelled Adventurer

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    Wynncraft is packed with well-designed combat content, including a wide range of bosses with varying levels of depth and mechanics. But there’s one major downside — the lack of a real endgame challenge. Seriously. You can spend countless hours crafting your perfect mythic build, and the only real place to test it is grinding raids or Annihilation. (I’m not counting Lootruns here — let’s be honest, lucky boons matter way more than your actual build there.)
    And honestly, I don’t think that’s enough. Wynncraft needs a true final challenge — something that’s clearly harder than anything else in the game, and something that really proves you’ve mastered your class.

    I’m proposing a Boss Rush — a challenge where the player has to defeat every major boss in Wynncraft. That means quest bosses, forgery bosses, boss altar fights, world event bosses, and raid bosses — all in one ultimate gauntlet.

    How It Works:
    - Once you start the Boss Rush, you can’t replenish any consumables — no healing pots, no buff items, nothing — until it’s over.
    - A timer runs throughout the entire Boss Rush. When (or if) you finish, you’ll see your final completion time.
    - You only get one attempt. If you die at any point, it’s all the way back to the beginning.
    - After defeating a boss, there’s a 3-second delay before you're teleported into the next fight.
    - After each boss, your crafted gear gets fully repaired.
    - Bosses appear in natural progression order, based either on their placement in the player’s questing journey (as shown in the quest book) or based on the complexity of their mechanics and attack patterns.
    - Every boss gets stat boosts to bring them up to endgame standards — they won’t go down easy.
    - The further a boss is in the progression, the stronger the boost they get.
    - If a boss has multiple versions (e.g. Dungeon and Forgery variants), the Boss Rush uses the strongest version (like the Forgery one), but places it in the timeline according to the original version. For example: Forgery Witherhead (combat lv. 70) would be used instead of regular Witherhead (combat lv. 8), but it would still appear early in the Rush since the original Witherhead is an early-game boss.
    - You only get a reward if you fully complete the Boss Rush. Die at any point — and you get nothing.

    At the end of the Boss Rush, the player will receive a large loot chest, similar to the ones from raids or lootruns. The loot pool could include:
    - Mythic gear and other rare lootrun-style drops
    - Aspects
    - Potentially even exclusive gear or new charms that can’t be obtained anywhere else.

    Lore-Friendly Explanation:

    In one of the Secret Discoveries near Llevigar, it’s revealed that Fruma’s people possess far more powerful magic than those of Wynn or Gavel. We also know that Fruman mages can enter people’s minds and manipulate their memories.
    This can be used as a lore-friendly setup for the Boss Rush — a questline where a Fruman mage dives into your consciousness, forcing you to face all the toughest enemies you’ve encountered throughout your journey. A battle not in the real world, but in the depths of your mind.

    Extra Features:
    - A leaderboard could be added to track the fastest Boss Rush completions.
    - Alongside the solo version, a 4-player co-op mode could be introduced. Bosses would scale up with an extra stat boost to match the party strength.
    - Just like raids, Gambits could be added — optional modifiers that make the Boss Rush harder in exchange for better loot chances or more chest pools.

    UPD: I want to add a quick clarification about Legendary Island, since it’s technically already a kind of boss rush. The reason it doesn’t work for me is because it’s clearly not designed to be tackled with a mythic build — and as a result, it completely loses its difficulty once you have one.
    This whole idea actually came from me wanting to see a harder version of Legendary Island — something that stays genuinely challenging even in the late endgame.
     
    Last edited: Jul 26, 2025
  2. Deusphage

    Deusphage but a beast Modeler Builder

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    what the chatgpt
    ________________________________
    Do you know about the existence of Legendary Island? There's already an endgame boss rush
     
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  3. Samsam101

    Samsam101 Star Walker GM

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    Total bogusness, man...
     
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  4. Lootram4ik

    Lootram4ik Travelled Adventurer

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    Legendary Island loses its challenge once you have a mythic build. My idea originally started as an expanded version of that place — something truly difficult and endgame-worthy.
     
  5. Deusphage

    Deusphage but a beast Modeler Builder

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    .... Does it? Don't feel like it does.
     
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  6. Lootram4ik

    Lootram4ik Travelled Adventurer

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    I don’t consider myself a top-tier player on this server, but after farming Legendary Island on two different classes, I just can’t call it truly difficult. On my very first attempt, I only died to Dr. Legendary — and even that didn’t happen the second time.
    With around 100k DPS on the dummy and 15k EHP, I was able to beat the final boss of Legendary Island just by having 30 healing potions in my hotbar.

    That said, I don’t think my Boss Rush idea conflicts with the existence of Legendary Island at all.
    We already have the Forgery as a stronger version of regular dungeons — so there’s room for a more advanced version of Legendary Island too
     
  7. EpsilonDown

    EpsilonDown Vibing to TNA theme

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    Sounds like Pantheon of Hallownest from Hollow knight. Shares same problem too.

    1. Early bosses will be trivially easy and just serve as timefiller. Even if their stats were equalized, they will still severely lack in difficulty due to how limited your abilities were in the earlygame.

    2. No HP Pot refill means archetypes will be severely limited for average player if the run is very long.

    I agree LI needs some better boss design and rewards, but you know it's rpg, most things designed to be easy if you took time to get best gears possible
     
  8. Lootram4ik

    Lootram4ik Travelled Adventurer

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    When coming up with this idea, I was more inspired by Calamity Mod from Terraria — which has a similar kind of endgame challenge — rather than Hollow Knight

    Yeah, that’s actually a really good point — I didn’t think about that. Thanks for pointing it out! As a possible solution, the early rounds of Boss Rush could be modified to throw multiple low-level bosses at you at once. On the other hand, that might act as a sort of skill check or soft barrier for underprepared players. Like, 'Hey man, if you can't take down freaking Witherhead, maybe this place isn’t for you yet — go train some more.'

    To be honest, I’m not entirely sure what you meant there. I haven’t played every class yet, so I could be wrong, but at least on Mage, Assassin, and Warrior (including Fallen), this sounds totally doable. Plus, players can always craft or buy potions that boost health and regeneration ahead of time

    I think you might’ve misunderstood what I meant about Legendary Island. It’s a great spot for players who haven’t reached the late endgame yet. But once you’re there, it just doesn’t hold up anymore — and you’re basically stuck testing your build by grinding raids or Annihilation over and over. That’s why I thought it’d be cool to have an ultimate endgame challenge — something that really demands full preparation and high-level skill. I mean, running through every boss in the game with full endgame gear? That just sounds like a ton of fun to me
     
  9. Le_abeille

    Le_abeille Travelled Adventurer

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    I like this idea — I’d love to see something like this even with the current bosses, although Orphion remains the most interesting one. A boss rush mode, starting from the weakest boss to the strongest, with raid-style buffs, would really diversify the gameplay. It would give players a refreshing break from daily farming and help new players understand what to expect in the future — and whether they're ready to face a boss without spending runes.
     
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  10. Tzelofachad

    Tzelofachad Owner of the Rift, manager of the Uz hotel

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    As a completely unskilled morph summoner, I once soloed the TCC maze room with everyone else dead, just by spamming potions. The instant I ran out, I died. They are necessary unless you build around not having them
    ________________________________
    @Deusphage
     
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  11. Elytry

    Elytry Spitballer of the Architects

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    Death Metal: ...And I took that personally
    archer will die
    IIRC trickster's overhealth is getting removed, so no for Assassin unless you're running hpr weathered shade for some godforsaken reason or hpr acrobat
    mage would be fine except for arcanist
    shaman would be fine on every count except maybe summoner
    warrior would be fine except for battle monk, though the new phoenix-born mid ability would remedy that
    potions being limited is kind of weird when the only other endgame activity that does that is lootrunning, and you get chest rewards to make up for it. Also most bosses are designed with their respective challenges in mind, so for instance greg i believe currently is most suited to being taken on by fast dps builds, but you'd have to make an endurant build for this, and that means lightbender, shaman, or warrior if you want any damage whatsoever
    sentence one: makes no sense
    sentence two: no boss is weakest? sure there are lower level ones, but they would be of different difficulties depending on build and class
    sentence three: daily farming?
    sentence four: what to expect in the future? also no, you would have fewer potions than you would in a boss room from the rush, and you would be using a different build to reach that point regardless
     
  12. Tzelofachad

    Tzelofachad Owner of the Rift, manager of the Uz hotel

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    its ai
     
  13. Elytry

    Elytry Spitballer of the Architects

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    oh
    i assumed it wasn't because it got a few details right
     
  14. Lootram4ik

    Lootram4ik Travelled Adventurer

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    Well, just search 'legendary island no armor' on YouTube. Maybe that’ll change your mind. (I’d send a link, but the forum doesn’t let me do that until I have at least 10 messages)

    No doubt, some classes will have an easier time with Boss Rush than others. That’s the unfortunate reality of trying to make a game with diverse class design — it’s nearly impossible to balance every challenge equally. But that doesn’t change the fact that many class weaknesses can be offset with crafted potions/food/scrolls/knowledge of boss mechanics/dodging skill

    First of all — you're just wrong. Even in raids, you can’t restock healing potions between challenges (unless I’ve been blind this whole time and missed a Potion Merchant in the Power Ups lobby — in which case, my bad). But even ignoring that, Boss Rush was designed to be the hardest challenge your character can face. So yeah — it’s supposed to be tougher and have stricter conditions than other endgame content. That’s kind of the point

    Hey, he’s not ai! D:
    That’s my friend! Yeah, he’s not super familiar with WynnCraft and may have misunderstood what Boss Rush is actually about, but let’s not roast him for it. I sent him a link to my thread, and he wanted to leave a supportive comment. If you're curious, feel free to look up his WynnCraft profile — his forum nickname matches his in-game
     
  15. Tzelofachad

    Tzelofachad Owner of the Rift, manager of the Uz hotel

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    maybe your friend used AI to write the supportive comment, but I am 86% sure the text is AI. @Deusphage mind weighing in?
     
  16. Deusphage

    Deusphage but a beast Modeler Builder

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    I'm trying to cook tomato soup. I have no idea.
     
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  17. ItsTikki

    ItsTikki living life in ritardando CHAMPION

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    how was the soup?
     
  18. Elytry

    Elytry Spitballer of the Architects

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    ahem
    casual players
    raids have ONE boss and if you're not pfindering it you usually have a healer as well
    In the game's only other precedent for a boss rush (LI), there are potions because each boss is actually the power level of a boss and can push out a heckton of damage.
    but that's just a level of hard very few casual player will be able to deal with except for those who play specific archetypes that give/encourage hp sustain
    i mean sure the sweats will enjoy it tho so i guess there's that
     
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