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Game Mechanics Major Id Suggestion that I NEED to post about before it escapes me.

Discussion in 'General Suggestions' started by NilsGameIdiot, Jun 24, 2025.

?

Is my super, awesome, and cool idea truly the greatest of all time?

  1. Yeah

    6 vote(s)
    100.0%
  2. Absolutely not, please /kill immediately

    0 vote(s)
    0.0%
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  1. NilsGameIdiot

    NilsGameIdiot Thermonuclear Bomb

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    OK
    OK OK OK So, I had this like, absolutely awesome Major ID idea right? So I pulled myself back to my computer at RIGHT NOW o'clock and immediately dragged myself over to this god awful forum because this is literally a revolutionary IDEA!!!!!
    OK so basically, what if there was a major ID (Crazy, IK,) that made it so that instead of building up powder specials as an ability for the player, it built up on enemies instead? Like if you hit a mob with a super slow powder special-ed hit, instead of you gaining like 1/3rd quake, the enemy instead got 33% quake buildup. When you reach 100% powder buildup, instead of the special casting at you, (or your arrow,) it casted directly from where the mob is standing.
    Another interesting thing that could be done with it is having each powder special apply one hit's worth of buildup to surrounding mobs from the original victim of the powder special, allowing for neat chain reactions.
    TBH I have no clue how this would work with like fire, air, and water powders but I'm sure it wouldn't be hard to solve.
    Definitely not ripped from ZZZ's attribute anomaly system.
    OK
    Bye!!!
     
    FlyingNon, Elysium_, Sugo and 5 others like this.
  2. Deusphage

    Deusphage but a beast Modeler Builder

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    .... what the fuck this is kind of a sick idea
     
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  3. RandomDuckNerd

    RandomDuckNerd RandomDuckNerd Builder

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    Not talking quirky enough, cool suggestion though
     
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  4. Floccinaucian

    Floccinaucian Trifling Wisp of Ragni

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    More posts like this please. Both in content and in showmanship. Love this idea!
     
    NilsGameIdiot likes this.
  5. Elytry

    Elytry Spitballer of the Architects

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    courage is basically a mini-quake with a damage boost, so it would work similarly
    honestly needs a rework IMO because air's modus operandi is usually firing as many projectiles as possible/as many hits as possible
    would presumably apply the debuff to that enemy and enemies near it.

    very cool idea!
     
    NilsGameIdiot likes this.
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