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Shred of Demonflesh (trinket)

Discussion in 'General Suggestions' started by Fezzic, Jan 7, 2025.

?

good idea

  1. yes

    100.0%
  2. no

    0 vote(s)
    0.0%
  1. Fezzic

    Fezzic I loved it when Greg said "it's greggin time" CHAMPION

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    What this trinket does is that it says when Annihilation will spawn next. I mean pretty simple honestly.
     
  2. Deusphage

    Deusphage gruesome grue Modeler CHAMPION Builder

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    This wouldnt work before the 12h countdown, for clarification
     
  3. Fezzic

    Fezzic I loved it when Greg said "it's greggin time" CHAMPION

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    I suppose, if the current system is that it it all random but it should be able to say it before the event start is public, all it requires is a scheduling of the events
     
  4. Deusphage

    Deusphage gruesome grue Modeler CHAMPION Builder

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    I'm fairly certain how it currently works is whether the event is going to happen or not is determined 12h in advance, as opposed to being chosen right after the previous one finishes. Are you asking that we change how major world events start for the purpose of a trinket?
     
  5. Umbra_non

    Umbra_non Travelled Adventurer

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    Hmm. You can revise your trinket idea with one that shows the exact time, to the second, that your questbook-tracked event will occur if it is active.
     
  6. culpitisn'taword

    culpitisn'taword Skilled Adventurer

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    I feel like you don't need a trinket to fix Wynncraft's janky timers. Just change the game timers so they show minutes (if it's an hour timer) and seconds. That's an actual problem, not just a QoL thing that would merit a trinket.
     
  7. Fezzic

    Fezzic I loved it when Greg said "it's greggin time" CHAMPION

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    From a game design perspective, yes. It shouldnt affect frequency if done right, and provides QOL.
     
  8. Deusphage

    Deusphage gruesome grue Modeler CHAMPION Builder

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    I will hazard a guess and say that it probably wouldn't happen in that case
    ________________________________
    Changing the system for a trinket would eat up precious developer time on altering something that works fine as is. I think the trinket does have a niche of being able to tell you when a world event that's starting with the time down to the second, but when they aren't started there is no set time before that specific one begin starting