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Game Mechanics Item Fusing

Discussion in 'General Suggestions' started by SergeantDanger, Nov 24, 2024 at 8:53 AM.

?

Is this a good idea?

  1. Yes, should definitely be implemented!

    0 vote(s)
    0.0%
  2. Good idea, but could do with some improvement (give suggestions)

    1 vote(s)
    25.0%
  3. Not a very good idea, needs some drastic improvements (give suggestions)

    3 vote(s)
    75.0%
  4. Absolutely awful, never post here again

    0 vote(s)
    0.0%
  1. SergeantDanger

    SergeantDanger Lamp post VIP

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    Minecraft:
    Have you ever wished you could combine two items?
    upload_2024-11-24_9-46-7.png upload_2024-11-24_9-46-27.png
    I sure have.

    But how would that even work?
    First of all, there would be a unique NPC called the Item Fuser, who would be found in remote corners of a few cities (I'm thinking Lutho, Corkus City, Ahmsord and maybe Detlas).
    To use the Item Fuser you would first put the two items you want to combine into the menu. For example, these two Violet-Shifts:
    upload_2024-11-24_10-37-19.png upload_2024-11-24_10-40-50.png

    Similar to the Item Identifier menu when using a Corkian Insulator, there would be a section where you can select which ID from the second item you want to select. In this case, mana regen.
    When fusing, the mana regen roll from the second Violet-shift (100%) is placed onto the 1st Violet-shift, creating a new item.
    This item would have the "Fused" tag where the reroll counter would be. Once an item has the "Fused" tag, it cannot be rerolled or fused again with another item, and becomes untradable.

    Balancing
    Now I'm aware that this is pretty damn overpowered, as it allows you to create insanely good items. So here are a couple of ideas for balancing:
    -Firstly, this WOULD NOT work with Mythic items, as I think that would be pushing the limits of this being a reasonable feature.
    -Secondly, as mentioned above, fused items would become untradable, as to save the Trade Market from being flooded with hundreds of max roll items. Items can also only be fused ONCE.
    -Fused items with all 100% rolls would not have the perfect tag, meaning perfect items retain their flex power.
    -Finally, the cost of actually fusing items would be pretty high. I don't really know exact numbers that would work, but here's some suggestions as a vague idea.
    Unique- 16le
    Set- 20le
    Rare- 32le
    Legendary- 40le
    Fabled- 64le

    Conclusion
    Well, that's it for this suggestion, I'm not sure how likely it is that it will be added, but I think it's a cool idea that could be worked on some more. Sorry for the lack of any fancy GUIs, I have no idea how to make them and quite frankly I'm too lazy. Please feel free to give me any suggestions or improvements, and thanks for reading!
     

    Attached Files:

  2. Sar

    Sar The Fire Archer CHAMPION

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    I feel like mythics should be included into this as well, otherwise I support this.
     
  3. SergeantDanger

    SergeantDanger Lamp post VIP

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    Yeah, I just think it would be a little overpowered. Though I suppose if its untradable it doesnt really matter...
     
  4. culpitisn'taword

    culpitisn'taword Skilled Adventurer

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    I don't know how to feel about this idea.

    It seems more balanced than I expected from the title, but I still suspect that it would wreak havoc on the economy, because Wynn's economy is apparently made out of an exotic hybrid of paper and porcelain with the worst aspects of both. Anything like this will make it easier to get god-tier items and thus will ruin the house of glass cards. That being said, the Augments exist, and it would get rather expensive to continually sacrifice items - which might actually deal with the item inflation problem Lootrunning has introduced.

    I guess I support it, although I doubt it'll be added. If it is, it probably won't be restricted to remote corners of remote cities because that's not really a good idea.