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/fixquests Improvement Suggestion

Discussion in 'General Suggestions' started by Nafz_GM, Sep 24, 2024.

  1. Nafz_GM

    Nafz_GM Adventuring Adventured Adventurer

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    Minecraft:
    I've countered alot of bugs in quests, especially the storyline quest.
    /fixquests is really handy for fixing it back, especially when its about item that can only obtained once, but with what cost?

    Inventory Management.

    The problem is the command gives you ALL items that are available to you, this is really inconvenience since you can't just throw them away (storing them in enderchest is also not good, taking up spaces with quest items that you already used.

    The solution:
    Make /fixquests open a gui that list every possible item that you can reobtained for future quest. I believe this is very simple to make, just without inventory management issues.

    For additional feature, in my opinion, there should be a menu that can warp you back to quest place that are OUTSIDE the map. (Yes i know, some of them are accessible again from previous location stage, like most of RoL)

    This can help player to continue quest without travelling far back again to the teleportation location or even more bad, they forgot where those located, example:
    a player disconnected while a cutscene playing, which can only be triggered by being on specific spot on outside of playable map, and when rejoined, you got teleported out to nearest town/somewhere else that is not in the same place as you disconnected.


    Anyway, thats it. Hope for the best in the future
     
    CatTech likes this.
  2. Tzelofachad

    Tzelofachad Owner of the Rift, manager of the Uz hotel HERO

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    first one yes, second suggestion would probably be too had to implement
     
    Elysium_, Nafz_GM and Elytry like this.
  3. Nafz_GM

    Nafz_GM Adventuring Adventured Adventurer

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    Minecraft:
    After some thinking, it is indeed too hard to implement.
    What easier though is just to highlight the area you need to go to get back on continuing the quest with beacon and marker thingy

    I don't really know if this easy or not but i imagine it as:
    Code:
    if (your_stage_on_quest.location is not in playable_area or unreachable) and (player.location is not in your_stage_on_quest.location) -> quest_book_text = your_stage_on_quest - 1 step
    
    (i have hard time to explain in english, so here some english and random code)
     
  4. Deusphage

    Deusphage gruesome grue Modeler CHAMPION Builder

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    Creator Karma:
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    Yeah it's not that easy at all. It's not that simple, either.