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Game Mechanics Timelocked changes, so people stop calling it bad

Discussion in 'General Suggestions' started by BabaFisi, Aug 19, 2024.

?

Do you think my Timelocked suggestion is good?

  1. Yes!

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  2. Maybe, but I have something to add/another idea

    1 vote(s)
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  3. NO! PLAY ARCANIST INSTEAD, HEAL SPELL IS FOR LOZERS! LOL XD

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  1. BabaFisi

    BabaFisi The Rifted Jack-of-All-Trades CHAMPION

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    Minecraft:
    There's a consensus among the community that Timelocked isn't a very good "Ulitmate Skill", in that it's flaw aren't very subtle. Let me explain.

    Timelocked works currently, by absorbing all Winded from enemies around you (up to 60) and converting that into a damage boost and infinte mana, along with flight for a short period of time. The more winded you absorb, the stronger and longer Timelocked will be.

    I, personally, have no qualms with this, except for one. The winded that is absorbed is the same winded that other Mages who have Riftwalker abilities use. So, if you were to use Timelocked on say, a boss, it would only be a damage decrease on your allies. The more teammates you have, the less beneficial Timelocked is.

    Timelocked also has the problem of slowing down the momentum of fights. Chaos Explosion has fight momentum, by constantly draining and racking up mana in your bank, so you can constantly spam spell, keeping momentum going. Sunflare has momentum, by healing yourself and allies, and also causing your orbs to constantly attack, racking up damage very fast.

    Timelocked doesn't have momentum, instead, it takes away your winded, which is usually better spent kept on the enemy, and makes you get winded up all over again after spending it all. So momentum with Riftwalker is better done by just not using Timelocked.

    Now, how do we fix this? Personally, I think this idea could work:

    Timelocked keeps it's current, all except for the infinite mana. So the features are damage boost and flight for a short amount of time.

    Now, Timelocked will check how many spells you cast when it is activated, and when Timelocked ends, it makes a huge explosion happen, targeting the mob you did the most damage to while Timelocked was active. The more spells you spammed, the more damage the blast deal. The blast would also give back an amount of Winded to the enemy, a max of 15 if you spammed enough spells.

    This rewards players who have mastered click combos, or in other words, gives a meaning to the "R-L-L, R-R-L" spell spam combo that's been around since the beginning. It would also fit thematically with the name, like "Timelocked pauses your spells in time, and when time returns, makes all of them happen at once, creating a huge blast of magic", which I think is a lot cooler than "discount Chaos Explosion, but you can control what spells come out, and you can fly"

    It would also fit thematically, as Riftwalker is a class that most resembles pre 2.0 Mage, and mage back then was know for not being well oriented with DPS, but instead having high damage in spells. So what would be better than one big blast that gives back some winded to keep a chain going, like Chaos Explosion and Sunflare. If Timelocked were like this, it'd also encourage you to spam spells without running out of mana, which would fit perfectly for veteran players, who already know the click combos, and can easily keep their mana above null.

    So Chaos Explosion would be for newer players, who don't know the game very well. Is powerful, but isn't very controllable.

    Sunflare is for intermediates, who want to stay alive and help out teammates, but also want a bit of a damage boost, which Lightbender lacks outside of Fortitude.

    And Timelocked, for expert and veteran players, who have mastered the Art of the Mage, and can launch devistating, one strike blows.

    If anyone has a better suggestion, or has something to add to mine, leave it in the replies.
     
    Last edited: Aug 20, 2024
    Tzelofachad likes this.
  2. Tzelofachad

    Tzelofachad Owner of the Rift, manager of the Uz hotel

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    this sounds cool, but it is just chaos explosion with small alterations no?
    timelocked is fun to use!
     
  3. BabaFisi

    BabaFisi The Rifted Jack-of-All-Trades CHAMPION

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    Eh, sort of. It's like Chaos Explosion, but more controllable.

    Chaos Explosion is an "Explosion" of spells, and just spams the last 5 spells you casted. My suggestion for how Timelocked would work is like a more controllable Chaos Explosion, sort of.

    So think of it like: With Timelocked, you have 6 seconds to spam as many spells as you can without loosing all of your mana, and if you do it fast enough, you launch on really big meteor that deals massive damage in a large area, and gives winded.
     
    Last edited: Aug 20, 2024
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