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Current useless set items should be buffed to fill a specific niche

Discussion in 'General Suggestions' started by Zunku, Jul 9, 2024.

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  1. Zunku

    Zunku Skilled Adventurer

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    Set items are currently in a bad state imo.

    I don't have access to statistics so correct me if I'm wrong, but the only sets I ever see players using are Adventurer's, Champion, Cosmic, and Morph. I see Boundless used, but not as a set. It's a shame that these are the only sets being used, Wynncraft is full of so many great unique set items.

    The problem is that the sets are mediocre to say the least.
    Sacrificing multiple slots to get a set bonus should be much more rewarding, especially when you can craft something with much better IDs. So I suggest that certain accessories sets give a very high identification bonus for what it specializes in. Even if there are IDs removed and debuffs added to balance it, at least it would fill a niche.

    as an example,

    Bandit's Set would specialize in Stealing - currently gives a max of 30% with perfect IDs. A single crafted ring can get 30% max, so increasing it to something like 100% total with set bonus would fill a niche

    Jester Set could do something similar but with Loot Bonus or XP Bonus and Synchro Core Set with movement (jump height, walk speed), and so on
     
    starx280 likes this.
  2. Elytry

    Elytry Spitballer of the Architects

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    Correcting you:
    Adventurer's set is only used by low level players, Champion is used by people who actually think that it's worth it to do TOA and then actually decide to wear the armor set. Cosmic is used by people who live in a Timezone Where People Do ??? Frequently. Morph is the only of these used at all levels and is probably the most frequent.
    This is because Aleph Null is insanely powerful and Nonexistence is not. (As well as the fact that Boundless weapons have pretty niche use cases.)
    This is largely because of the fact that sets are old. In the four years I have played this game, I do not remember any set getting added or updated apart from the Boundless Set. And if sets are old, that means that they are from a time before power creep. And probably wayyyyy below the max level. Additionally, in case you didn't know, Crafted Items decay over time. The more you use them, the more they break down. And it costs a lot to repair them.
    Also, comparing regular items to crafteds is unfair because crafted items require A. lots of money or B. high profession levels. Instead of buffing a level 35 set to have a 100% stealing bonus (which is quite absurd), how about we acknowledge the fact that crafteds are harder to get and have to be mantained.
    way too high, this set is like level 38 or something. 105-38 equals 67. 67 levels before 105 is when you're saying players should gain access to a perfect stealing bonus. Or are you saying this as a high-level player, you want access to a set of accessories that take away all of the thinking required to get a high stealing? (assuming no crafteds)
    It already does this to a huge extent.
    Synchro Core Set is a wacky set of chaotic IDs. I don't think giving five accessories the ability to be worn together to double speed and gain jump height is a good idea.
     
    Earthbrine likes this.
  3. Zunku

    Zunku Skilled Adventurer

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    The part I agree with you is the fact that the "sets are old", hence the original post to change things up a bit.
    But you seem to have missed my point, so I will reiterate. My point was that filling multiple slots with "set" items should give a higher advantage, but limit it for a specific purpose to keep things balanced. The examples I posted were just examples. I don't necessarily think the devs should implement exactly what I wrote.

    But I do have a few rebuttals to your reply.
    1. I don't see how you're correcting me since I never specified what level range the sets are used at, only that those sets are the only ones I see players using. I was asking to be corrected if I was wrong about statistics of those sets being used, or if there are sets I don't know about being used.

    2. The durability decay is irrelevant for crafteds imo. Most players that use crafted items use it because of the advantage over the annoyance of needing to repair it after a few runs of doing what ever it is. The price argument doesn't really make sense to me either. It all comes down to how much time you're willing to put into getting the materials yourself or buying it from players. But then again, you have to put time into getting emeralds if you going to just buy it. Leveling profs is the worst part.


    I want to also add that I like the idea of having negative IDs negated by using as a set, kind of like how the Jester Set does with loot and xp bonus. I would like to see this with many more sets. But at least make it worth using, unlike the Jester Set (max 52% with 4 pieces..., not a huge extent).
     
  4. Elytry

    Elytry Spitballer of the Architects

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    quote me next time so i know to respond
    but this is not how you go about fixing sets
    I don't think I did, you said buff Set Items because level 105 crafteds are better than level 30 set items.
    well okay then
    boundless weapons are used more than you think they are
    champion armor is used by exactly nobody
    ah yes very irrelevant. let me just go gallivanting across the world... oh shoot my craft now gives +0% stealing. sh*t. you do realize you need scrap (money in 2.1) to repair crafteds, and that the cost exponentially increases with durability lost and the level and the ingredients used
    crafted items requiring repairs is NOT irrelevant. but let's ignore that you because you said some other uninformed stuff
    A perfect stealing ring will cost money or time, obtaining a set is fairly easy and doable
    1. stealing ingredients cost money
    2. crafteds cost money
    or
    1. obtaining stealing ingredients without buying them takes time
    2. leveling profs takes time
    3. repeatedly doing the same recipe over and over again till you get a good enough ring takes time.

    (i hope this is satire)
    i hope this is also satire
    you can literally wear four easy-to-obtain pieces of gear and they will increase your exp and loot by 52% max. THAT'S A LOT. that's a lot that's a lot a lot a lot a lot. this is way bigger than you think it is.
    if you make them give like, 150% max, suddenly jester set becomes the most powerful and exp loot items in the game. 30 levels before 105
    no reason to get, like morph for xp
    no reason to spend time getting stuff for stealing
    no reason to even do ??? for anything except pande, 'cause know that jester set is the best in the game, it literally outclasses everything.
    it's already on par with the game's balancing.
    if you were to do that, you'd have to limit its power with a downside of equal proportion
    suddenly jester set is just as popular as before
    not very
    and your suggestion literally accomplished nothing, actually now that it has a huge downside EVEN LESS PEOPLE use it.
     
    Deusphage likes this.
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