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Money Sinks

Discussion in 'General Suggestions' started by culpitisn'taword, Jun 26, 2024.

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  1. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

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    There may be too much money and value in circulation ATM, especially with Lootruns and Raids injecting sizeable amounts of emeralds. I would assume that even more endgame moneymaking opportunities will arise with the Dungeon revamp and Raid Syndicate.
    Money sinks are few and far between in Wynncraft. Weapon and armor merchants demand several LE for their items at later levels, but I don't believe use of those is commonplace, given the power of regular, identifiable items. Bank pages require a good portion of money to acquire, but there's a limited number of pages in the bank. There must be more moneysinks (I suppose - the Isles of Fiction merchants?), but I'm not aware of any, and the discord is unhelpful as always.
    So, here's a couple money sink proposals.
    1. Some, possibly indirect, method of using LE to get a certain set of skins (perhaps a special crate type?) might work. Cosmetics are a good motivator for players to spend in-game cash for, so if there were special cosmetics (and not build-breaking ones like the LI masks) available either for LE, or for completing something that costs a lot of LE, that could work.
    2. Implement a new endgame activity that costs a *lot* of LE to play, but which yields rewards similar to Mythics. I don't know what this would be and it's an add content suggestion.
    3. The one I actually wrote this post for: a raffle. Seems like a good idea to me. This raffle would change around every week. You could buy tickets for, let's say, one emerald block apiece - or eight, or ten, or sixteen. The raffle works as normal and has rewards every week that are always changing - perhaps a Shiny Mythic for first prize, and less valuable normal prizes.
     
  2. Elysium_

    Elysium_ Skilled Adventurer

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    Here in the free country of the forums, there are no add content suggestions. Only suggestions.
     
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  3. Stonefriend

    Stonefriend Famous Adventurer

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    Im gonna sink 20 stx into a warp best money sink in the game rn
     
  4. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

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    If you're buying Warps from the TM, it's not a money sink, because the money is not destroyed.
    The TM does act as a minor emerald sink, though, on account of the TM tax - but it's not a big tax, is the thing. It's 5% extra tacked on to the price, which has an impact, but not a very significant one. I suspect that, even in the case of high-price Mythics, it's not significant enough to outweigh the quantities of raw money coming from Raids and Lootruns.
    Well, now that I think about it, most of the value of Raids and Lootruns isn't from the LE, right? It's the other items you get, the Runes and Mythics and whatever else. Fableds too. So item inflation might be more significant.
    Proposal: Make it directly cost money to put items on sale in the TM. This would serve as an additional money sink and (slightly) incentivise destroying items by selling them to the Blacksmith.
     
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  5. Stonefriend

    Stonefriend Famous Adventurer

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    I know, it was a joke
     
  6. point_line

    point_line Well-Known Adventurer

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    economy is fine rn, rerolling is already a huge sink
     
  7. Melkor

    Melkor The dark enemy of the world

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    There are quite a few money sinks in the game already. Some, like horse gambling, aren't really a huge sink, while some, like the trade market tax, are massive. 5% doesn't seem like a lot but with it compounding ev- sorry, wrong lecture. 5% doesn't seem like a lot, but it's 5% of everything. Considering that many, likely the majority, of emeralds not being spent on another money sink are going through this, that's a pretty big slice, especially with high-value items like mythical selling so often. And the other sinks do a pretty good job too. Every item must be identified to be used. The "better" the item, the more that costs. The item can be sold to an item buyer for a slight profit (or loss), but the real sink comes with re-identifying. Good items are often identified until it becomes too expensive or a good roll is reached, which adds up quickly, but the item buyer price remains the same. Then you probably want to powder those items; that's pretty pricey if you do it a lot. Soon repairing items will also be in this category, which isn't a big deal for a lot of people, but will definitely take in a lot of cash. Buying items from merchants in the world does a small amount for this, but I suspect the trade market is the biggest sink, followed by identifying. With all of these in place, and the lack of major inflation recently, I don't really see a need for a new money sink.
     
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  8. culpitisn'taword

    culpitisn'taword Well-Known Adventurer

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    Okay, fair, I forgot a few of the sinks. Still wondering if economy is overinflated, considering that you have to get pretty far into post-endgame to be able to afford, say, high-end Mythics.
    Brings to mind the question: how many more emeralds are generated than sunk? AFAIK, you on-average generate emeralds from identifying and selling an item. Not sure on that front.
    Still think some extra money-sink should be implemented. Bank pages full of LE are begging for use. Deflation time?
     
  9. KaiserSpin

    KaiserSpin Well-Known Adventurer

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    I wish they added a way to upgrade your items rolls, even if it cost multiple STXs.
     
  10. Deusphage

    Deusphage but a beast Modeler Builder

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    Augments
     
  11. KaiserSpin

    KaiserSpin Well-Known Adventurer

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    Something with no RNG please, I'm a Revenant gambler, augments really aren't enough lol.

    I know that would never be added, but its just a dream of mine.
     
  12. Stonefriend

    Stonefriend Famous Adventurer

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    Add vanilla Minecrafts anvil system but instead of paying XP you pay LE d(^^^^^
     
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  13. KaiserSpin

    KaiserSpin Well-Known Adventurer

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    That would be amazing, even if it the cost were to be multiple STXs.
     
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