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Mirroring a bunch of #constructive-feedback posts for convenience

Discussion in 'General Suggestions' started by culpitisn'taword, Jun 26, 2024.

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  1. culpitisn'taword

    culpitisn'taword Skilled Adventurer

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    My abrupt joining of the Forums is a perfect opportunity to post a whole bunch of old ideas. So I shall. I have dug through my Discord history, found my old posts, and summarised the concepts. (I'm not writing down every post, some of them are irrelevant, or duplicates.)
    (This took a while.)

    Add the ability to redo quests [19 March 2023]
    Summary: Adding the ability to redo quests after you finished them.
    Result: The quest system, as designed, doesn't allow for quests to be redone after completion.

    Petition to add Cavalryman to Morph [29 April 2023]
    Summary: Add Cavalryman to the Morph set bonus or to Morph-Gold.
    Result: Bad idea. However, an endgame Cavalryman boot will be added in 2.1.

    Petition to make a minor alteration to the Karoc Quarry Gravel Annex [29 April 2023]
    Summary: A proposal to make Resource Tunnels a proper, unified system, with the KQGA, the Maex tunnel [?], and the Olux resource tunnel all designated Resource Tunnels
    Result: lexnt: "sure sounds easy enough"

    Update Temple of the Legends [12 May 2023]
    Summary: A proposal of mine to make ToL more interesting.
    Result: Updating quests to the degree that I suggested isn't really something the CT does between major updates, and also, updating quests does take work. ToL is on the list for quests to update, but might not be fully redone in the near future.

    Little Bug Report [13 May 2023]
    Summary: The QoL portal from RoL stump entrance to NoL still works on classes that haven't done the RoL line, and softlocks them unless they use /kill or a scroll.
    Result: The thread is converted to a debate about whether or not to allow bug reports on Discord.

    On-Level Raids [19 May 2023]
    Summary: It's annoying for both sides when you try to do a raid on-level, and are the only 70-90 player [depending on raid] in the party. Therefore, add a mechanic wherein you can't join a party more than 10 levels above you.
    Result: This would make it take hours to find a party and is therefore infeasible.

    Add a Bestiary/Lorebook to the game [21 May 2023]
    Summary: Add a bestiary and/or lorebook to the game. In the bestiary, you can catalogue fought monsters, like in Terraria's Bestiary. In the lorebook, you get lore fragments from defeating monsters.
    Result: Would be way too much dev time to write the descriptions, and the book would need to be hosted on the website, rather than in-game.

    Minor change to Juggler [26 May 2023]
    Summary: Make Thesead unlocked in the Juggler by The Canary Calls instead of The Hidden City.
    Result: Very little discussion entered this thread. Inconclusive thoughts from discord.

    wynncraft.wiki.gg [30 May 2023]
    Summary: Migrate wiki to .wiki.gg because Fandom was unusably garbage.
    Result: Actually happened, but it's not the CT's job to manage the wiki. Those are almost always player-run.

    Idea for a far-off update (2.4 or something) [31 May 2023]
    Summary: Toby Fox brainrot.
    Result: Memed on by Mad.
    Add a Reset Island option [1 June 2023]
    Summary: Pressing the Reset Island button would revert your island to original form and put all your blocks back in the chest.
    Result: A lot of people :like:d the idea. However, it would be dangerous if you clicked it accidentally, so there'd need to be a safety net - backups, time delay, etc. - to prevent the button from destroying hard-built housing without cause.

    Maybe more high-level quests? [5 June 2023]
    Summary: An add content suggestion focusing on the later levels, with the complaint that leveling is a slog at the 80-105 levels and therefore that there should be more quests.
    Result: Surprisingly, the CT actually accepted the complaint, but noted that they'd more likely place down more lower-end XP sources, like miniquests, than actually whip up extra quests, because quests take a lot of work.

    Add lore to every item [19 June 2023]
    Summary: I am a lore fiend and thus asked for every equipment item to be given lore, created by community submission on Forums to alleviate CT work. At the very least, Shaman mythics need lore.
    Result: The proposed item lore board would be filled with posts that have bad lore which can’t be used, which would be difficult to sift through. Even doing this on an individual scale requires you to talk to the CT who made the item.

    Rename Dr. Picard to Dr. Accard [22 June 2023]
    Summary: I proposed (and still propose) that the questgiver in Recover the Past should have a palindromic name and thus be called Dr. Accard. The present name is just a bit weird.
    Result: Mixed reviews of the concept. Some people thought it would be a cooler/better name, some people thought it was worse, but all agreed the suggestion wasn’t really needed.

    There should be another quest about Elkurn [22 June 2023]
    Summary: I thought that Elkurn was very light on content (even moreso now that it has 0 quests aside from Recover the Past) and lore. So I proposed several quest ideas (and was still thinking about the Dr. Accard thing because I proposed a quest where the antagonist is named Sir Rorris). This one was actually pretty high-quality IMO so I will give it an extended summary.
    Extended Summary: I proposed the following:
    • Elkurn is a town of retired soldiers.
    • Elkurn struggles with the corruption.
    • Elkurn struggles with weather.
    • Elkurn has persistent amnesia issues in the population.
    • The Angry Village could be made part of Elkurn.
    • There are many NPCs who talk about events and reference each other, making it feel like a close-knit village.
    • ‘The Forgotten Town’ (quest about Elkurn) could be about you doing various things to help out around Elkurn, like in All Roads to Peace.
    • Elkurn could have a bunch of tiny, mini-quest like things where you do simple errands and, over time, Elkurn gains more amenities. (This is probably infeasible under the Wynn systems.)
    Result: People seem to have liked the idea.

    Add more ways for Asher to die [23 June 2023]
    Summary: I was bored with how few ways Asher could die in Recover the Past and suggested that the quest be expanded with more of the many deaths Martyn mentions.
    Result: I get memed on by CT. Nobody responds other than to tell me to move it to Forums.

    Various suggestions for a Wynn Reborn update [23 June 2023]
    Summary: I compile various ideas I had about new quests and concepts to add to Wynn.
    • Elkurn quest as described above.
    • Make Deja Vu more complex.
    • Give Takan more of a point by showing the military as corrupt. Flesh it out and give it problems.
    • Name the Corrupted Village.
    • Make Junes follow you when in a ruin, instead of lagging behind on her scripted route.
    • Add in a religion reminiscent of Islam, in Almuj, based on Grooks.
    Result: No properly negative feedback. People seem more focused on the number of suggestions. Mad suggests that I am writing an update instead of feedback.

    Move RoL further away from the mainland [25 June 2023]
    Summary: You can see the mainland, in its ugly outer shell, from RoL’s southernmost point.
    Result: This is an Optifine issue, Wynn didn't (still might not) allow far enough render to see the outer edge. Also, there’s no room to move RoL around, given how many builds are out in the void beyond.

    Complex (ie stupid) idea about caves [2 September 2023]
    Summary: An overcomplicated idea converting caves into subzones with modifiable difficulty and better progression detection.
    Result: Nobody liked that.

    Bring back old Charon battle? [2 September 2023]
    Summary: I really liked the old battle and don’t like the new one (and its dialogue).
    Result: Old battle heavily flawed and still needed serious work. Most people just didn’t like it. Personally, I think it could be done well, but it wasn’t, and so people just thought it was conceptually bad.

    Make Dwelling Walls more interesting [2 September 2023]
    Summary: I like the basic idea of Dwelling Walls, but it is executed very poorly. I suggest that the house should have more secrets hidden around, rewards for incorrect configurations such as emeralds, items, bits of lore, etc. (I came up with this idea again the other day, but proposing that the puzzle be made less obtuse, more complex, and that Canary Calls-style secrets be hidden around.)
    Result: People had some argument about it. Most seemed to agree with the basic idea that Dwelling Walls is bad.

    Change Escape [2 September 2023]
    Summary: Escape flinging you backwards was something I found annoying. Therefore I suggested adding an ability to be flung forward as well.
    Result: Lot of argument. I was downvoted to oblivion.
    Somehow fix the head and key issues [6 October 2023]
    Summary: Head items lose their textures upon logging out, and key items don’t stack with the same item from an alternate source. I wasn’t sure if these were fixable, as I don’t know how the inventory actually works, but I was annoyed by them and so brought these problems up.
    Result: Discussion short and half of it is an argument between Samsam and Mad on whether to lock the thread (for being a bug report). Samsam is incredulous that these problems weren’t fixed. No word on the head issue.

    Moderate-scale change to Almuj desert [7 October 2023]
    Summary: Make the scarab pit directly north of Almuj into a Resource Tunnel. More Resource Tunnels would make the mechanic feel more cohesive as well as reducing the issues with proffing.
    Result: Feedback on the idea is positive. 1 CT agreement (Samsam).

    Maybe proofread the caves? [14 October 2023]
    Summary: I ran into the (infamous?) Fungas Log cave and noted that a lot of caves (although I couldn’t name any off the top of my head) had typos in their names or descriptions, and that someone should look them over and correct those typos.
    Result: Thread diverted into discussion of the mysterious Fungas Log. A CT (who isn’t active on Discord, because I don’t see them often) did agree with me and bring up several more examples and describe a general issue with the descriptions seeming rushed due to the errors in them.

    Make it so that moving an item in your inventory while switching servers doesn't delete it [15 October 2023]
    Summary: A server switch for Banish the Beyond ate a trinket I was shuffling around and I was sad so I complained.
    Result: Probably an unfixable bug.

    Create some small area for crate opening [18 October 2023]
    Summary: I couldn’t find a place I was happy with to open crates in. I suggested adding some dedicated area, or allowing crate opening in housing.
    Result: People memed on me but crates in housing might be a good idea.

    A profs idea [25 October 2023]
    Summary: My third resource tunnel suggestion, I suggested a tunnel between the copper nodes on the Emerald Trail and the Pigman’s Ravines, filled with copper and granite nodes, as a resource tunnel and a fun little secret. (I had a specific spot indicated in the thread.)
    Result: Someone loved it, someone was ambivalent. It didn’t really make a splash or any big discussion.

    Add resource clusters? [25 October 2023]
    Summary: Add special Prof nodes which are basically many nodes in one and so you harvest one node for a bunch of resources.
    Result: Would dumb down Profs and make them even more boring, so bad idea.

    Day/night cycle [25 October 2023]
    Summary: Make the day/night cycle relevant to gameplay (beyond the very tiny impact in Time Valley).
    Result: Some discussion on weather and the day/night cycle. Sort of petered around and accomplished little, as far as I can tell.

    WynnEx suggestion [26 October 2023]
    Summary: Connect the WynnEx questline to the earlygame questline.
    Result: A lot of discussion about the thread and not its contents. Don’t really know how to describe.

    Allow some cross-mountain travel, maybe? [26 October 2023]
    Summary: Remove the mountain barriers in places like Rymek and Troms.
    Result: Surprising amount of discussion. Mountain barriers are apparently slightly controversial, although most people were in favor of maintaining the majority of mountain barriers, except the Ocean-Gavel range.

    Make dying in a city not cost soul points [30 October 2023]
    Summary: Title.
    Result: 2.1.

    Lutho-Detlas fast travel? [4 November 2023]
    Summary: Have a non-scroll means of quickly accessing Lutho from Detlas.
    Result: Heavily downvoted because no lore means of accomplishing this. (TNA kind of works for it as well, if you’re lucky.)
    Make Supply and Delivery open the fast-travel on all classes [16 December 2023]
    Summary: If you're trying to speed through the early-game (which is presently very fast level-wise), it's annoying to have to do all the quests up to Supply and Delivery to unlock the Nivla Woods fast-travel.
    Result: People don't seem to like the idea of making this fast-travel open without doing the quest. Suggestions (mostly from me) on how to tweak it less: reduce the quest level to 9, open the fast-travel at level 16 if you've completed the quest on another class, have Tunnel Trouble lead to a Nexus-like tunnel area that connects Ragni, Detlas, and Alekin, and adding a Seaskipper-like/Juggler-like for Wynn Province (a cart that carries you to places you've done a certain quest in).

    Dumb idea [26 December 2023]
    Summary: Make mats stack like health pots, with all mats of one type - say, all Oak Wood - fitting into a stack which accommodates all three rarities. Alternately, have mat stacks work like vanilla pouches, so you can only fit 64 wood into a stack, but it doesn't matter what the rarities of the wood are.
    Result: The title is accurate.

    Weird idea [29 December 2023]
    Summary: I deleted the idea for some reason, probably Mad insinuating I should, so I don't know what it was. Evidently, something about gamemodes.
    Result: Removing the foundations of the thread made it collapse like an American house in a storm.

    Catacombs [31 December 2023]
    Summary: A somewhat in-depth suggestion to add a large, complicated zone or sub-zone underneath Nemract, possibly with a wide level range, which is the monster-infested catacombs* of Nemract's many burial grounds, as well as the Ancient Nemract city's lower levels.
    *as in Paris Catacombs
    Non-Summary:
    • There are established catacombs and winding underground areas underneath Nemract and Ancient Nemract in The Dark Descent, Lost Tower, Grave Digger (in the church), Saint's Row, and Rotten Passage. Crypts and catacombs are evidently common in Nemract.
    • The plan: link up the catacombs. The Nemract Catacombs would be a sub-zone (due to its size) filled with monsters and tight spaces, like the Lost Tower labyrinth. Fighting through the Catacombs would be a challenge, and near-impossible for certain archetypes like the Acrobat, but in exchange, there would be a ton of chests, XP opportunities, and possibly, caves. Lore-wise, the Catacombs may be the full, buried ruins of Ancient Nemract, possibly connected with other crypts and caverns in the swampy lowlands. If the size is hard to explain, say that Nemract had an ancient tradition of greatly honoring its dead with large crypts, which was messed up by the Corruption.
    • The level range of the catacombs could be 20-35, 20-40, something large. Levels are distributed based on height; the high catacombs, around level 20, are where the Nemract quests take place, while the deeper catacombs are an independent exploration - or visited in an extension of the earlygame questline, with Aledar, around level 30 or 40.
    • The catacombs could be a low-level version of Legendary Island or ToA/Qira Hive, at least in spirit, combined with the aesthetic of a catacomb.
    Thought Just Now: If a majority of the Nemract quests involved exploring the catacombs, Nemract would be a lot more memorable and cohesive. Make it so that the majority of Nemract content is in the catacombs? Ignore this if it's a bad idea.
    Result: The reactions to the actual thread concepts are very positive, although the thread gets sidetracked by a lore discussion.

    Make spider names consistent [31 December 2023]
    Summary: Spider nest enemy clusters have semi-consistent naming schemes, but not fully consistent. I proposed making spider nest enemy clusters fully consistent in structure (Broodies and Swarms for the enemies) and naming.
    Result: Almost all reactions were of extreme confusion.
    Permanent placement of fest things [10 January 2024]
    Summary: Given the astounding number of temporary placeable festival trinkets, you could have the ability to permanently place them in your housing, where they would leave your inventory and sit in your housing until removed like a regular housing item.
    Result: Thread didn't get many thoughts, but got many :like:s and no negative feedback.

    An additional purpose for Repair Scrap [21 January 2024]
    Summary: Add additional functionality to Repair Scrap, enabling it to be used in place of Prof materials for crafting items, which could additionally result in crappy items that give a lot of XP in exchange for being near-useless.
    Result: The idea isn't really very good due to how the XP would need to be balanced, and would significantly shift the Prof economy. There's a lot of discussion, actually, too much for me to sort through, so I won't. The bottom line: 2.1.

    A possible tweak to housing [29 February 2024]
    Summary: You should be able to /class in your housing and spawn back into the housing when you log back into the class, rather than being ejected to the balloon.
    Result: CT says that it would be too difficult and not worth enough to add.

    Spellchecking [24 March 2024]
    Summary: I was getting ticked off by typos I noticed.
    Result: I was informed to use Forums.

    Change to Underworld Crypt [26 March 2024]
    Summary: Make the barriers in Underworld Crypt's opening horde battle disappear faster, so that, at a run, you won't repeatedly slam into them.
    Result: People apparently are also annoyed by Ice Barrows barriers in some places. Hopefully these problems will be fixed in 2.1's dungeon shifts.

    Add an interaction to the sword in the stone [26 March 2024]
    Summary: Title. I suggested giving it a line on interact, since Orja talks about there being a festival minigame around it, but you can't interact with it.
    Result: This was actually implemented! The sword was given an interaction text - don't remember the exact name - and was involved in the 2024 Secret Heroes Plushie (during the Envoy's section).

    Make queues show the number of people in the queue on the sidebar [29 March 2024]
    Summary: You can't see the number of people in-queue on the Pfinder queue sidebar, only in the actual Pfinder menu. I suggested adding a person count on the sidebar, like how there's an estimated time as well.
    Result: Many likes, but few replies, and also a request for me to use Forums.

    A few minor interactions with random NPCs in the Festival [30 March 2024]
    Summary: I suggested being allowed to give the kid booze. I had other suggested interactions as well but everyone latched onto that.
    Result: Maddie: "we are not letting you give the child beer"

    Slight change to Star Thief [30 March 2024]
    Summary: Make Star Thief not automatically start itself when its hook plays, only draw you to the quest start.
    Result: Nobody disagrees, some upvotes.

    Complaints about Teachings of Old discovery [30 March 2024]
    Summary: Proofreading and gameplay complaints. (The discovery is very shoddy.)
    Result: People agree that it's bad.

    Pirate's Trove is a bad quest [31 March 2024]
    Summary: I propose many ways to make Pirate's Trove better, as right now, it's bad in three different ways.
    Result: CT agrees that older quests tend to suck, like Pirate's Trove.

    Add the ability to change your bet on Roulette [31 March 2024]
    Summary: Add bet-changing capacities to the Heroes Fest Roulette like with the Blackjack game.
    Result: Nobody really reacts to this.

    Entire Quests Review [31 March 2024 when first posted]
    Summary: No way to summarise it. It's my review of *every quest*, off memory. Similar to Cruuk's gameplay review of a Wynn run.
    Result: Complicated.
    Concepts for making Sharpshooters better [2 April 2024]
    Summary: Give Sharpshooters a Repel like in Pokemon. I gave other ideas as well, such as Phantom Ray being made more Sharpshootery via having additional targeting (becoming a long beam that fires from the point you were at when you cast the spell).
    Result: The Repel is impossible to code.

    Add in cheap/free teleports to each Raid [6 April 2024]
    Summary: The pfinder provides a free teleport to the Raids if you're willing to annoy your party while doing so. Therefore, provide an easier alternate means to reach Raid locations to avoid issues.
    Result: I was proposing a solution to a problem that didn't exist.

    Reduce cost of Powder Exchange [12 April 2024]
    Summary: Nobody uses the Powder Exchange, so I proposed ways to make it more useful to the playerbase.
    Result: It's so irrelevant that it's not worth writing out what ideas I had to fix it. The fundamental concept is useless, since the powders are very similar in cost and identical in rarity.

    Make caves show up in the content book at the lowest level you can receive their end reward [14 April 2024]
    Summary: You can receive the end rewards of some caves when you're below the recommended level, but the Content Book doesn't tell you when you can actually claim the reward - caves only activate in the book when you hit the level recommendation. Also, the Content Book will show up cave complexes you can't claim the end rewards of, since it will check the lowest rather than highest level section. I proposed modifying the Quest Book display to fix both these issues by changing what levels the cave will appear.
    Result: None, really, few reactions.

    Make the chest tiers mean something [15 April 2024]
    Summary: Chest tiers are bad and don't fully cover all the circumstances there should be chests. I proposed some fixes and the addition of a Large Flower Pot for certain extremely remote locations, such as the Ocean caves.
    Result: Heavily downvoted, and it turned out some of my complaints were because a CT wasn't informed properly about how to place T2 chests and botched their placement in CotL, Kander/Dark/Olux Forest, NoL, and likely other places as well.

    Minor Focus change [15 April 2024]
    Summary: Even if you hit a block or something, if your Arrow Bomb's AoE hits an enemy anyway, you shouldn't lose all of your Focus, because clearly the AoE does provide Focus so it's not like you didn't hit anything.
    Results: I am insulted by a Discord user. Apparently, the feedback is bad.

    Make /pet not allow you to bank during lootrunning [17 April 2024]
    Summary: Champions are P2W and have a noticeable buff during Lootrunning, since they can bank items in a Lootrun, allowing them to collect more things.
    Result: People seem to agree it's P2W, and there's a lot of upvotes. What to do about it? Nothing conclusive.

    Delete the Climbing Helmet [21 April 2024]
    Summary: Gating locations behind equipment is annoying and dumb, and limits the player unnecessarily. Maro Peaks is especially glaring, as it's already a location with almost no reason to visit. (I also complain about that. Apparently you're meant to prof in Maro, but nobody does that.)
    Result: CT drop in to talk about the thoughts behind Maro. People support the idea. Somewhat.

    Make Gawrick better [25 April 2024]
    Summary: Gawrick is kind of meh. He does dumb things like teleport you really far away, teleport you to a special location you already saw, and other such things.
    Result: Turns out, Gawrick is meant to be a gag and not an actually useful feature. I still don't like it. The CT actually had a lot of interest in talking about Gawrick, I snared 4 of them.
    Various issues with some quests [11 May 2024]
    Summary: I complain about flaws in several older quests, such as Beneath the Depths, along with GG.
    Result: As the thread goes on, my complaints become more negatively reacted. The cannon segment in BtD is apparently widely hated, though.

    Make item sell prices 80% of the first identification's cost [11 May 2024]
    Summary: I suggest that items sell to the Blacksmith for almost, but not quite, their identification cost.
    Result: A surprising amount of negative reaction to it. Apparently, I made this one out of ignorance of the actual sell prices. This might be a blacksmith sell price nerf.

    Bug report [12 May 2024]
    Summary: There's a bug in Reclaiming the House.
    Result: It's a bug report, on Discord. So, negative reactions. Many skulls.

    Orcs should turn yellow after completing the orc questline [12 May 2024]
    Summary: The title. Ambient orcs on Llevigar Plains and such should be neutral after All Roads to Peace.
    Result: This is impossible.

    Concept for changing Crepuscular Ray [12 May 2024]
    Summary: Make Crepuscular Ray into Twain's Arc, but buffed in some way.
    Result: A lot of people had thoughts on this. Original post was downvoted, but people presented a lot of ideas - one notable one is that Twain's Arc is apparently the only useful Sharpshooter ability in endgame, if you're making a high-level build.

    Some notes on Redbeard's Booty [12 May 2024]
    Summary: I present a mixture of flaws and bugs in Redbeard's Booty until I am muted and the thread locked.
    Result: People interested in talking about topic. Mods lock anyway because it's a bug report.

    Add more Prof XP rewards from quests [15 May 2024]
    Summary: I suggest a number of quests could have additional rewards of Prof XP, on top of their Combat XP, emeralds, and miscellaneous other rewards, due to their content. I focus on the different All Roads to Peace tasks, since many involve activities which could be constituted as proffing.
    Result: People seem to be okay with the idea, save that it would incentivise newbies to try profs and thus suffer. Idea receives middling upvotes and a couple of downvotes.

    A few notes [18 May 2024]
    Summary: I mention 6 glitches and issues. (I had another thread with similar content, albeit more of it, that I'd made that day, but it was deleted.)
    Result: Locked. I probably got muted. Nobody got to say anything. Nobody reacted.

    T2 chests aren't supposed to be on the path, right? [20 May 2024]
    Summary: I point out a bunch of regions which have misplaced T2 chests. Due to how CTs are assigned to chest placement, any region with at least one misplaced chest likely has many more. I also make comments about caves and quests I was doing at the time (70 range). Lot of miscellaneous notes I won't bother to write down. I also rewrite the entire script of Flight in Distress.
    Result: Positive feedback, but I'm posting more than is being discussed. No reactions to the post itself, but one CT did give some attention and I told them about all the chest issues.
    You shouldn't be able to break this [1 June 2024]
    Summary: I point out a bug in Purple and Blue.
    Result: Locked. The issue was fixed.

    There should be some ct-asking channel [1 June 2024]

    Summary: I propose a CT askblog in the discord to clear out a lot of unneeded tickets, constructive-feedback posts, &tc.
    Result: Nothing much.

    Aldorei's Secret [8 June 2024]

    Summary: I complain that Aldorei's Secret lacks cohesion and has many minor flaws, along with more significant ones (such as terrible pacing resulting in the big reveal falling flat).
    Result: The thread is sidetracked into 2.1 teaser discussion. People get into arguments about how justified the disconnect between quests is (given how AS1 was updated in 1.20 and AS2 was updated in 2.0) but overall the result seems to be in favor of my stance. (I'm not sure how many posts I made were good but I'd estimate around half.)

    Some complaints about Caves of the Lost [9 June 2024]

    Summary: I lodge a few complaints about the caves in CotL. (I forgot about this thread and never finished it, so I didn't review all of the caves. A complaint I have now, I suppose, is that the elemental sigil caves don't have a completely consistent naming scheme. And there's a cave called Watery Waterfall which is one of the worst cave names ever. Right there with Fungas Log.)
    Result: 'W chaosengine post' from a random discord user, they suggest making a master list of every cave as well as the notable issues with them, such as bad ranges for the end chests (Rocky Peril's end chest is abysmal).

    Random complaints [9 June 2024]

    Summary: I lodge a few complaints which are mostly bug reports.
    Result: Immediately locked.

    There should be crows around Scarecrow? in Kitrios Barracks [12 June 2024]

    Summary: With the knowledge of crows being added to Wynncraft in 2.1, I suggest that, to add to his dialogue, the Scarecrow? NPC in the Barracks near Thanos be swarmed by crows.
    Result: Non-aggressive memery occurs and the thread is locked for an unknown reason.

    From the Bottom, The Thanos Depository, and General's Orders do not need improvements [12 June 2024]

    Summary: These three quests will never need CT attention.
    Result: People (including myself, immediately contradicting the post) wish that the Corpus Accipientis boss fight returned, possibly with an alternate vs. Lecade boss fight. They also complain that the Thanos quests are forgettable, although I disagree.

    Please deposit TM emeralds into emerald pouch [15 June 2024]

    Summary: I propose that TM emeralds be automatically deposited to your emerald pouch when taken from the TM, and that you be allowed to use bank emeralds to identify items at the item identifier.
    Result: Some people zealously approve the idea.

    Arrow Shield [15 June 2024]

    Summary: I propose ways to make Arrow Shield more useful.
    Result: Turns out Arrow Shield is not seen as non-useful. It's situational but still apparently pretty good for Trappers and Sharpshooters. (I couldn't confirm the worthlessness of the spell in the questions channel, which is why I posted this without really knowing if I needed to. Turns out I didn't.)

    Lag ate my pouch [18 June 2024]

    Summary: In an example of intentionally terrible naming, this is miscellaneous complaints about the game, number I don't even know anymore.
    Result: People agree with some complaints (like inconsistent application of rules about Misc. Bucket contents).

    Escape doesn't react well with Gavel Excavation [19 June 2024]

    Summary: Gavel Excavation's levers don't work properly when you use movement spells near them.
    Result: Two replies, one upvote.

    We should be allowed to disturb the bird nest in The Lost [20 June 2024]

    Summary: A petition to be allowed to climb up to the nest in The Lost and examine it/interact with it.
    Result: A lot of downvotes and I'm not sure why. Maybe the suggestion that we should be able to torment the bird if we want?

    I found a cool hidden area but got confused about whether or not I was meant to be in it [21 June 2024]

    Summary: I made a feedback post about an area I got into in a way I thought was a glitch, but it turned out to be a fully intentional area. There was an actual glitch in that the correct way to reach the area didn't work and an incorrect way did work.
    Result: I learned about a cool secret! And reported a couple glitches in The Hidden City also. The thread was locked but honorably instead of because of the glitch reports.

    Getting memed on for posting various complaints about Corkus [22 June 2024]

    Summary: I posted a serious complaints list (number 'I don't even know anymore'+1), but got memed on so I changed the title. The subject of this list was various issues brought about by Corkus being 55 years old in Wynncraft update terms and not aging gracefully.
    Result: Some complaints are reacted to with incredulity, but others are accepted.


    Proposal for combat mini-quests [25 June 2024]

    Summary: I propose ways of making mini-quests (combat and prof - the title lies) more interesting to do.
    Result: Almost all feedback is very positive, although NMW, being NMW, claims he did all of the combat mini-quests. Some people do find them to be okay to play, although I don't bother.
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    Aaaaand all my formatting is broke. Managed to fix it but that was annoying.
     
    Last edited: Jun 26, 2024
  2. Tzelofachad

    Tzelofachad Owner of the Rift, manager of the Uz hotel HERO

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    So based! love these
     
  3. Deusphage

    Deusphage gruesome grue Modeler CHAMPION Builder

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    Creator Karma:
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    convenient for... who?
     
  4. AMOGUS_MC

    AMOGUS_MC Professional Racist (vroom vroom) HERO

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    Guild:
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    This is not how you report bugs.
     
  5. culpitisn'taword

    culpitisn'taword Skilled Adventurer

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    not sure
    a ct whose name is a bunch of numbers i think
    (although it may also be for my convenience, i could go through these and redo some of the ideas in higher-tier forums form)
     
    Last edited: Jun 27, 2024
  6. Elytry

    Elytry The Previous Usernames Tab VIP

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    In my experience, keys obtained from raids & lootruns initially do not stack with older keys from raids & lootruns, however, after logging out, their name becomes italicized like the others and they stack. Currently, broken corrupted keys obtained from Key Guardians will not ever stack with raids' & lootruns' keys.
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    There's actually already a thread on the forums for this, if you want to check it out (has a map and comprehensive list of unneeded barriers):Game Design - About invisible barriers | Wynncraft Forums
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    Dialogue Errors Megathread | Wynncraft Forums
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    I feel attacked by this. The powder exchange is useful if you don't feel compelled to spend exorbitant amounts of money and brainpower trying to use the TM to get powders.
     
    Last edited: Jun 27, 2024
  7. culpitisn'taword

    culpitisn'taword Skilled Adventurer

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    Most of my awareness of the key issues is basic dungeon keys, as I focus on playthroughs in Wynn. The key from beating a dungeon quest doesn't stack with any dungeon guardian keys you get. There's no quests that yield broken keys, but I suppose Raids and Lootruns are the equivalent.
    Still, that's annoying, because it means that effectively, keys take up double the space they should in your bank.
     
  8. Elytry

    Elytry The Previous Usernames Tab VIP

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    oh yeah those. forgot about those.
    ________________________________
    oh yeah those. forgot about those.
     
  9. culpitisn'taword

    culpitisn'taword Skilled Adventurer

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    Doublepost moments
     
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