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Game Mechanics Yellow node after base spells for all classes

Discussion in 'General Suggestions' started by Elysium_, Sep 29, 2023.

?

Which would you like to see added to the game?

  1. Fleet of Foot (Assassin)

    27 vote(s)
    90.0%
  2. Mystic Flow (Mage)

    20 vote(s)
    66.7%
  3. Restless Spirit (Shaman)

    23 vote(s)
    76.7%
  4. None of em (please tell me your thoughts)

    0 vote(s)
    0.0%
Multiple votes are allowed.
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  1. Dark-Warrior

    Dark-Warrior Curious Hero HERO

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    I think that maybe the speed boost after dash is a bit short... For the rest fantastic ideas!
     
    Elysium_ likes this.
  2. Elysium_

    Elysium_ Skilled Adventurer CHAMPION

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    Thanks for your input! 2 seconds of speed isn’t much, but the speed boost is pretty strong with a short cooldown. It was created with the intention of helping Dash become more of a “get in, get out” kind of spell, so you can easily engage and disengage in combat nearly whenever you’d like. A long duration isn’t really necessary to fulfill this purpose.

    On second thought, I don’t think that Fleet of Foot needs a cooldown anymore. I don’t think it adds to the gameplay or fun in a positive way.
     
    Last edited: Jan 10, 2024
  3. Dark-Warrior

    Dark-Warrior Curious Hero HERO

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    By the way, where do you think the Atree points should come from? Maybe making another ability cheaper?
     
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  4. Elysium_

    Elysium_ Skilled Adventurer CHAMPION

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    I haven’t thought about that, thanks for pointing it out! I’m not really sure where the points would from lol. However, making some abilities cheaper is probably a good start. For Assassin, Sticky Bomb could become one AP, as it is commonly used in builds of al three archetypes. For Shaman, maybe Nature’s Jolt or Storm Dance? I don’t know about Mage, though.
     
  5. Tzelofachad

    Tzelofachad Owner of the Rift, manager of the Uz hotel HERO

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    natures jolt for sure, isnt useful at all
     
  6. Toukoen

    Toukoen Travelled Adventurer HERO

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    honestly instead of just copying archer for assassin you should just make vanish be that passive instead
    ________________________________
    and as for shaman ye idk that one doesnt even make sense ... maybe move natures jolt to there so summoner isnt forced to take 2 yellow nodes to get to its first passive where everyone else only needs 1
     
  7. Elysium_

    Elysium_ Skilled Adventurer CHAMPION

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    Really tried to not copy archer with assassin with Fleet of Foot lol. I personally think they are pretty different, as the only similarity is a speed buff, but that’s just me.
    I don’t think that having Vanish become a one-cost yellow node would be a very good change. Acrobats could take it without sacrificing any of the archetype’s abilities, and it’s pretty powerful to be accessible at such a low level. Also, what would replace Vanish on the tree?
    I think that Vanish is in a good spot in the tree. The archetypes that utilize it can take it easily, and the archetype that doesn’t has to go out of its way to get to it. You can’t get it at too low of a level, and its node color and cost are fitting for its strength imo.

    Also, I’m sorry if I’m not understanding what you mean by “passives” correctly, but Shaman would only have to take one extra ability to get Nature’s Jolt, which is an elemental mastery node that only costs one AP.
    IMG_0566.jpeg
    (the circled ability is nature’s jolt and the little dot is where it would be hypothetically moved)
     
    Rythew and ChrisWildfire like this.
  8. Toukoen

    Toukoen Travelled Adventurer HERO

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    Im saying that look at the first red passive on the ability tree ... before that passive every path only has 1 yellow node except for summoner ... summoner ends up getting stuck with 2
     
  9. Elysium_

    Elysium_ Skilled Adventurer CHAMPION

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    So I'm assuming that by "passive" you mean ability.
    Yes, the other archetypes only have to take 1 yellow node each to get to the first red node. If Nature's Jolt is moved, what would replace it? It would likely mean rearranging that part of the tree, or adding a new ability, which, in my opinion, wouldn't be worth it for changing such a small thing.
    I'm not a CT member though obviously so take it with a grain of salt, that's just my opinion.
     
    ChrisWildfire likes this.
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