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Dungeons The Eye needs to be buffed

Discussion in 'General Suggestions' started by TomasBlaster, Dec 2, 2023.

?

Do you think that The Eye needs a buff?

  1. Yes (if possible, give ideas for new attacks)

    69.6%
  2. No

    21.7%
  3. Unsure

    8.7%
  4. Other (add in comments)

    2.2%
Multiple votes are allowed.
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  1. TomasBlaster

    TomasBlaster Jesus VIP+

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    Since 1.20 and 2.0 came along, I feel like The Eye from the Eldritch Outlook dungeon got pretty week through the years with the new abilities and the raid bosses. My point is he is still the acess point to the last quest in the game as of currently (12/2/2023). His abilitys are kinda simple to the importance he has to the lore itself, so I think there could be a buff in life, stats and even new attacks, specially in the 4th phase.

    My name is DoggoDoggosso, your fellow wynner
     
  2. MlecznyHuxel99

    MlecznyHuxel99 Fruman walls guy

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    Add a poll
     
  3. TomasBlaster

    TomasBlaster Jesus VIP+

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    Done
     
  4. Elytry

    Elytry Spitballer of the Architects

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    Not if you are playing WFA acro :) (Yes, I did that. Yell at me.)

    I feel like, at this point, the Eye's weakness may just be due to not updated numbers.
     
    ender_abi and Elysium_ like this.
  5. Melkor

    Melkor The dark enemy of the world

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    It would be kind of neat to tie the parkour in with it. Maybe it could do an attack where if you sit still for too long, it opens up a hole under you that teleports you to a section of invisible shadow parkour (with a difficulty between the first and second one, not too difficult, but hard enough you might fail once or twice if you're careless). Something like the watched attack from TNA would also make sense, maybe replacing the falling eyes or the laser dodge sections.
     
  6. DrGREEN

    DrGREEN Remove daily reset tokens

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    They made the eyes hit box bigger so now I can kill the first stage in like 10 seconds with no mythic on arch.
     
  7. Deusphage

    Deusphage but a beast Modeler Builder

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    I would hold off on giving ideas for attacks, unless you're just doing it for fun
     
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  8. Endertective

    Endertective Well-Known Adventurer

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    Nerf player's damage instead. A simple Strength and Dexterity nerf should do the trick.
     
    Mardeknius likes this.
  9. Elytry

    Elytry Spitballer of the Architects

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    no
     
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  10. Endertective

    Endertective Well-Known Adventurer

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    Why? Arguments please.
     
  11. Elytry

    Elytry Spitballer of the Architects

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    I'm being silly
     
  12. xihuanchirenrou

    xihuanchirenrou Well-Known Adventurer

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    upload_2023-12-3_12-42-43.jpeg
     
  13. Bixlo

    Bixlo I maybe am funny sometimes

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    IMO issue lies with the boss being the trial run for raids, but having dungeon boss health. overall its damage and HP need to be increased to make it more scary, otherwise attacks wise its alright for a dungeon boss
     
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  14. 100klemonreimu

    100klemonreimu Poison Warrior Supermacy

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    Acrobat is just generally hard at everything.

    I went in with something like this:
    https://wynnbuilder.github.io/build...0i0i0+1E131e00001007iO0z0z0+0+0+0+0-zZddgLVi5
    and is basically I intentionally eat arrow storms(average lightbender gameplay). It still has enough damage to safely dispatch every wrentch and clear phase 3 before the music loops.
    However I also had the experience of instantly dying at the start of phase 1 witha less tanky build(still far tankier than ETW and no -ele def)(probably lag+gazers)
    ________________________________
    But ... it does is a dungeon boss. (and that ridiculous parkour made it bad for team running)

    New attacks would be very interesting and a HP boost is also ok considering it has no regen. But I don't think it should have higher damage, it is inmain storyline progression and it is such a cool boss, it should be enjoyable instead of frustrating to deal with.
     
    Last edited: Dec 7, 2023
    Bixlo likes this.
  15. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    If it had dungeon boss health it wouldn't have more than 80000o. The problem is 2.0 inflated player damage so much that 3.5 million isn't enough anymore.
     
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  16. WitherWynnic

    WitherWynnic [BOLD]Forum Legend[/BOLD]

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    Some HP/Damage changes that can be done:

    The Eye's Health: 3,500,000 -> 6,500,000 (Phases: 6.5M/5M/4M/3.5M/1M)
    Damage: ??? -> 10,000 total (3333✽/3333✤/3333✦)

    Ability Ideas:
    - "Watched" like the TNA counterpart, is executed as a minigame between Phases 2 and 3"
    - Some kind of AoE attack
     
  17. ItsTikki

    ItsTikki living life in ritardando CHAMPION

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    make eo a mandatory raid instead of dungeon!!!!
     
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  18. Mardeknius

    Mardeknius Knight of Blood Item Team

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    The issue is player damage. It's been player damage ever since 2.0 - the insane power creep of being able to do millions of damage per second. While there are some challenges made post-2.0 (lootruns, some raids) that manage to circumvent this by just having really really high health, a lot of older challenges (EO, most dungeons, etc) still suffer from the player being able to shred them rather easily (and that's without Mythics. Mythics just break the game atp, and make Wynncraft just a little more difficult than Cookie Clicker). It'd take a rather large overhaul of a lot of players' attacks and rebalancing of some bosses to fix this issue, so for now we can just use our WFA acrobat if we want the game to be difficult.
     
  19. Elytry

    Elytry Spitballer of the Architects

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    I KNEW IT WOULD COME IN HANDY!
     
    Earthbrine and Mardeknius like this.
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