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My suggestions:

Discussion in 'General Suggestions' started by Ultraman001, Oct 4, 2023.

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  1. Ultraman001

    Ultraman001 Skilled Adventurer HERO

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    Hello, I'm Ultraman001, a pretty new player to Wynncraft.
    I had a very old level 101 Assassin, I leveled up an Assassin to level 104 recently and I'm starting a new Archer profile.
    As you can see, I'm not as experienced as all of you, but as a player I still want to give some of my ideas to fix the game and improve it.
    This will mostly consist of little details, but I hope some staff read this and maybe make it real.

    1. Firstly, I think a rework of some dialogue could be done. During my playthrough, I encountered some typo and inconsistence in dialogue, that I will not list here due to the sheer number of them, but just reviewing each dialogue and seeing what could be improved would already be a big +
    2. Secondly, I think the Gathering Posts should be modified. They already turn at you like an NPC, so why not make them one? Like you find near the river a random guy asking for some Gudgeon Oil, this make more sense that throwing it at a random board in the forest. Plus you should maybe do it so it's more like a weekly thing that once per profile since it would be a little bonus for player. Also I don't know if it's just me but I find that the Combat experience given is nearly nothing, while the Gathering one can level up up to 2 level per post sometimes.
    3. My third suggestions is pretty big and would surely take alot of time, but would improve the game so much that this is worth it. I really love all the build and the whole map, but why not switch it to like 1.19.4? This would allow you to transform it even further, creating something even more incredible, while also getting access to new feature like display entity that would allow you more/easier feature to code.
    4. Ok so for this one I'm not really experienced, since it's about the lootrun and I have to say I only did one. Firstly, I found a little inconsistence in the fact that you unlock the first one at level 90, but some cave need you to be level 95 or 98 to be shown in your content book. Plus I have to say the one I did was very hard for not that much loot compared to like Raids, so I don't really know what to say but I think there is upgrade to make.
    5. This suggestions is the last for now but also the biggest. It would be to revamp the whole class system, to make it so you don't have a class to start with but in your ability tree you can go in different direction, each one corresponding to one class with 3 archetypes: the first would be the Warrior, with the Swordman, Berserker and Assassin archetype, then the Tank, with the Spearman, Paladin and Juggernaut archetype, the Mage, with the Sorcerer, Alchemist and Wizard archetype, the Archer, with the Sniper, Arbalist and Boltslinger archetype, and finally the Shaman, wich archetype would be Druid, Hunter and Necromancer. Here is a better description for all of them: The Swordman would be a middle between the 2 other Warrior archetype, having a normal defense and attack, so surely the easiest class for a new player; the Berserker would have high health and attack, but maybe using health instead of mana or something like that to add an interesting mechanic; the Assassin would be low health but very high damage, concentring on single blow on his victim instead of the Berserker that would do more Crowd Control attack. Then for the Spearman: The Tank, as his name indicate, would have pretty low damage but high health and defense, a perfect support class but also useful in solo by adding special heavy attack; the Paladin would have slightly lower stat than the Tank, but regen ability and maybe bonus against undead, also making it a great support that can play solo; and finally the Juggernaut, a beast in health but with less defense and high speed, being able to charge enemy like a Berserker but during for longer in a fight; for the Mage, the Sorcerer archetype would be a more close combat class, being able to summon sword or enhance his capacity to fight enemy in one on one battle; the Alchemist would have a wide array of potion, bomb and scroll mainly used against group of ennemy, but also to boost teammates, and would maybe have a bonus in crafting skills; the Wizard would be more of an elemental class, based around powerful attack from far away due to his low health; the archer was a bit tricky to imagine, but the Sniper would be kinda what you except, a high damage low health bowman that can kill ennemy from far away, mainly powerful against boss or mini boss; the Arbalist would also be a high damage class, with more defense and attacking in the front line with large attack decimating crowds; while the Boltslinger would be kinda like the Arbalist in term of crowd control, but with lower damage and a big mobility, allowing him to shot from all angles; finally, the Shaman class with his 3 archetypes, the Druid, using plant and nature to trap and poison ennemy, the Hunter, summoning animals to help him in battle, and the Necromancer that would mainly be used in party due to his capacity to revive dead ennemy. The Necromancer is the best exemple of why I want all those class in the same skill tree, as solo he is not powerful, but can be upgraded by investing some points in like Warrior class in case of close combat situation.

    I know that for a first post that was very long, but I hope people will like my ideas
     
    ChrisWildfire likes this.
  2. Samsam101

    Samsam101 Star Walker GM CHAMPION

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    There's a thread in the Feedback section for posting dialogue errors, post any you find there and we'll gladly fix them.
    Changing gathering/slaying posts to NPCs sounds nice at first but you've gotta think about noticeability. You're more likely to take note of a big wooden board than a random guy standing by the road. Also, the reason Gathering Posts often give so much more than Slaying Posts is because Gathering professions are extremely tedious to grind out and posts are the only real "quests" for them besides a few regular combat level-based quests that also reward profession XP.
    As announced in the latest changelog, Wynn is dropping support for versions below 1.16 soon.

    Wynn has, for a decade now, been built around its current class system. Something like this isn't really a bad idea for a newly releasing game but we've already based so much of Wynn on what we currently have that doing something like this would just be too gamechanging
    ________________________________
    this is actually not a bad point, will look into this
     
    Last edited: Oct 4, 2023
  3. Ultraman001

    Ultraman001 Skilled Adventurer HERO

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    Firstly, thank you for responding to my post!
    For the NPC suggestions, I understand that it will be maybe less noticeable, but there is already huge beacon showing for the post when you get near them so it won't really be a problem.
    Also, I also saw in a video that Wynncraft said they are dropping support for version below 1.16, but does that mean all build and feature will be updated or they just don't care about 1.12 bug etc?
    And finally, for the class suggestion, I was already expecting this answer, I just wanted to share an idea I had, that could maybe inspire Wynncraft in the future.
     
  4. Elytry

    Elytry Modern Art (Hats Sold Separately) VIP

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    I would not consider a player who joined a over a year ago and has a level 100ish class a new player, but ok.

    I would say something about the rest, but I would just be repeating what Samsam said.
     
  5. Samsam101

    Samsam101 Star Walker GM CHAMPION

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    1.12 bugs will no longer be cared for because you won't be able to connect to the server on a 1.12 client anyway
    As for blocks and features, we do want to make use of them, although it is currently a little uncertain + there's only so much I can say on it
    upload_2023-10-4_20-30-37.png
     
    luckeyLuuk likes this.
  6. ineedhelp

    ineedhelp You need help?

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    about lootrun difficulty, as other suggestions have already been responded to, its really something you need to have a good build to do. Lootruns are based on knowing the challenges and knowing the beacons, plus having a good set of items that makes you have the optimal stats for movement, damage and ehp.

    Basically lootruns need practice to get good at, and you need to level up your lootrun level. Then you can start getting mega runs and good loot.
     
  7. Phanleanhkhoi

    Phanleanhkhoi Severely skill issued adventurer

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    number 5 is highly impractical, but the rest rest are good. I;ve always questioned how profession signs can turn around to talk to me, or give me combat and gatheing xp after I throw some stuff at them. And changing it to an NPC you also make it impossible to just take the resoucrses back
     
    luckeyLuuk likes this.
  8. ThePurpleEmerald

    ThePurpleEmerald Famous Adventurer

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    I do really like the replacement for the miniquest boards though, it really makes the place more lively in a way with random people asking for gathering materials from the player and allows the CT a lot of creativity in, for example Molten Heights having a broken wall with a Dwarf that needs a couple stacks of Molten Ore to be repaired or in the Silent Expanse for whatever eye worm monster you have to feed fifty metric tons of Dernic Fish to

    Don't see a reason why this shouldn't be added, they can still be classified as miniquests, just now the model has changed and the already existing dialogue is altered to be actual spoken dialogue
     
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  9. Deusphage

    Deusphage gruesome grue Modeler CHAMPION Builder

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    Thank you samsam
     
  10. Ultraman001

    Ultraman001 Skilled Adventurer HERO

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    Thank you all for your answer! I'm greatly touched that my suggestions made so much noise and that some people find them interesting.
    To answer to Graken, I consider myself as a new player since my level 101 profile is old and I don't really remember how to play the game, and my other level 104 profile was made like 7 days ago. And to be honest I don't know anything about build etc, I just use Thanos Legionaire Set with Inferno.

    Also Samsam said that they will switch to 1.16, but wouldn't 1.19 be better with the display entity feature? It would really open up alot of possibilities.

    Also as some of you said, I understand that my fifth suggestion is really unlikely to happen due to the big change it would make, and some people might find it unpratical, but I just like to share my idea and my vision of the game, even thou it's different from other player.

    I will surely continue to post suggestions in this thread, and I hope to get feedback on it from player or staff to try to modify it!
     
  11. Deusphage

    Deusphage gruesome grue Modeler CHAMPION Builder

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    It's not that simple. We don't just click a button and everything updates. It is a process that has been going on for years.
    ________________________________
    I know it's not your intention but suggesting we could just update to a different version because it would be cool comes across as insensitive and ignorant to the amount of work it takes behind the scenes
     
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  12. Ultraman001

    Ultraman001 Skilled Adventurer HERO

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    I really didn't want to say that your work was easy, I myself worked on some project that needed to be updated and I know how hard it is. I just say that when the change of version will be made it will be a great improvment to the server, and if they just started working on the switch to 1.16 why not directly go to 1.19? Of course maybe this switch is a work of already many years and in this case I totally understand!
     
  13. Deusphage

    Deusphage gruesome grue Modeler CHAMPION Builder

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    Again, this is incredibly ignorant. If you knew it wasn't easy then you wouldn't propose this idea again.
     
  14. ThePurpleEmerald

    ThePurpleEmerald Famous Adventurer

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    To give players some slack, given that most know pretty much nothing about Wynncraft's inner workings you can't exactly blame them for being ignorant to certain changes that appear to be simple at face value but turning out to be... the opposite.

    Unless they too are working on said system it's kinda hard to blame them for not understanding how complex it is
     
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