Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Game Mechanics Shade stepper ideas

Discussion in 'General Suggestions' started by Bixlo, Aug 7, 2023.

?

useful ideas?

  1. Yeah

    60.0%
  2. sorta

    20.0%
  3. not really

    20.0%
Thread Status:
Not open for further replies.
  1. Bixlo

    Bixlo Got drip like pablo HERO

    Messages:
    1,018
    Likes Received:
    1,023
    Trophy Points:
    130
    Guild:
    Minecraft:
    Since alot of people are making posts about revamping shade stepper I figured id give some cool ideas for it.
    I believe shade stepper should be great for boss fights or 1v1s since the idea doesn't scream aoe lol.
    most of these ideas are based around the idea of 1v1s fyi.


    Silent killer rework: for every mark on a current enemy reduce vanish cooldown by 1 second max of 4 -6 marks.
    (this makes the main ability more accessible and fun)

    fatal spin rework: (spin attack is non existent in this class lol)
    spin attack will blind all surrounding mobs and put you into vanish automatically. 30 second cooldown. (this is sort of an emergency use ability, letting the assassin deal damage or run away without having to cast two spells to do one action, ie blinding and vanishing)


    night cloak knife rework: (i don't understand how this ability good overall? so ill just do my idea for it)
    coat your blade in darkness, your first melee will cause 1 enemy to be crippled, taking 50% increased damage from all sources for 3 seconds. 10 second cooldown (the idea here is to add a bit of team dynamic to the subclass while also allowing a setup for the final big ability. and for boss fights)

    Satsujin rework:(a bit more dramatic of an upgrade imo)

    Marked for death: if an enemy has less than 10% max hp and has 4 marks, backstab will execute them for the remaining health and deal a massive head to toe slash. (this is just a great way to end a boss fight in the shadestepper style imo. not too op since the boss is basically dead anyways lol)
     
    Last edited: Aug 12, 2023
    Elysium_ and Enter34 like this.
  2. ThePurpleEmerald

    ThePurpleEmerald Famous Adventurer

    Messages:
    1,290
    Likes Received:
    2,387
    Trophy Points:
    153
    Like, as a collective? Or how does this work
     
    Bixlo likes this.
  3. Enter34

    Enter34 Skilled Adventurer VIP+

    Messages:
    79
    Likes Received:
    60
    Trophy Points:
    33
    Guild:
    Minecraft:
    Good ideas but
    this might be to op
     
    Bixlo likes this.
  4. ChrisWildfire

    ChrisWildfire Sun Punk

    Messages:
    730
    Likes Received:
    1,593
    Trophy Points:
    130
    Guild:
    Minecraft:
    I LOVE the idea of an execute ability for shade, but 15% max hp is a lot of hp for bosses. I think around 5% is a good start.
     
    Bixlo likes this.
  5. Bixlo

    Bixlo Got drip like pablo HERO

    Messages:
    1,018
    Likes Received:
    1,023
    Trophy Points:
    130
    Guild:
    Minecraft:
    to make it balanced its a collective of max marks, so like 4 or 6 if u have the upgrade. this resets whenever vanish is cast. i should have explained better in the op post lol
    ye agreed redid it with quote above
    10% imo is the best, at that point its straight up dead and shadestepper being the heavy damage class that much makes sense since that's the dmg you would do anyways ig
     
  6. Elysium_

    Elysium_ Skilled Adventurer CHAMPION

    Messages:
    756
    Likes Received:
    1,069
    Trophy Points:
    148
    Minecraft:
    I love these ideas, especially the new Satsujin. I think that Silent Killer should reset Vanish’s cooldown on a successful backstab, just my opinion though.
    The Nightcloak knife concept is really cool.
    All of these would be great additions to the game in my opinion.
     
    Bixlo likes this.
Thread Status:
Not open for further replies.