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Game Mechanics All classes should be good for a loot running

Discussion in 'General Suggestions' started by Enter34, Jun 27, 2023.

?

Did you agree that assasin and shaman should be good at lootr running too?

  1. yes

    57.9%
  2. no (?)

    26.3%
  3. yes but ideas are bad

    15.8%
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  1. Enter34

    Enter34 Well-Known Adventurer

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    The main three classes for loot running are mage, warrior, and archer, but in my opinion, all classes should be good for loot running. Especially the assassin because the shaman is the best class for mythic or ingredient mob grinding. "sO jUSt CrEatE nEw clAsS":nerd: Yes, you can, and I don't have that much of a problem with it, but it requires time, and items with XP bonus are quite expensive.
    If you still don't think it's a problem, check the price of Cataclysm. As of now, the CHEAPEST one costs 11 STX. It's considered "cheap" because it has -health, which is the only important stat at 18%. The next Cataclysm is even worse, so I'll skip that one. The next two with 35% and 43% cost 19 STX and 22 STX, respectively. The rest have an 80%+ -health bonus, and the cheapest one costs 31 STX. It shouldn't be like this cuz avg mythic price is around 5stx, so I'm posting my suggestions here on how to make the assassin and shaman better for loot running.
    I idea: Vanish has a 5-second cooldown. I could suggest removing it, but since Salted hasn't done that yet, so he will never do that. Instead, I propose adding an ability (or even better, a major ID rowing for Assassin since it doesn't have a good one currently) that allows Vanish to last indefinitely until it's manually ended. In combat, this wouldn't change anything since you can't regenerate mana or HP during Vanish (unless with a rowing assassin, which is why I suggest swapping that). However, in combination with Shadow Travel, it would significantly strengthen the assassin for loot running. Despite all this, the assassin would still be weaker compared to other classes, except for the shaman. Therefore, an ability like "Better Shadow Travel" that further increases the speed within Vanish would be good.
    II idea: Just make dash travel speed faster. Not as fast as a warrior but faster than now.
    III idea: This idea is quite elaborate and has a low chance of being added, but I don't mind. In version 2.0.2, the assassin received the ability "Bamboozle," which deals damage and teleports you forward but kills one clone (please buff the damage of Bamboozle a bit). However, it could be introduced that if your Bamboozle doesn't deal any damage, the clone won't disappear. This could be implemented as an ability or simply as an automatic function.
    I don't have any great ideas for enhancing the shaman without disrupting its core concept, at most roket jum with Uproot or making the Totem faster. If you have a better suggestion, let me know and I'll add it.
    Thats all. If you have a good idea I will ad this.
     
    Last edited: Jun 27, 2023
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  2. Enter34

    Enter34 Well-Known Adventurer

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    Bump D: .....
     
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  3. Elysium_

    Elysium_ Skilled Adventurer

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    I definitely agree with Roving Assassin being changed in some way - not specifically removing Vanish's disabling out of combat (that would be a little OP), but something else maybe related to Acrobat.
    I would love to see Dash's horizontal momentum increased!
     
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  4. Enter34

    Enter34 Well-Known Adventurer

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    I forgot that you can wait for abilities coldown ends but if they block that it is not gona help in combat at all
     
  5. Sar

    Sar The Fire Archer

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    I think it would be easier to change how lootrunning works instead of classes
     
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  6. The Demon Queen

    The Demon Queen Queen of Darkness, Queen of Evil

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    I don't think classes should be balanced around loot running
     
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  7. Deusphage

    Deusphage but a beast Modeler Builder

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    yea
     
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  8. Melkor

    Melkor The dark enemy of the world

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    Well played.
     
  9. ThePurpleEmerald

    ThePurpleEmerald Famous Adventurer

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    Ironically enough Shaman in 2.0.1 is now probably the best class for dealing with horde challenges in lootrunning. How the tables have turned.

    Speaking of which am I the only one who thinks they’re a tad bit too hard? Did a couple of SE lootruns in the beta with Mage and Shaman, both with mythic builds built for TNA. Could barely survive them
     
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  10. Elysium_

    Elysium_ Skilled Adventurer

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    yeah i’ve only done like three lootruns but one time there was an Examplar with like 2.3 million health. It was a pretty tough fight ngl, with a mythic build. Especially those Spindly Stalkers in the target mobs one.
    I don’t think they are TOO hard, as an average player could defeat them with enough time and effort. But if the mobs were nerfed a little I wouldn’t be sad.
     
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  11. Deusphage

    Deusphage but a beast Modeler Builder

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  12. Elysium_

    Elysium_ Skilled Adventurer

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    knew someone would point that out
     
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