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Game Mechanics Buff Forgery chest (97.9% Support)

Discussion in 'General Suggestions' started by tig, Jan 21, 2023.

?

Good idea?

  1. Buff rates more (yes)

    79.6%
  2. Buff rates less (still yes)

    12.6%
  3. New rates are good (yes)

    5.8%
  4. Current rates are good (no)

    1.9%
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  1. tig

    tig "Because EO parkour killed my grandma, OK???"

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    Still work to be done but hooray!
     
    luckeyLuuk likes this.
  2. Dr Zed

    Dr Zed Famous Adventurer HERO

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    Another bump then?
     
    tig likes this.
  3. tig

    tig "Because EO parkour killed my grandma, OK???"

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    New month bump.
     
  4. ThePurpleEmerald

    ThePurpleEmerald Famous Adventurer

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    As in, it'll add up all the runs across the different classes into a single count?
     
  5. Sockmower

    Sockmower Be excellent to each other CMD CHAMPION

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    That is correct, yes. When you log on on each individual class any existing runs on it will be "migrated" to your player data (cross-class data), and going forward, all increases will affect the player data's value.
     
  6. tig

    tig "Because EO parkour killed my grandma, OK???"

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    Back up you go.
     
  7. Qutje

    Qutje CatBender CHAMPION

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    They should significantly increase the drop chance from loot chests. I enjoy playing with others and we strongly desire to deeply engage in grinding for the items we want together, rather than spending hours running around only to find half-empty chests. I particularly love dungeons, where I strive to improve my speed and efficiency in defeating enemies, clearing stages faster, and obtaining better rewards. Along the way, I also enjoy helping others and being rewarded with something truly mythical

    I don't harbor any animosity towards loot running in general. In fact, I have extensively engaged in it in the past while playing New World, investing around 500 hours into the game. It can be an incredibly enjoyable experience. However, what made it truly exceptional was the fact that chests were locked for each player on a daily basis. This feature allowed for the organization of large groups to tackle content together. Additionally, there were alternative avenues to obtain late-game items, such as corrupted dungeons (in the case of Wynncraft, the forgery system).

    Another concern I have relates to the forge mechanic. Presently, it appears that very few players engage with it. Implementing the percentage chance you mentioned might serve as a partial remedy (though loot running will likely remain the primary method of obtaining mythic items, which is acceptable). Your suggested percentages of a 2% base chance with a 1% increase per run are particularly appealing.
     
    tig and shacers like this.
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