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Any Class Endgame (lv 104+) Non Mythic Build Collection (Updated for 2.0.2)

Discussion in 'Class Builds' started by MooseWhisker, May 16, 2023.

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  1. MooseWhisker

    MooseWhisker Recovering breathing addict VIP+

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    Minecraft:
    Hello! In this thread, I will be taking up the mantle from DeltaWave (and NoSoul before him), displaying a collection of builds for endgame content (lvl 100+), containing NO MYTHIC AND CRAFTED items.
    Build submitters must not use ANY MYTHIC including BOOTS, neither CRAFTEDS. You may comment on a mythic/crafted alternative. Link with the replacement must be included.
    If I like your post that means your build got in.

    Helpful sites:
    Builder: https://hppeng-wynn.github.io/builder/
    Mana Calculator: https://wynnmana.de.cool/
    Item Search: https://hppeng-wynn.github.io/items/

    Empty Build Submission Format:
    Tag(s) (if any):
    Creator (s):
    Weapon(s):
    Element Combo:
    Archetype(s):
    Build Link:
    Primary Damage:
    EHP (Agi/No Agi):
    Life Sustain (Y/N/M):
    Mobility (H/M/L):
    Tomes (Y/N):
    Playstyle Comments:
    Building Comments (if any):

    Detailed explanation of Build Submisson Format:
    -Tag(s) (if any): Hive and Legendary Island items are commonly used in class building, but not all players have access to those items due to the difficulty of completing them. The use of tags is for players to choose builds that fit their current state of gameplay more easily.
    No Hive: Don't need to do Hive to use this build.
    No LI: Don't need to do Legendary Island to use this build.
    You may comment a Hive/LI alternative/replacement in the comments.

    -Creator(s):
    Give credit to the creator of the build, any nickname works. Please do not credit it as ''me'', ''myself'', etc. ''Current meta'' can be used if the maker is unknown (for builds like Morph The Nothing). May add multiple names if more people participated in the build idea or modified them.

    -Weapon(s): What weapon the build uses. Secondary weapons can be included but you must state the use of the secondary weapon (e.g. mobility/sustain).

    -Element Combo: Element requirements on gear, which arranged in the order shown on the Skill Point menu i.e. ETWFA. For example: TWFA, EWF, ETW, etc.

    -Archetype(s): Archetype chosen for the build in Ability Tree (e.g. Battle Monk, Shadestepper, Riftwalker etc.). Since the system allows the mix of different archetype abilities, you can fill in this slot in slash form e.g. Sharpshooter/Boltslinger. Note that the first archetype will be considered as "main archetype", and will be used for grouping builds. For the example above, it will be grouped as a Sharpshooter build.

    -Build Link: You must use hppeng-wynn and it must be the short version of the link. Do not include tomes in the build link.

    -Primary Damage: Main damage option of your build (e.g. Archetype abilities, Melee). You must use unboosted values. You may additionally include damage boosts such as from weapon powder special (e.g. Curse, Courage), spell boosts e.g. (Fortitude, War Scream) , armor powder special (e.g. Concentration, Endurance, Rage) and Archetype abilities boosts (e.g. Winded, Corrupted, Focus). But please do not only include armor powder special. Do not include damage boosts from tomes.

    -EHP (agi/no agi): Effective HP of a build, which defined in 2 values: Agi EHP with dodge chance provided by Agility skill point included in the calculation, and No Agi EHP without dodge chance provided by Agility skill point included in the calculation. You must use unboosted values. You may additionally include boosts depending on class abilities. Do not include EHP boosts from tomes.

    -Life sustain: (Y/N/M): Forms of recovery in HP. Can be Health Regen (aka hpr) , Life Steal (aka ls), Class Abilities (e.g. Heal and Totem heal ticks), Major ID (e.g. Greed, Rally), etc. Specify the values you are going with and raw values only (ex: no ehpr or els). ''M'' if you are not sure if it is enough to sustain and ''N'' if it doesn't sustain at all.

    -Mobility (H/M/L): How much mobility the build has access to during combat. Types of mobility can include walk speed, mobility spell costs, jump boost, or ability tree nodes. Anything that affects how well the build can move. The letters stand for high, medium, and low.
    Here's how I tend to categorize builds into high/medium/low mobility:
    1. A build has high mobility if it flies during its main combat style. It also has high mobility if it reaches 120 walk speed, or can boost its walk speed to 120 without consumables. Jump height may allow slower builds to eek up into this category depending on how I feel about it.
    2. A build has medium mobility if it has walk speed between 50 and 120, or is able to boost its walk speed into that range without consumables. Jump height may allow slower builds to eek up into this category depending on how I feel about it.
    3. A build has low mobility if it has less than 50 walk speed.

    -Tomes (Y/N): The use of Weapon Mastery Tomes (obtainable in Raids) that provide skill points. Please only include the least amount of necessary skill points. State what tomes are needed for the build clearly (e.g. cosmic, guild tome). ''N'' if it doesn't need any.

    -Playstyle Comments: Any relevant information about how to play the build. Include things like spell cycles, major IDs, strategies, etc.

    -Building Comments: Any relevant information about what to look for (in terms of items) when putting the build together. This can include things like benchmark identifications, offhand weapons, or alternatives to hard-to-get items.

    Example Submission:
    Tag(s) (if any): No LI
    Creator(s): DeltaWave
    Weapon(s): Orange Lily
    Element Combo: ETWFA
    Archetype(s): Sharpshooter
    Build Link: https://hppeng-wynn.github.io/build...D0t0t1D0y1D1g00001001fI0z0z0+0+0+0+0-lF+ZpsvK
    Primary Damage: 17k ray, 17k bomb, 39k crep ray dps (36k ray, 36k bomb, 81k crep ray dps with max focus)
    EHP (Agi/No Agi): 37k/20k
    Life Sustain (Y/N/M): Y (640 hpr)
    Mobility (H/M/L): M (50 walk speed + windy feet)
    Tomes (Y/N): N
    Playstyle Comments: Build has a bunch of damage options (phantom ray, bomb, crepuscular ray, hound, and fire creep)
    Building Comments (if any): 1st submission has to be rainbow olily to keep the tradition.

    Builds are grouped in archetype and playstyle, from most to least meta. If you are new to 2.0, it's recommended to use morph set and a good matching weapon to test the archetypes and choose a better build later. Weapon examples: rhythm of the seasons, return to ether, the nothing, the specialist, overdrive.

    Warrior
    Infidel
    Rhythm of the Seasons
    Proxima

    Archer

    Torrential Tide
    Gale's Force
    Return to Ether
    Briar's Embrace

    Mage
    The Nothing
    Cascade
    Morrowind
    Phoenix Wing

    Assassin
    Sawtooth
    The Specialist
    Flameshot Hilt
    Brass Brand

    Shaman
    Overdrive
    Tachypsychia

    Warrior/Knight (Spears):
    Fallen
    Tag(s) (if any): No LI
    Creator (s): DeltaWave
    Weapon(s): Infidel
    Element Combo: ETWFA
    Archetype(s): Fallen/Battle Monk
    Build Link: https://hppeng-wynn.github.io/build...a0e0t1f0o161g00001004fI0z0z0+0+0+0+0-jdJFy-l8
    Primary Damage: 18k uppercut (54k uppercut with ragnarokkr, 60% corruption, and 100% concentration)
    EHP (Agi/No Agi): 35k/20k (44k/26 with war scream)
    Life Sustain (Y/N/M): M (150hpr, intoxicating blood)
    Mobility (H/M/L): H (3 jump height, 1 cost charge, whirlwind strike)
    Tomes (Y/N): N
    Playstyle Comments: Uppercut surf build. Cycle is uppercut-uppercut-charge. Use main attack on enemies when you can to help build up corruption without having to take damage.
    Building Comments: Try to get as much mana regen as you can.

    Tag(s) (if any): No LI
    Creator (s): DeltaWave, inspired by AtlasInc.
    Weapon(s):Rhythm of the seasons
    Element Combo: EtWF
    Archetype(s):Fallen/Battle monk
    Build Link: https://hppeng-wynn.github.io/build...003610003601000361000360z0z0+0+0+0+0-jdJFy-jC
    Primary Damage: 20k uppercut (62k uppercut with ragnarokkr at 40% health)
    EHP (Agi/No Agi): 35k/35k (44k/44k with war scream)
    Life Sustain (Y/N/M): Y (rally, intoxicating blood)
    Mobility (H/M/L): H (4 cost charge, whirlwind strike)
    Tomes (Y/N): N
    Playstyle Comments: Uppercut surf build. Cycle is uppercut-uppercut-charge. Try to maintain low health to take advantage of rage and corruption.
    Building Comments: Use double olive for no hive. Try to get a good phage pins (boss altar isn't too difficult for endgame players, just use morph + whatever weapon for loot bonus)

    Tag(s) (if any): No LI
    Creator (s): MooseWhisker
    Weapon(s): Rhythm of the Seasons
    Element Combo: EtWF
    Archetype(s): Fallen/Battle Monk
    Build Link: https://hppeng-wynn.github.io/build...003610003601000361000360z0z0+0+0+0+0-z+rn-t9I
    Primary Damage: 15k uppercut (51k uppercut with ragnarokkr at 40% health)
    EHP (Agi/No Agi): 28k/28k (26k/25k with war scream)
    Life Sustain (Y/N/M): Y (rally, intoxicating blood)
    Mobility (H/M/L): H (4 cost charge, whirlwind strike)
    Tomes (Y/N): N
    Playstyle Comments: Uppercut surf build. Cycle is uppercut-uppercut-charge. Self damage with blood pact down to less than 50% hp to take advantage of rage, corruption, and saviour's sacrifice.
    Building Comments: Try to get good hpr rolls on your rots, phage pins, and veneer to cancel out the negative hpr. If you don't care about that, or have hpr tomes, use elder oak roots for more damage and less ehp.

    Tag(s) (if any): No LI
    Creator (s): dearboy
    Weapon(s): Black Amaranth, Rhythm of the Seasons(offhand sustain)
    Element Combo: ETFA
    Archetype(s): Fallen/Battlemonk
    Build Link: https://hppeng-wynn.github.io/build...L1g001000361000361001Z60z0z0+0+0+0+0--6l-jFd0
    Primary Damage: 13k Bash, 23k Upper, 11k War Scream, 21k Quake (44.8k, 78k, 37.9k, 65.9k at 50% HP with Corrupt, Rage, Ragnarokkr & Armour Breaker)
    EHP (Agi/No Agi): 31.9k/17k
    Life Sustain (Y/N/M): Y (Rally)
    Mobility (H/M/L): H (120 walk speed)
    Tomes (Y/N): Y (7 non-int sp)
    Playstyle Comments: Bash-Upper-Scream cycle with melee thrown in whenever it's available, cancel out upper cost with Generalist. Use Quake from time to time when it charges. Can sustain at high cps even without perfect rolls, but don't spam too fast so that spells don't finish casting.
    Building Comments (if any): You can cancel out the negative hpr with tomes if you want. Main stat on Dark Shroud is walk speed, but good reflection, mana steal, and % spell damage rolls are nice to have. You can use Paradox or Tera for better results if you have really good guild tomes. Aim for % spell damage and mana steal on bete noire, raw melee attack is nice to have for quake. Alternative build with no tome reqs and no bete noire: https://hppeng-wynn.github.io/build...000361000361000361001Z60z0z0+0+0+0+0--6l-lFc0

    Creator (s): MooseWhisker
    Weapon(s): The Forsaken
    Element Combo: EtWfA
    Archetype(s): Fallen/Battle Monk
    Build Link: https://hppeng-wynn.github.io/build...006361000361006361001Z60z0z0+0+0+0+0-jNdFu-jC
    Primary Damage: 18k uppercut (52k uppercut with ragnarokkr at 40% health)
    EHP (Agi/No Agi): 31k/13k (39k/17k with war scream)
    Life Sustain (Y/N/M): M (intoxicating blood)
    Mobility (H/M/L): H (3 jump height, 1 cost charge, whirlwind strike)
    Tomes (Y/N): N
    Playstyle Comments: Uppercut surf build. Cycle is uppercut-uppercut-charge. Try to maintain low health to take advantage of rage and corruption.
    Comment (if any): Try to get as high mana regen as you can. Use Pro Tempore for better damage, but less ehp.

    Tag(s) (if any): No LI
    Creator (s): MooseWhisker
    Weapon(s): Harwrol
    Element Combo: ETA
    Archetype(s): Fallen
    Build Link: https://hppeng-wynn.github.io/build...1G1g001000361000361001Z60z0z0+0+0+0+0-ltF+j-9
    Primary Damage: 21k bash, 21k uppercut, 20k quake (102k bash, 98k uppercut, 87k quake with ragnarokkr, armour breaker, max corruption, and 70% rage)
    EHP (Agi/No Agi): 32k/16k (67k/35k with war scream and brink)
    Life Sustain (Y/N/M): M (intoxicating blood)
    Mobility (H/M/L): M (100 walk speed)
    Tomes (Y/N): N
    Playstyle Comments: Slow hybrid build. Cycle is melee-uppercut-bash. Use walk speed to help evade attacks. Melee attack both give mana steal and build up corruption without having to take damage.
    Building Comments (if any): Try to get as much walk speed as you can. Use speed surges or other consumables for more speed if needed (e.g., for tna). You also need pretty good mana sustain rolls on brainwash, anaerobic, and electro mage's boots in order for the build to function. Build is kinda meh.

    Tag(s) (if any): No LI, No Hive
    Creator (s): Sandogger
    Weapon(s): Black Amaranth
    Element Combo: EWFA
    Archetype(s): Fallen/Paladin
    Build Link: https://hppeng-wynn.github.io/build...00361000361000361001Z60z0z0+0+0+0+0--kONjvKUC
    Primary Damage: 18k bash (58k with all boosts at 40% health)
    EHP (Agi/No Agi): 42k/25k
    Life Sustain (Y/N/M): M (intoxicating blood)
    Mobility (H/M/L): M (80 walk speed)
    Tomes (Y/N): N
    Playstyle Comments: Bash spam build. Try to stay at half health to take advantage of saviour's sacrifice. Don't spam too quickly and interrupt previous bash's.

    Battle Monk
    Tag(s) (if any): No LI
    Creator (s): Coragon42
    Weapon(s): Rhythm of the Seasons (Black Amaranth also works, but I prefer ROTS for the extra raw health)
    Element Combo: ETWFa
    Archetype(s): Battle Monk/Fallen
    Build Link: https://hppeng-wynn.github.io/build...0003610000H1000361000360z0z0+0+0+0+0-ltVu+gu1
    Primary Damage: 21k uppercut and 14k bash unboosted (82k uppercut and 57k bash at 40% health with ragnarokkr)
    EHP (Agi/No Agi): 31k/30k (39k/37k with war scream)
    Life Sustain (Y/N/M): Y (Rally)
    Mobility (H/M/L): H (4 cost charge, whirlwind strike)
    Tomes (Y/N): N
    Playstyle Comment: Cycle is charge-bash-uppercut. Make sure to have uppercut be the spell that gets reduced by generalist. Before fighting, use war scream, take off and put back on greaves of the veneer, the take a bit of damage. If you mess up the cycle, try uppercutting again or doing warscream+uppercut (thanks Crouton_18 for the tip).

    Creator (s): Namakobushi, DeltaWave
    Weapon(s): Rhythm of the Seasons
    Element Combo: ETWFA
    Archetype(s): Battle Monk/Paladin
    Build Link: https://hppeng-wynn.github.io/build...00361000361000361000360z0z0+0+0+0+0-ltvAbEbgE
    Primary Damage: 15k uppercut, 18k bash (25k uppercut, 30k bash with ragnarokkr, radiance, and 100% rage)
    EHP (Agi/No Agi): 42k/26k (54k/34k with war scream and radiance)
    Life Sustain (Y/N/M): Y (rally)
    Mobility (H/M/L): H (3 cost charge, whirlwind strike)
    Tomes (Y/N): N
    Playstyle Comments: Use charge to gain momentum, then spell cycle is uppercut-bash. Use charge if your momentum gets reset.

    Creator (s): fwqi, SuperPacific
    Weapon(s): The Forsaken
    Element Combo: EWA
    Archetype(s): Battle Monk
    Build Link: https://hppeng-wynn.github.io/build...09I010009I10009I1004fI0z0z0+0+0+0+0-ldNffpgh1
    Primary Damage: 20k uppercut, 18k bash (34k uppercut, 34k bash with ragnarokkr and max discombobulate)
    EHP (Agi/No Agi): 32k/13k (40k/17k with war scream)
    Life Sustain (Y/N/M): M (400 ls)
    Mobility (H/M/L): M (hard to sustain uppercut surf outside of combat)
    Tomes (Y/N): N
    Playstyle Comments: Use charge to gain momentum, then cycle is uppercut-bash. Use melee attack when available for mana steal.
    Building Comments: Get a -5 attack speed or lower aphotic.

    Creator (s): DeltaWave
    Weapon(s): Infidel
    Element Combo: TWF
    Archetype(s): Battle Monk/Paladin
    Build Link: https://hppeng-wynn.github.io/build...Z0t1s1V-Z1g00001004fI0z0z0+0+0+0+0-jdNPcfcKv1
    Primary Damage: 15k uppercut (24k uppercut with ragnarokkr, radiance, and 100% concentration)
    EHP (Agi/No Agi): 34k/34k (43k/43k with war scream)
    Life Sustain (Y/N/M): M (350hpr, rejuvenating skin)
    Mobility (H/M/L): H (2 cost charge, whirlwind strike)
    Tomes (Y/N): N
    Playstyle Comments: Uppercut surf build. Cycle is uppercut-uppercut-charge. Use bash whenever radiance becomes available.
    Building Comments: slight alterations for a cheaper uppercut (but less damage) https://hppeng-wynn.github.io/build...Y1D1Q1V-Y1g00001004fI0z0z0+0+0+0+0-jdNPcfaSv1

    Tag(s) (if any): No LI
    Creator (s): ReachDaBeach
    Weapon(s): Infidel
    Element Combo: TWFA
    Archetype(s): Battle monk/Paladin
    Build Link: https://hppeng-wynn.github.io/build...09I10009I10009I1004fI0z0z0+0+0+0+0-jdNPcfaSv1
    Primary Damage: 12k uppercuts (19k uppercut with ragnarokkr, radiance, and 100% concentration)
    EHP (Agi/No Agi): 57k/40k (71k/50k with war scream)
    Life Sustain (Y/N/M): Y (1.1k hpr, rejuvenating skin)
    Mobility (H/M/L): H (4 cost charge, whirlwind strike)
    Tomes (Y/N): N
    Playstyle Comments: Uppercut surf build. Cycle is uppercut-uppercut-charge. Can solo scrapyard indefinitely if you pay attention, and cycle spells in rhythm (not spamming, but not too slow).

    Tag(s) (if any): No LI
    Creator (s): DeltaWave, Namakobushi
    Weapon(s): Black Amaranth
    Element Combo: ETWFA
    Archetype(s): Battle Monk/Paladin
    Build Link: https://hppeng-wynn.github.io/build...160a1B0e1D1g00001001Z60z0z0+0+0+0+0-ltvZId65T
    Primary Damage: 13k bash, 12k uppercut, 11k war scream (17k bash, 16k uppercut, 15k war scream with ragnarokkr and radiance)
    EHP (Agi/No Agi): 44k/24k (56k/31k with war scream and radiance)
    Life Sustain (Y/N/M): N (only 234 hpr)
    Mobility (H/M/L): H (9 cost charge + 9 cost uppercut, whirlwind strike)
    Tomes (Y/N): N
    Playstyle Comments: Use charge to gain momentum, then spell cycle is uppercut-bash-war scream. Try to make sure that warscream is the spell that gets reduced by generalist.
    Building Comments: Similar build but only bash-upper cycle: https://hppeng-wynn.github.io/build...160Q1B1k001g00001001Z60z0z0+0+0+0+0-ltvADTMgA

    Paladin
    Tag(s) (if any): No LI
    Creator(s): closier
    Weapon(s): Undying
    Element Combo: ETFA
    Archetype(s): Paladin/Fallen
    Build Link: https://hppeng-wynn.github.io/build...001m0t1g0001000CO1000CO0z0z0+0+0+0+0-jtsJiRiF
    Primary Damage: 18k melee dps (44k melee dps at 40% hp with ragnarokkr and radiance)
    EHP (Agi/No Agi): 78k/54k (103k/71k with war scream and radiance)
    Life Sustain (Y/N/M): Y (1100 hpr, 810 ls, intoxicating blood)
    Mobility (H/M/L): L (30 walk speed)
    Tomes (Y/N): Y, one tome of any kind that isn't int
    Playstyle Comment: Spam melee attack as fast as you can. Good luck dying.
    Building Comments: Use vehement if you want more walk speed.

    Tag(s) (if any): No LI, No Master Hive
    Creator (s): MooseWhisker
    Weapon(s): Helm Splitter
    Element Combo: ETFA
    Archetype(s): Paladin
    Build Link: https://hppeng-wynn.github.io/build...81M12001S0t1g000010000O0z0z0+0+0+0+0-j7iVyzV4
    Primary Damage: 34k melee dps (41k with ragnarokkr)
    EHP (Agi/No Agi): 44k/30k (93k/63k with war scream and brink)
    Life Sustain (Y/N/M): N
    Mobility (H/M/L): L (30 walk speed)
    Tomes (Y/N): N
    Playstyle Comments: Spam melee attack as fast as you can.
    Building Comments: You can swap recalcitrance for contrast if you want to have radiance (which also increases attack speed to super fast) active more easily. You may also choose to use a paladin/fallen tree for this build.

    Tag(s) (if any): No LI, No Master Hive
    Creator (s): MooseWhisker
    Weapon(s): Rikter + Rhythm of the Seasons offhand
    Element Combo: ETFA
    Archetype(s): Paladin/Fallen
    Build Link: https://hppeng-wynn.github.io/build...1g001000361000361000360z0z0+0+0+0+0-jtE+APVn1
    Primary Damage: 30k melee dps (75k with rangrarokkr at 50% health)
    EHP (Agi/No Agi): 36k/24k (45k/30k with war scream)
    Life Sustain (Y/N/M): Y (rally + intoxicating blood)
    Mobility (H/M/L): L (20 walk speed)
    Tomes (Y/N): N
    Playstyle Comments: Spam melee attack as fast as you can. Scarlet Veil gives the major ID explosive impact so you have a bit of aoe. You can technically reach 100k melee dps if you count radiance and armour breaker, but mana is a little low for that.
    Building Comments: Try to get as much exploding as you can to take advantage of explosive impact.

    Tag(s) (if any): No LI, No Master Hive
    Creator (s): MooseWhisker
    Weapon(s): Helm Splitter
    Element Combo: ETFA
    Archetype(s): Paladin/Fallen
    Build Link: https://hppeng-wynn.github.io/build...000361000361000361000060z0z0+0+0+0+0-ltsJiRq7
    Primary Damage: 36k melee dps (117k melee dps at 40% health and ragnarokkr)
    EHP (Agi/No Agi): 30k/19k
    Life Sustain (Y/N/M): M (intoxicating blood)
    Mobility (H/M/L): L (40 walk speed)
    Tomes (Y/N): N
    Playstyle Comments: Spem melee attacks as fast as you can. Negative lifesteal helps build up corruption and puts you in saviour's sacrifice range.
    Building Comments: If you have 2 cosmic tomes, you can offhand rhythm of the seasons for extra healing. Similar build without eleventh hour that can offhand rhythm of the seasons for healing: https://hppeng-wynn.github.io/build...t1g001000361000361000060z0z0+0+0+0+0-ltsJiRq7

    Tag(s) (if any): No LI
    Creator (s): DeltaWave
    Weapon(s): Undying
    Element Combo: ETFA
    Archetype(s): Paladin/Fallen
    Build Link: https://hppeng-wynn.github.io/build...r1K0t001d0t1g00001000CO0z0z0+0+0+0+0-jtsJiRiF
    Primary Damage: 16k melee dps (58k at 40% health with ragnarokkr and radiance)
    EHP (Agi/No Agi): 68k/47k (88k/60k with war scream and radiance)
    Life Sustain (Y/N/M): Y (900hpr, 1k ls)
    Mobility (H/M/L): L (40 walk speed)
    Tomes (Y/N): Y, one tome of any kind that isn't int
    Playstyle Comments: Spam melee attack as fast as you can. Try to keep radiance always active for +6 attack speed tiers.

    Tag(s) (if any): No LI
    Creator (s): MooseWhisker
    Weapon(s): Black Amaranth
    Element Combo: EtwFA
    Archetype(s): Paladin/Battle Monk
    Build Link: https://hppeng-wynn.github.io/build...00CO1000CO1000CO1006CO0z0z0+0+0+0+0-ltuxsE6O1
    Primary Damage: 9k bash, 5k scream (13k bash, 8k scream with ragnarokkr, radiance, and endurance)
    EHP (Agi/No Agi): 80k/48k (105k/63k with radiance and war scream)
    Life Sustain (Y/N/M): Y (rally, -0.4hpr)
    Mobility (H/M/L): M (-130 walk speed, 4 jump height, 1 mana charge).
    Tomes (Y/N): N
    Playstyle Comments: Dedicated tank build, so damage is pretty meh. Start off with scream, then your cycle is charge-bash-scream, make sure scream's cost is getting negated by generalist. Charge give healing from rally and takes agro with taunt. Bash gives some damage and radiance to boost allies. Scream gives provoke and gives a little extra damage.
    Building Comments (if any): Build really needs some decent mana sustain rolls in order to function.
    Ingo's thread for more warrior builds: https://forums.wynncraft.com/threads/recommended-builds.304614/

    Archer/Hunter (Bows):
    Boltslinger
    Tag(s) (if any): No LI
    Creator (s): MooseWhisker
    Weapon(s): Gale's Force
    Element Combo: ETWFA
    Archetype(s): Boltslinger
    Build Link: https://hppeng-wynn.github.io/build...S0o1I0y0o1O1g00001007lU0z0z0+0+0+0+0--hVUTkCf
    Primary Damage: 57k storm, 19k bomb, 9k angel dps, 17k melee dps
    EHP (Agi/No Agi): 25k/13k
    Life Sustain (Y/N/M): Y (700 hpr)
    Mobility (H/M/L): H (130 walk speed, stormy feet, frenzy)
    Tomes (Y/N): N
    Playstyle Comments: Cycle is storm-bomb. Try to keep guardian angels up. If you run out of mana, use melee until you fill back up, and then start blasting again.
    Building Comments: Use wavedash if you don't have access to epilogue.

    Creator (s): MooseWhisker
    Weapon(s): Torrential Tide
    Element Combo: ETWFA
    Archetype(s): Boltslinger
    Build Link: https://hppeng-wynn.github.io/build...B0o1a1o0o0o1g000010000C0z0z0+0+0+0+0--F+vr+4K
    Primary Damage: 49k storm, 16k bomb, 8k angel dps
    EHP (Agi/No Agi): 22k/15k
    Life Sustain (Y/N/M): N (250 hpr)
    Mobility (H/M/L): H (stormy feet, frenzy)
    Tomes (Y/N): N
    Playstyle Comments: Build can easily sustain a storm-storm-bomb cycle at 6 cps, dishing out a ton of damage very quickly.
    Building Comments: Try to get good spell cost reduction rolls on your electro mage's boots, and draoi fair.

    Tag(s) (if any): No LI
    Creator (s): DeltaWave
    Weapon(s): Gale's Force
    Element Combo: ETWFA
    Archetype(s): Boltslinger
    Build Link: https://hppeng-wynn.github.io/build...S0P0p1D0i2G1g00001007lU0z0z0+0+0+0+0-t-dNxJWJ
    Primary Damage: 45k storms, 16k bomb, 9k dps angels
    EHP (Agi/No Agi): 44k/20k
    Life Sustain (Y/N/M): N
    Mobility (H/M/L): H (80 walk speed, stormy feet, frenzy)
    Tomes (Y/N): N
    Playstyle Comments: Cycle is storm-bomb. Use main attack to top up on mana whenever it's available. Cast guardian angels from time to time.
    Building comments: Alternative tree with grapple and more shields: https://hppeng-wynn.github.io/build...0P0p1D0i2G1g00001007lU0z0z0+0+0+0+0--F+BUj7G1. Somewhat similar build Moose made with 65k storms but low ehp: https://hppeng-wynn.github.io/build...S1a1rzh0o141g000010036C0z0z0+0+0+0+0-t-dNdF3K

    Tag(s) (if any): No LI
    Creator (s): WhettoWen, DeltaWave
    Weapon(s): Gale's Force
    Element Combo: TWA
    Archetype(s): Boltslinger
    Build Link: https://hppeng-wynn.github.io/build...-Y1B1G-Y1s1g00001007lU0z0z0+0+0+0+0--l1-Uj7G1
    Primary Damage: 52k storm, 18k bomb, 12k angels dps
    EHP (Agi/No Agi): 23k/9k
    Life Sustain (Y/N/M): N
    Mobility (H/M/L): H (70 walk speed, stormy feet, frenzy)
    Tomes (Y/N): N
    Playstyle Comments: Cycle is storm-bomb. Try to keep guardian angels up for more dps.

    Creator (s): super pacific
    Weapon(s): Torrential Tide
    Element Combo: ETWFA
    Archetype(s): boltslinger/trapper
    Build Link: https://hppeng-wynn.github.io/build...09I10009I10009I10000I0z0z0+0+0+0+0--l9Bwtk311
    Primary Damage: 42k storm
    EHP (Agi/No Agi): 24k/16k
    Life Sustain (Y/N/M): N
    Mobility (H/M/L): H (boltslinger flight, 40 walk speed, frenzy, stormy feet)
    Tomes (Y/N): N
    Playstyle Comments: Flying boltslinger. Cycle is look straight down and storm-storm-shield-hop. Look slightly upwards to maneuver around while in the air.
    Building Comments (if any): capri instead of epilogue for more ehp, slightly less dmg, but need 1 sp tome

    Sharpshooter
    Tag(s) (if any): No LI
    Creator (s): Current Meta
    Weapon(s): Anthracite Ballista
    Element Combo: TFA
    Archetype(s): Sharpshooter/Boltslinger
    Build Link: https://hppeng-wynn.github.io/build...Ji01w0b1B00161X1g000000z0z0+0+0+0+0--BNREbunE
    Primary Damage: 52k melee dps (107k melee dps with focus)
    EHP (Agi/No Agi): 36k/18k
    Life Sustain (Y/N/M): Y (1.1k ls, 400hpr)
    Mobility (H/M/L): H (140 walk speed, windy feet, frenzy)
    Tomes (Y/N): N
    Playstyle Comments: Spam melee attack as fast as you can.
    Building Comments: Use calidade mail and nethers scar for more damage but no hpr. May be useful to carry scarlet veil in case you get a raid buff that gives exploding. Alternative tree without triple shots to make keeping focus a bit easier: https://hppeng-wynn.github.io/build...Ji01w0b1B00161X1g000000z0z0+0+0+0+0--xM-SALec

    Tag(s) (if any): No LI
    Creator(s): Dabte, DeltaWave
    Weapon(s): Return to Ether
    Element Combo: ETWFA
    Archetype(s): Sharpshooter
    Build Link: https://hppeng-wynn.github.io/build...0o161K0o1f1g000010009I0z0z0+0+0+0+0-tNlwhdI2r
    Primary Damage: 17k ray, 17k bomb, 41k dps crepray (34k, 35k, 84k with 7 focus)
    EHP (Agi/No Agi): 35k/16k
    Life Sustain (Y/N/M): M (666hpr :doom:)
    Mobility (H/M/L): H (90 walk speed, windy feet)
    Tomes (Y/N): N
    Playstyle Comments: Gain focus from a distance with arrow bomb, then get close and us crepuscular ray for high dps.
    Building Comments: Use capricorn, facile, and ensa's faith if you don't have access to hive items yet. Alternative tree with frenzy, angels, and no crepuscular ray: https://hppeng-wynn.github.io/build...0o161K0o1f1g000010009I0z0z0+0+0+0+0--FTjLfMi3

    Tag(s) (if any): No LI
    Creator(s): DeltaWave
    Weapon(s): Orange Lily
    Element Combo: ETWFA
    Archetype(s): Sharpshooter
    Build Link: https://hppeng-wynn.github.io/build...0t0t1D0y1D1g00001001fI0z0z0+0+0+0+0-tdNzhJPXQ
    Primary Damage: 17k ray, 17k bomb, 39k crep ray dps (36k ray, 36k bomb, 81k crep ray dps with max focus)
    EHP (Agi/No Agi): 37k/20k
    Life Sustain (Y/N/M): Y (640 hpr)
    Mobility (H/M/L): M (50 walk speed + windy feet)
    Tomes (Y/N): N
    Playstyle Comments: Build has a bunch of damage options (phantom ray, bomb, crepuscular ray, hound, and fire creep)
    Building Comments (if any): 1st submission has to be rainbow olily to keep the tradition.

    Tag(s) (if any): No LI
    Creator (s): YYGAMER, DeltaWave, EpsilonDown
    Weapon(s): Plague
    Element Combo: ETFA
    Archetype(s): Sharpshooter/Trapper
    Build Link: https://hppeng-wynn.github.io/build...p0t+O1O0e1g0000100nZ60z0z0+0+0+0+0-tdLx3U55y1
    Primary Damage: 24k melee hit, 52k Twain's Arc, 30k dps crep ray (50k, 106k, 63k with 7 focus)
    EHP (Agi/No Agi): 31k/23k
    Life Sustain (Y/N/M): Y (1.4k ls)
    Mobility (H/M/L): M (20 walk speed, windy feet)
    Tomes (Y/N): N
    Playstyle Comments: Sniper build, use arrow bomb at the start of the fight to get 2 focus, then use twain's arc from a distance. Use escape after each hit if the enemy is too close.
    Building Comments: Chain lightning can be used instead of quake depending on your preference. You may also use Stinger as the main weapon for even more life steal. Additionally, you may consider using dawnbreak as a mythic alternative (it's quite cheap for a mythic).

    Creator (s): superpacific
    Weapon(s): alka cometflinger
    Element Combo: rainbow
    Archetype(s): sharpshooter
    Build Link: https://hppeng-wynn.github.io/build...03601000361000361000360z0z0+0+0+0+0---rNFd4e4
    Primary Damage: 20k ray (116k selfboosted no rage, 206k w/ rage)
    EHP (Agi/No Agi): 19k/13k
    Life Sustain (Y/N/M): N
    Mobility (H/M/L): H (2 mana escape and 75ws)
    Tomes (Y/N): Y (5sp)
    Playstyle Comments: glassy, mana steal might be kinda bad
    Building Comments (if any): grandmother is mythic alternative, https://hppeng-wynn.github.io/build...03601000361000361000360z0z0+0+0+0+0---rNFd4e4 is no tome alternative (stardust —> aquamarine)

    Trapper
    Tag(s) (if any): No LI
    Creator (s): MooseWhisker, Octopope
    Weapon(s): Torrential Tide
    Element Combo: ETWFA
    Archetype(s): Trapper/Boltslinger
    Build Link: https://hppeng-wynn.github.io/build...0t0y1h0m1D1g000010000I0z0z0+0+0+0+0--lZiU4z7W
    Primary Damage: 33k storm, 16k bomb, 9k traps, 8.5k angels
    EHP (Agi/No Agi): 24k/13k
    Life Sustain (Y/N/M): M (250hpr)
    Mobility (H/M/L): H (30 walk speed, stormy feet, frenzy)
    Tomes (Y/N): N
    Playstyle Comments: Spam down traps everywhere. Use arrow storm for nice extra damage and to keep bryophyte roots up. Try to keep angels up for some extra dps on top of that.
    Building Comments (if any): Can swap caesura and equalizer for aquamarine and efteling for more ws, hpr, and tank at the cost of a bit of damage.

    Tag(s) (if any): No LI
    Creator (s): DeltaWave
    Weapon(s): Orange Lily
    Element Combo: ETWFA
    Archetype(s): Trapper/Sharpshooter
    Build Link: https://hppeng-wynn.github.io/build...D0o0o1D161D1g00001001fI0z0z0+0+0+0+0-tdVxwhA3
    Primary Damage: 16k phantom ray, 8.5k trap, 14k bomb
    EHP (Agi/No Agi): 31k/17k
    Life Sustain (Y/N/M): Y (750hpr)
    Mobility (H/M/L): M (50 walk speed, windy feet)
    Tomes (Y/N): N
    Playstyle Comments: Spam traps down everywhere. Cast arrow storm every so often to keep bryophyte roots active.
    Building Comment (if any): Use greaves of the veneer and discordant for more tank.

    Tag(s) (if any): No Master Hive
    Creator (s): Sandogger
    Weapon(s): Torrential Tide
    Element Combo: ETWFA
    Archetype(s): Trapper
    Build Link: https://hppeng-wynn.github.io/build...B0o0o1T1k0o1g000010000I0z0z0+0+0+0+0-ttalzyhO
    Primary Damage: 14k storm, 14k bomb, 8.5k trap
    EHP (Agi/No Agi): 37k/27k
    Life Sustain (Y/N/M): M (500 hpr)
    Mobility (H/M/L): M (40 walk speed, windy feet)
    Tomes (Y/N): N
    Playstyle Comments: Spam traps down everywhere. Cast arrow storm every so often to keep bryophyte roots active.
    Building Comments (if any): Overflowing with sp. Feel free to move some from defense to strength or dexterity for more damage and less tank.

    Mage/Dark Wizard (Wands):
    Riftwalker
    Tag(s) (if any): No Master Hive
    Creator: Ambassadress
    Weapon: The Nothing
    Element Combo: ETWFA
    Archetype: Riftwalker
    Build Link: https://hppeng-wynn.github.io/build...0OH0CD0t0t0z1G0t1g000000z0z0+0+0+0+0-l-Nc+Qr1
    Primary Damage: 22k meteors (62k boosted)
    EHP (Agi/No Agi): 39k/26k (45k/30k booted)
    Life Sustain: Y (2.4k heals, 500 hpr)
    Mobility (H/M/L): L (20 walk speed, time dilation)
    Tomes: N
    Playstyle Comments: Use main attack to build winded as you cycle meteor and ice snake.
    Building Comments: Use gold fusion or abrasion if you haven't beaten li, and discordant if no master hive. Use pro tempore if you want a full mana regen experience.

    Tag(s) (if any): No LI
    Creator (s): Ambassadress, DeltaWave
    Weapon(s): Event Horizon
    Element Combo: ETWFA
    Archetype(s): Riftwalker
    Build Link: https://hppeng-wynn.github.io/build...q0t121L0o0+1g000010006C0z0z0+0+0+0+0-l-Nc+Qb3
    Primary Damage: 20k meteors (57k boosted)
    EHP (Agi/No Agi): 40k/25k (47k/29k boosted)
    Life Sustain (Y/N/M):Y (2.9k heals)
    Mobility (H/M/L): L (20 walk speed, time dilation)
    Tomes (Y/N): Y (1sp)
    Playstyle Comments: Use main attack to build winded as you cycle meteor and ice snake.
    Building Comments: You can run water/fire powders instead if you want powder special. Try to get good mana regen and 3rd spell cost rolls, since meteor is quite expensive and entropy demands more sustain. Use summa for more mana and no tomes.

    Tag(s) (if any): No LI
    Creator (s): MooseWhisker
    Weapon(s): Morrowind
    Element Combo: ETWA
    Archetype(s): Riftwalker/Arcanist
    Build Link: https://hppeng-wynn.github.io/build...0m0m0e081t1g00001007lU0z0z0+0+0+0+0-zlVwMXYc3
    Primary Damage: 7.5k 1 mana ice snake (22k boosted)
    EHP (Agi/No Agi): 28k/11k (33k/13k boosted)
    Life Sustain (Y/N/M): M (200 hpr)
    Mobility (H/M/L): M (80 walk speed, time dilation)
    Tomes (Y/N): N
    Playstyle Comments: Blizzard Wizard build. Ice snake is instant thanks to cold wave's major ID, and it builds up winded and fills mana bank. Use teleport to reset costs, and arcane transfer to fill up mana. You should never be using meteor.
    Building Comments: Here's an alternative build that has more speed, but less damage, tank, and mana: https://hppeng-wynn.github.io/build...141311+Y1u1g00001007lU0z0z0+0+0+0+0-zlVwMXYc3. Build is pretty expensive, and doesn't have amazing results for the price.

    Tag(s) (if any): No Li
    Creator (s): DeltaWave
    Weapon(s): Morrowind
    Element Combo: ETWA
    Archetype(s): Riftwalker
    Build Link: https://hppeng-wynn.github.io/build...Q0t0k1Q041z1g00001006CU0z0z0+0+0+0+0-j-RwsdT1
    Primary Damage: 20k meteor (56k boosted)
    EHP (Agi/No Agi): 32k/10k (34k/13k boosted)
    Life Sustain (Y/N/M): Y (2k heals)
    Mobility (H/M/L): M (80 walk speed, time dilation)
    Tomes (Y/N): N
    Playstyle Comments: Use main attack to build winded as you cycle meteor and ice snake. Try to stay above 100 mana to take advantage of manastorm. Don't use time lock if there are other winded users, as you'll ruin their damage.
    Building Comments: Use darksteel ring instead of ingress for a tankier build.

    Light Blender
    Tag(s) (if any): No LI
    Creator (s): Jello, Chunkywater, MooseWhisker
    Weapon(s): Morrowind
    Element Combo: ETA
    Archetype(s): Lightbender/Riftwalker
    Build Link: https://hppeng-wynn.github.io/build...00FU1000FU1000FU1007lU0z0z0+0+0+0+0-zZlErLEj5
    Primary Damage: 32k ophanim (127k fully boosted)
    EHP (Agi/No Agi): 31k/13k
    Life Sustain (Y/N/M): Y (8.8k heals)
    Mobility (H/M/L): M (100 walk speed)
    Tomes (Y/N): N
    Playstyle Comments: Get your orbs up and spam melee. Use heal when orbs get low, and ice snake if you have extra mana.

    Tag(s) (if any): No LI
    Creator (s): Ambassadress
    Weapon(s): The Nothing
    Element Combo: ETFA
    Archetype(s): Lightbender / Riftwalker
    Build Link: https://hppeng-wynn.github.io/build...Ji0CD0+1E+H0t1L1g000000z0z0+0+0+0+0-zZlErLEj5
    Primary Damage: 28k ophanim (91k fully boosted)
    EHP (Agi/No Agi): 31k/16k
    Life Sustain (Y/N/M): Y (7.29k heal)
    Mobility (H/M/L): M (100 walk speed)
    Tomes (Y/N): N
    Playstyle Comments: Get your orbs up and spam melee. Use heal when orbs get low, and ice snake if you have extra mana.
    Building Comments: Try your best to get good mana sustain rolls. You can also use Skidblandir and 1 summa for more damage and walk speed but a bit worse sustain.

    Creator (s): Ambassadress
    Weapon(s): The Nothing
    Element Combo: ETWFA
    Archetype(s): Lightbender/Riftwalker
    Build Link: https://hppeng-wynn.github.io/build...Ji0CD0+1E+H0t1L1g000000z0z0+0+0+0+0-zZlErLEj5
    Primary Damage: 24k ophanim (78k fully boosted)
    EHP (Agi/No Agi): 40k/26k (47k/31k boosted)
    Life Sustain (Y/N/M): Y (500hpr, 10k heals)
    Mobility (H/M/L): L (20 walk speed)
    Tomes (Y/N): N
    Playstyle Comments: Get your orbs up and spam melee. Use heal when orbs get low, and ice snake if you have extra mana.
    Building Comments: Use gold fusion or abrasion if you haven't beaten li, and discordant if no master hive. Use lachesism if you want some extra speed for those orb

    Tag(s) (if any): No LI
    Creator (s): MooseWhisker, DeltaWave
    Weapon(s): The Nothing
    Element Combo: ETFA
    Archetype(s): Lightbender/Riftwalker
    Build Link: https://hppeng-wynn.github.io/build...Ji0CD0e0t-f1G161g000000z0z0+0+0+0+0-zZlErLEj5
    Primary Damage: 22k ophanim (71k fully boosted)
    EHP (Agi/No Agi): 49k/29k
    Life Sustain (Y/N/M): Y (11.2k heals)
    Mobilit (H/M/L): H (120 walk speed)
    Tomes (Y/N): N
    Playstyle Comments: Get your orbs up and spam melee. Use heal when orbs get low, and ice snake if you have extra mana. While it performs very well for general use, it was designed to be a tna healer build that does damage, and it excels at that.

    Tag(s) (if any): No LI
    Creator (s): Ambassadress, Namakobushi, DeltaWave
    Weapon(s): Event Horizon
    Element Combo: ETWFA
    Archetype(s): Light bender/Riftwalker
    Build Link: https://hppeng-wynn.github.io/build...0t0u111V0t1g000010009I0z0z0+0+0+0+0-zZdcwAls2
    Primary Damage: 20k ophanim (64k fully boosted)
    EHP (Agi/No Agi): 56k/38k (66k/45k)
    Life Sustain (Y/N/M): Y (11k heals)
    Mobility (H/M/L): L (30 walk speed)
    Tomes (Y/N): N
    Playstyle Comments: Get your orbs up and spam melee. Use heal when orbs get low, and ice snake if you have extra mana.
    Building Comments: Ataraxy should have -3 tier attack speed to make slow attack speed for optimal ophanim spamming. Use photon (instead of ingress) and abrasion if you didnt complete hive yet.

    Tag(s) (if any): No LI
    Creator (s): MooseWhisker
    Weapon(s): Cascade
    Element Combo: ETWFA
    Archetype(s): Lightbender/Riftwalker
    Build Link: https://hppeng-wynn.github.io/build...0i0i0i0i0s1g00001007fU0z0z0+0+0+0+0-zZddJhSk5
    Primary Damage: 35k ophanim (92k fully boosted)
    EHP (Agi/No Agi): 18k/12k
    Life Sustain (Y/N/M): Y (5.5k heals)
    Mobility (H/M/L): Y (120 walk speed)
    Tomes (Y/N): N
    Playstyle Comments: Get your orbs up and spam melee. Use heal when orbs get low, and ice snake if you have extra mana. Pandemonium's major ID will largely take care of healing and refreshing orbs for you, so unless you get a dry spell of those, then you can just spam melee and not have to worry about spells. Also, pandemonium heals can stack with manual heals and other pandemonium heals for crazy amounts of healing.
    Building Comments: Agave should have -3 attack speed for optimal ophanim spamming. Alternative pandemonium build that's a little faster and tankier at the cost of some initial damage (their fully boosted damage is about the same): https://hppeng-wynn.github.io/build...0i0i0i0s1K1g00001007fU0z0z0+0+0+0+0-zZdcwAls2. Build also works with arcanist tree (replace agave with another ring of your choice, such as summa, ingress, photon, etc.)

    Arcanist
    Tag(s) (if any): No LI
    Creator (s): tbhkitty
    Weapon(s): Morrowind
    Element Combo: ETWFA
    Archetype(s): Arcanist
    Build Link: https://hppeng-wynn.github.io/build...000FU1000FU1000FU1007lU0z0z0+0+0+0+0-llbFtdV1
    Primary Damage: 26k Meteors
    EHP (Agi/No Agi): 40k/19k
    Life Sustain (Y/N/M): Y (800hpr)
    Mobility (H/M/L): M (100 walk speed)
    Tomes (Y/N): N
    Playstyle Comments: Spam meteors. Use ice snake to reset costs as needed, and arcane transfer when mana bank reaches 120.
    Building Comments: Build has all positive elemental defenses if you add two t6 fire powders to libra. Lacheism version: https://hppeng-wynn.github.io/build...000FU1000FU1000FU1007lU0z0z0+0+0+0+0-lNv7PF-g

    Creator (s): MooseWhisker
    Weapon(s): Cascade
    Element Combo: ETWFA
    Archetype(s): Arcanist
    Build Link: https://hppeng-wynn.github.io/build...000FU1000FU1000FU1007lU0z0z0+0+0+0+0-llbFFF-2
    Primary Damage: 27k meteor
    EHP (Agi/No Agi): 29k/19k
    Life Sustain (Y/N/M): Y (1k hpr, 300ls)
    Mobility (H/M/L): H (130 walk speed)
    Tomes (Y/N): N
    Playstyle Comments: Spam meteors. Use ice snake to reset costs as needed, and arcane transfer when mana bank reaches 120.
    Building Comments: Use Wavedash if you don't have access to Epilogue.

    Tag(s) (if any): No LI
    Creator (s): DeltaWave, AtlasInc. inspired
    Weapon(s): Phoenix Wing
    Element Combo: ETWFA
    Archetype(s): Arcanist
    Build Link: https://hppeng-wynn.github.io/build...60y0y0o0t1u1g00001007iO0z0z0+0+0+0+0-lNv7PF-g
    Primary Damage: 21k meteor
    EHP (Agi/No Agi): 48k/20k
    Life Sustain (Y/N/M): Y (1.2k hpr, 500ls)
    Mobility (H/M/L): M (70 walk speed)
    Tomes (Y/N): N
    Playstyle Comments: Spam meteors. Use ice snake to reset costs as needed, and arcane transfer when mana bank reaches 120.

    Tag(s) (if any): No LI
    Creator (s): dearboy, MooseWhisker
    Weapon(s): Compiler
    Element Combo: ETWFA
    Archetype(s): Arcanist/Riftwalker
    Build Link: https://hppeng-wynn.github.io/build...10009I10009I10009I1004fI0z0z0+0+0+0+0-l-p+EzR
    Primary Damage: 24k meteor (57k with curse, concentration, and winded)
    EHP (Agi/No Agi): 32k/18k
    Life Sustain (Y/N/M): Y (650 hpr, 640 ls, 1.8k pande heals
    Mobility (H/M/L): M (100 walk speed)
    Tomes (Y/N): N
    Playstyle Comments: cycle is melee-snake-meteor*2-3. Melee builds up winded and curse, and gives a bit of life steal on top of that. Use arcane transfer when bank reaches 120. Pandemonium's madness will help fill mana bank, and occasionally cast heal.
    Building Comments (if any): higher meteor damage, but easier to play because no winded: https://wynnbuilder.github.io/build...0009I10009I10009I1004fI0z0z0+0+0+0+0-ltodddV3

    Creator (s): superpacific
    Weapon(s): lunar spine, morrowind offhand
    Element Combo: ETWfA
    Archetype(s): Arcanist/Riftwalker
    Build Link: https://hppeng-wynn.github.io/build...10009I10009I1000FU102NlI0z0z0+0+0+0+0-l-p+EzR
    Primary Damage: 32k meteor (76k with max winded, concentration, dodge, and curse)
    EHP (Agi/No Agi): 29k/14k
    Life Sustain (Y/N/M): N (negative hpr, but a bit of lifesteal)
    Mobility (H/M/L): M (60 walk speed)
    Tomes (Y/N): N
    Playstyle Comments: Melee to get a bunch on mana, and then spam meteor before it runs out. Use ice snake as needed to reset costs, and arcane transfer when your mana bank reaches 120. Hold Morrowind whenever you aren't actively blasting.
    Comment (if any): You may use violet-shift for a ton of extra damage at the cost of much lower ehp and worse negative hpr: https://hppeng-wynn.github.io/build...10009I10009I1000FU102NlI0z0z0+0+0+0+0-l-p+EzR

    Assassin/Ninja (Daggers):
    Shadestepper
    Tag(s) (if any): No LI
    Creator (s): dearboy
    Weapon(s): Slider
    Element Combo: EWA
    Archetype(s): Shadestepper
    Build Link: https://hppeng-wynn.github.io/build...a0y-g1D081u1g00001007lU0z0z0+0+0+0+0--BjjzLx1
    Primary Damage: 11k spin, 10k backstab (50k spin, 188k backstab fully boosted)
    EHP (Agi/No Agi): 39k/15k
    Life Sustain (Y/N/M): M (100hpr, 350 ls w/super slow atkspd)
    Mobility (H/M/L): H (90 walk speed, shadow travel)
    Tomes (Y/N): Y (5sp not in dex or def)
    Playstyle Comments: Vanish, then backstab and melee hit. Melee procs both mana steal and life steal.

    Creator (s): YYGAMER, hppeng
    Weapon(s): Flameshot Hilt
    Element Combo: ETF
    Archetype(s): Shadestepper/Trickster
    Build Link: https://hppeng-wynn.github.io/build...0Ji0Gc1A1A-m2M001g000000z0z0+0+0+0+0-zptsxMGE
    Primary Damage: 9k backstab (163k fully boosted)
    EHP (Agi/No Agi): 38k/38k
    Life Sustain (Y/N/M): Y (1.5k hpr)
    Mobility (H/M/L): M (40 walk speed, shadow travel)
    Tomes (Y/N): N
    Playstyle Comments: Vanish then backstab. Vanish will do normal shadestepper things, but also summons some clones to block a couple hits for you.

    Tag(s) (if any): No LI, No Master Hive
    Creator (s): superpacific
    Weapon(s): flameshot hilt
    Element Combo: etfa
    Archetype(s): shadestepper/trickster
    Build Link: https://hppeng-wynn.github.io/build...uH0Gc0q13-m1+0y1g000000z0z0+0+0+0+0-j-VsKDv0A
    Primary Damage: 51k melee dps (98k with lure and marks)
    EHP (Agi/No Agi): 40k/27k
    Life Sustain (Y/N/M): N
    Mobility (H/M/L): L (40 walk speed)
    Tomes (Y/N): N
    Playstyle Comments: Tierstack, spam main attack really fast. 5 mana backstab is added bonus. This build is actually pretty good for warring (since hugging tower means many more clones hitting tower)
    Building Comments (if any): tanky version:
    https://hppeng-wynn.github.io/build...OP0Gc0a1B0024131g000000z0z0+0+0+0+0-j-VsKDv0A

    Tag(s) (if any): No LI
    Creator (s): DeltaWave
    Weapon(s): Black
    Element Combo: ETWFA
    Archetype(s): Shadestepper/Trickster
    Build Link: https://hppeng-wynn.github.io/build...n0e0t1K1b0e1g000010066O0z0z0+0+0+0+0--3V+TVL0
    Primary Damage: 10 spin, 8k backstab (43k spin, 73k backstab fully boosted))
    EHP (Agi/No Agi): 41k/40k
    Life Sustain (Y/N/M): Y (800hpr)
    Mobility (H/M/L): L (20 walk speed, shadow travel)
    Tomes (Y/N): N
    Playstyle Comments: Vanish then backstab and melee hit right after. Spin attack after is optional. You have to melee hit because mana sustain comes from mana steal instead of mana regen.
    Building Comments (if any): Use Yang instead of Draoi if you aren't going to use spin attack

    Tag(s) (if any): No LI
    Creator(s): DungeonBee, DeltaWave
    Weapon(s): Anvil Crawler
    Element Combo: ETF
    Archetype(s): Shadestepper
    Build Link: https://hppeng-wynn.github.io/build...11p1I-Q11-Y1g00001001Z60z0z0+0+0+0+0-zZlVsxb2
    Primary Damage: 26k melee hit, 109k quake unboosted. (115k melee, 460k quake fully boosted)
    EHP (Agi/No Agi): 30k/30k
    Life Sustain (Y/N/M): Y (1.5k ls)
    Mobility (H/M/L): L (0 walk speed, shadow travel)
    Tomes (Y/N): N
    Playstyle Comments: Vanish then melee. A little hard to get marks cause of not great mana sustain but whatever.
    Building Comments: You may consider using Dawnbreak as a mythic alternative (it's pretty cheap).

    Trickster
    Tag(s) (if any): No LI
    Creator (s): MooseWhisker
    Weapon(s): Sawtooth
    Element Combo: ETWFA
    Archetype(s): Trickster/Shadestepper
    Build Link: https://hppeng-wynn.github.io/build...0y0o0y0o0y1g00001001Z60z0z0+0+0+0+0--pzsqDv0C
    Primary Damage: 10.5k spin, 18k multi, 19k bomb (78k spin, 136k multi with clones and full boosts)
    EHP (Agi/No Agi): 36k/23k
    Life Sustain (Y/N/M): Y (700hpr)
    Mobility (H/M/L): M (60 walk speed, shadow travel)
    Tomes (Y/N): N
    Playstyle Comments: Smoke bomb gives both marks and lure, which increases damage by a lot. Cycle spin and multi when you aren't setting up smoke bombs or getting your clones up.
    Building Comments: Use Wavedash if you don't have access to Epilogue.

    Tag(s) (if any): No LI
    Creator (s): dearboy
    Weapon(s): The Specialist
    Element Combo: ETWFA
    Archetype(s): Trickster
    Build Link: https://hppeng-wynn.github.io/build...B111B111B1g00001000360z0z0+0+0+0+0-ldxbk6QaG1
    Primary Damage: 10k spin, 30k multi, 47k bamboozle (54k spin, 164k multi, 256k boozle with clones and lure)
    EHP (Agi/No Agi): 44k/25k
    Life Sustain (Y/N/M): Y (700 hpr)
    Mobility (H/M/L): M (60 walk speed, shadow travel)
    Tomes (Y/N): Y (2 cosmic tomes)
    Playstyle Comments: Once your clones are up, your cycle is bomb-spin-multi-spin. Bamboozle all the rest of your clones when mirror image comes back up.
    Building Comments: Use Wavedash if you don't hape Epilogue. Replace Draoi Fair with Summa if you don't have tomes or don't want to spend a bunch of LE on a -4 cost Draoi Fair.

    Creator (s): MooseWhisker
    Weapon(s): Brass Brand
    Element Combo: ETWfA
    Archetype(s): Trickster/Acrobat
    Build Link: https://wynnbuilder.github.io/build...z1Q17080y1g000010036C0z0z0+0+0+0+0-ldxakIZu26
    Primary Damage: 15kk spin, 36k multi, 26k bomb (120k spin, 290k multi with clones and full boosts)
    EHP (Agi/No Agi): 26k/16k
    Life Sustain (Y/N/M): N
    Mobility (H/M/L): L (10 walk speed, 4 jump height)
    Tomes (Y/N): N
    Playstyle Comments: Use smoke bomb to get lure, then multi and spam spin while jumping so that weightless gives mana back.
    Building Comments (if any): The absolute minimum stratosphere jump height is 2, though 3 is definitely recommended. Use Capricorn instead of Pro Tempore for a little more walk speed at the cost of a tiny bit of damage. Somewhat similar build by Dearboy with more tank but less damage: https://wynnbuilder.github.io/build...o1Q140o0o1g000010036C0z0z0+0+0+0+0-ldxakIZu26

    Tag(s) (if any): No LI
    Creator (s): DeltaWave
    Weapon(s): The Specialist
    Element Combo: ETWFA
    Archetype(s): Trickster
    Build Link: https://hppeng-wynn.github.io/build...161G1B1Q111g00001000CO0z0z0+0+0+0+0-jdxhkICo5
    Primary Damage: 8k spin, 23k multi, 14k bamboozle (47k spin, 126k spin, 227k boozle with clones and lured)
    EHP (Agi/No Agi): 35k/22k (41k/26k with distraction)
    Life Sustain (Y/N/M): Y (695hpr)
    Mobility (H/M/L): M (60 walk speed, shadow travel)
    Tomes (Y/N): N
    Playstyle Comments: Once your clones are up, your cycle is bomb-spin-multi-spin. Bamboozle all the rest of your clones when mirror image comes back up. Mana regen can be a bit tricky to use since vanish, but i think it works. never tested this one, so idk how good it is.

    Tag(s) (if any):
    Creator (s): MooseWhisker
    Weapon(s): Infinitesimal
    Element Combo: ETWFA
    Archetype(s): Trickster
    Build Link: https://hppeng-wynn.github.io/build...o0o111b0o1g000010000O0z0z0+0+0+0+0-ldxak6HZJ0
    Primary Damage: 7.5k spin, 16k multihit, 13k smoke bomb (48k spin, 100k multi with clones and lured)
    EHP (Agi/No Agi): 44k/31k (52k/37k with distraction)
    Life Sustain (Y/N/M): Y (1.6k hpr)
    Mobility (H/M/L): L (30 walk speed)
    Tomes (Y/N): N
    Playstyle Comments: Tanky support trickster. Use smoke bomb and multi to slow enemies down, and spin for some nice easy burst damage.

    Tag(s) (if any): No Master Hive (fire, water)
    Creator (s): Namakobushi (edited someone else's Freedom build, cannot find them)
    Weapon(s): Manna
    Element Combo: ETWFA
    Archetype(s): Trickster/Shadestepper
    Build Link: https://hppeng-wynn.github.io/build...0y0y1a180o1g00001004fI0z0z0+0+0+0+0-zpxlkI8N0
    Primary Damage: 7k spin, 12k multi, 12k bomb, 11k bamboozle (35k spin, 60k multi, 166k boozle with clones, lure, and marks. Can get more with surprise strike, but only once.)
    EHP (Agi/No Agi): 40k/27k
    Life Sustain (Y/N/M): M (600 hpr)
    Mobility (H/M/L): L (10 walk speed, shadow travel)
    Tomes (Y/N): N
    Playstyle Comments: Smoke bomb gives both marks and lure, which increases damage by a lot. Cycle spin and multi when you aren't setting up smoke bombs or getting your clones up.
    Building Comments: You can swap bamboozle with another ability, like distraction or silent killer.

    Acrobat
    If you don't know how to do acrobat flight, I recommend you watch this excellent video guide on how to do it:

    Tag(s) (if any): No LI
    Creator (s): MooseWhisker
    Weapon(s): Sawtooth
    Element Combo: ETWFA
    Archetype(s): Acrobat
    Build Link: https://hppeng-wynn.github.io/build...009I10009I010009I1004fI0z0z0+0+0+0+0-l7zB+hc7
    Primary Damage: 21k lacerate, 36k bomb, 37k multi, 13k bloom, 17k shuriken (35k lacerate, 62k multi, 23k bloom with flow state and concentration)
    EHP (Agi/No Agi): 30k/20k
    Life Sustain (Y/N/M): Y (900 hpr)
    Mobility (H/M/L): H (acrobat flight)
    Tomes (Y/N): N
    Playstyle Comments: Standard acrobat gameplay (watch the video guide if you don't know what that means)
    Building Comments: Use Wavedash or Capricorn if you don't have Epilogue. Slightly different build made by dearboy: https://hppeng-wynn.github.io/build...W0t0y1D0o1F1g00001004cI0z0z0+0+0+0+0-lN+Nyh6L

    Creator (s): dearboy
    Weapon(s): Brass Brand
    Element Combo: ETWFA
    Archetype(s): Acrobat
    Build Link: https://hppeng-wynn.github.io/build...0o24160o0+1g000010036C0z0z0+0+0+0+0-lNktulwW2
    Primary Damage: 23k lacerate, 42k multi, 49k bomb, 19k shurikens, 14k bloom (34k lacerate, 64k multi, 21k bloom with flow state)
    EHP (Agi/No Agi): 32k/20k
    Life Sustain (Y/N/M): M (300 hpr)
    Mobility (H/M/L): H (acrobat flight)
    Tomes (Y/N): N
    Playstyle Comments: Standard acrobat gameplay (watch the video guide if you don't know what that means)
    Building Comments: Switch Intensity with Moon Pool Circlet for more mana & 2k less lacerates, but with Weightless i think it's good at its current state. You may choose to use Epilogue instead of Pro Tempore for more survivability but less damage, or if you don't want to deal with randomized stats. I feel bad for using Stardust-Libra-Anxio combo so many times but it's hard not to use it (Moose interjection: PREACH. Earth/thunder blend is so good right now, and I don't particularly like etw. It's not very original, but it's so easy and gets the job done.).

    Creator (s): Unknown, bynt
    Weapon(s): Manna
    Element Combo: ETWFA
    Archetype(s): Acrobat
    Build Link: https://hppeng-wynn.github.io/build...e0y0j1B0U0+1g00001004fI0z0z0+0+0+0+0-l7zB+hc7
    Primary Damage: 17k lacerate, 31k multi, 31k bomb, 11k bloom, 14k shurikens (31k lacerate, 56k multi, 21k bloom with flow state and concentration)
    EHP (Agi/No Agi): 35k/21k
    Life Sustain (Y/N/M): Y (700hpr)
    Mobility (H/M/L): H (acrobat flight)
    Tomes (Y/N): N
    Playstyle Comments: Standard acrobat gameplay (watch the video guide if you don't know what that means)

    Tag(s) (if any): No LI
    Creator (s): DeltaWave (modified unkown creator build)
    Weapon(s): The Specialist
    Element Combo: ETWFA
    Archetype(s): Acrobat
    Build Link: https://hppeng-wynn.github.io/build...11111L1G111g00001000FU0z0z0+0+0+0+0-l7sRyNTu1
    Primary Damage: 15k lacerate, 26k multi, 28k smoke bomb, 9.5k bloom (24k lacerate, 39k multi, 14k bloom)
    EHP (Agi/No Agi): 47k/29k
    Life Sustain (Y/N/M): Y (1.2khpr)
    Mobility (H/M/L): H (acrobat flight)
    Tomes (Y/N): N
    Playstyle Comments: Standard acrobat gameplay (watch the video guide if you don't know what that means)

    Shaman/Skyseer (Reliks):
    Summoner
    Creator (s): MooseWhisker
    Weapon(s): Overdrive
    Element Combo: ETWFA
    Archetype(s): Summoner/Acolyte
    Build Link: https://hppeng-wynn.github.io/build...0y0o111L0y1g00001000060z0z0+0+0+0+0-jVRb+xr40
    Primary Damage: 15k aura, 16k puppets, 21k effigy (47k rebound boosted aura, 26k puppets, 33k effigy with boosts)
    EHP (Agi/No Agi): 39k/25k
    Life Sustain (Y/N/M): Y (1.3k hpr, 6k aura heals)
    Mobility (H/M/L): L (30 walk speed)
    Tomes (Y/N): N
    Playstyle Comments: Get your totems up and summons, and then use aura whenever you're above 45% blood pool. Try to stay in your totem's range to fill your blood pool and get vengeful spirit.
    Building Comments: If no LI/Hive, use discordant and gigabyte. Use Skidbladnir + double summa if you don't have Epilogue. You may choose to use storm dance instead of invigorating wave for higher aura damage and lower summons damage.

    Tag(s) (if any): No LI
    Creator (s): Coragon42, DeltaWave
    Weapon(s): Overdrive
    Element Combo: Rainbow
    Archetype(s): Summoner/Ritualist/Acolyte
    Build Link: https://hppeng-wynn.github.io/build...Q0o0o0y1R0o1g000010000C0z0z0+0+0+0+0-j-Vhw2x3
    Primary Damage: 14k aura, 15k puppet dps (64k rebound boosted aura, 25k boosted puppets)
    EHP (Agi/No Agi): 43k/30k
    Life Sustain (Y/N/M): Y (1.2k hpr, 7k aura heals)
    Mobility (H/M/L): L (20 walk speed, -20 with mask on)
    Tomes (Y/N): N
    Playstyle Comments: Get your mask on, then your cycle is totem-aura-aura. Try to stay in your totem's range to fill your blood pool and get vengeful spirit.
    Building Comments: Use adder stone/ensa's faith for every item being able to be bought in the tm.

    Tag(s) (if any): No LI
    Creator (s): superpacific, dearboy
    Weapon(s): panic zealot
    Element Combo: ETA
    Archetype(s): summoner
    Build Link: https://wynnbuilder.github.io/build...000FU1000FU1000FU1007lU0z0z0+0+0+0+0-zllleUD0
    Primary Damage: 19.5k 1 mana aura, 12k puppet, 18k effigy (19k puppets, 28k effigy boosted)
    EHP (Agi/No Agi): 22k/8.5k
    Life Sustain (Y/N/M): Y (250 hpr, 850 totem heals)
    Mobility (H/M/L): H (150 walk speed, 1 mana totem and haul)
    Tomes (Y/N): N
    Playstyle Comments: can facetank tna (full insidious so no ehp buff) without moving cuz of 3 totem furious effigy regen. first 3 aura are 1 mana so the cycle is 3-5 aura then totem.

    Tag(s) (if any): No LI
    Creator (s): MooseWhisker
    Weapon(s): Overdrive
    Element Combo: ETWFA
    Archetype(s): Summoner
    Build Link: https://hppeng-wynn.github.io/build...Q0y0o0o0o1Q1g000010000C0z0z0+0+0+0+0-zl-UzMH0
    Primary Damage: 23k aura, 17k puppets, 23k effigy (22k puppets, 30k effigy boosted)
    EHP (Agi/No Agi): 30k/15k
    Life Sustain (Y/N/M): Y (500hpr, 500 totem heals)
    Mobility (H/M/L): H (120 walk speed)
    Tomes (Y/N): Y (5sp)
    Playstyle Comments: Get your totems and summons up and aura. Use your high walk speed to not get hit.
    Building Comments (if any): Use Skidbladnir + double Summa for if you don't have Epilogue, or just use wavedash.

    Creator (s): DeltaWave
    Weapon(s): Overdrive
    Element Combo: ETWFA
    Archetype(s): Summoner
    Build Link: https://hppeng-wynn.github.io/build...Q0o111D1G1D1g000010000C0z0z0+0+0+0+0-zllleUD0
    Primary Damage: 19k aura, 14k puppets, 19k effigy (22k puppets, 30k effigy boosted)
    EHP (Agi/No Agi): 38k/22k
    Life Sustain (Y/N/M): Y (450hpr, totem heals)
    Mobility (H/M/L): M (30 walk speed, 4 jump height)
    Tomes (Y/N): Y (5sp)
    Playstyle Comments: Get your totems and summons up and aura. Use jump height to stay distant and let your minions do damage.
    Building Comments (if any): Use vaward, a summa and back up plan for no hive. Lazy to format as a submission, so here is a version with higher dmg, less ehp:
    https://hppeng-wynn.github.io/build...Q14141G0o1L1g000010000C0z0z0+0+0+0+0-zllleUD0

    Tag(s) (if any): No LI
    Creator (s): DeltaWave
    Weapon(s): Panic Zealot
    Element Combo: ETFA
    Archetype(s): Summoner
    Build Link: https://hppeng-wynn.github.io/build...G0Z0j001K1P1g00001007lU0z0z0+0+0+0+0-zllleUD0
    Primary Damage: 13k 1 mana auras, 8k puppets, 12k effigy
    EHP (Agi/No Agi): 37k/20k
    Life Sustain (Y/N/M): Y (500 hpr, 1.1k totem heals)
    Mobility (H/M/L): M (110 walk speed, 1 cost totem and haul)
    Tomes (Y/N): N
    Playstyle Comments: Spam aura from a distance.
    Building Comments: Use ingress if you have tomes.

    Ritualist
    All ritualist builds should offhand Lower and cast totem with it while wearing mask of the fanatic to quickly build up mask of the awakened.

    Creator (s): DeltaWave
    Weapon(s): Overdrive, Lower offhand.
    Element Combo: ETWFA
    Archetype(s): Ritualist
    Build Link: https://hppeng-wynn.github.io/build...0o0o0y1G0o1g000010000C0z0z0+0+0+0+0-ztFvMHs40
    Primary Damage: 13k auras (42k boosted rebound)
    EHP (Agi/No Agi): 35k/24k (55k/38k with awakened)
    Life Sustain (Y/N/M): Y (800hpr, 400 totem heals)
    Mobility (H/M/L): H (50 walk speed, 130 with awakened)
    Tomes (Y/N): N
    Playstyle Comments: Cast totem with Lower while wearing mask of the fanatic to build up awakening. Use aura and uproot to reset costs. Repeat once mask of the awakened runs out.
    Comment (if any): nothing special

    Creator (s): DeltaWave
    Weapon(s): Royal Hydrangea, Lower offhand
    Element Combo: ETWFA
    Archetype(s): Ritualist
    Build Link: https://hppeng-wynn.github.io/build...OH0BH0y0o1S1G1c1g000000z0z0+0+0+0+0-z-FkLaD20
    Primary Damage: 12k auras (41k boosted rebound)
    EHP (Agi/No Agi): 41k/20k (64k/32k with awakened)
    Life Sustain (Y/N/M): M (250hpr, 370 heal rate)
    Mobility (H/M/L): H (70 walk speed, 150 with awakened, very cheap haul and totem)
    Tomes (Y/N): N
    Playstyle Comments: Cast totem with Lower while wearing mask of the fanatic to build up awakening. Use aura and uproot to reset costs. Repeat once mask of the awakened runs out.

    Tag(s) (if any): No Master Hive
    Creator: Mardeknius, DeltaWave
    Weapon: Lumina, Lower offhand
    Element Combo: eTFA
    Archetype: Ritualist
    Build Link: https://hppeng-wynn.github.io/build...70j1a0012131g00001006CC0z0z0+0+0+0+0-z-FkTaD4
    Primary Damage: 45k melee dps (73k boosted melee dps)
    EHP: 31k/19k (48k/29k with awakened)
    Life Sustain: M (350 totem heals)
    Mobility (H/M/L): H (100 walk speed, 180 with awakened)
    Tomes: N
    Playstyle Comments: Tierstack build. Spam melee attacks. Try to keep inside your totem for vengeful spirit and healing. Build up awakened with Lower offhand.
    Building Comments: Distant grasp is better for melee than hand of the shaman because less spread means you're going to be able to hit more beams.

    Tag(s) (if any): No LI
    Creator (s): MooseWhisker, Excel_infinity
    Weapon(s): Panic Zealot
    Element Combo: ETFA
    Archetype(s): Ritualist
    Build Link: https://hppeng-wynn.github.io/build...G0t1E-M111L1g00001007lU0z0z0+0+0+0+0-zpdjtbF0
    Primary Damage: 13k aura (20k boosted)
    EHP (Agi/No Agi): 51k/28k (79k/43k boosted)
    Life Sustain (Y/N/M): Y (1700hp/s totem heals)
    Mobility (H/M/L): L (-50 walk speed, 30 with mask of coward, 1 mana totem and haul)
    Tomes (Y/N): Y (6 non-int sp)
    Playstyle Comments: Dedicated tank/healer build, so damage is kinda meh. Get your totems down to heal your teammates and give them vengeful spirit damage buff. Aura does a tiny bit of damage and gives teammates a bit of mana when it hits them. Switch to whichever mask most suits the situation.
    Building Comments (if any): No need to offhand lower since no mask of the awakened.

    Acolyte
    Creator (s): lemonalade, DeltaWave
    Weapons(s): Overdrive
    Element Combo: ETWFA
    Archetype(s): Acolyte/Ritualist
    Build Link: https://hppeng-wynn.github.io/build...Q12121D1G1G1g000010000C0z0z0+0+0+0+0-j-Rtp3sX
    Primary Damage: 17k auras (75k boosted rebound)
    EHP (Agi/No Agi): 40k/23k
    Life Sustain (Y/N/M): Y (6.7k Aura Heals, 450hpr)
    Mobility (Y/N/M): L (30 walk speed, 0 with lunatic)
    Tomes (Y/N): N
    Playstyle Comments: Get your totems up and use aura. Stay in range of your totem to fill blood pool and get vengeful spirit.
    Comment (if any): Also works with Tachypsychia. Use discordant and durums serenity for no hive. Alternative with blood connection: https://hppeng-wynn.github.io/build...Q12121D1G1G1g000010000C0z0z0+0+0+0+0-j-R-pXT0

    Tag(s) (if any): No LI
    Creator (s): MooseWhisker
    Weapon(s): The Watched
    Element Combo: ETWFA
    Archetype(s): Acolyte/Ritualist
    Build Link: https://hppeng-wynn.github.io/build...F0t0t0y0o161g000010036C0z0z0+0+0+0+0-j--x7iaL
    Primary Damage: 16k aura (71k boosted rebound)
    EHP (Agi/No Agi): 26k/15k
    Life Sustain (Y/N/M): Y (300 hpr, 8.3k aura heals)
    Mobility (H/M/L): M (60 walk speed, 30 with lunatic)
    Tomes (Y/N): N
    Playstyle Comments: Get your totems up and use aura. Stay in range of your totem to fill blood pool and get vengeful spirit.
    Building Comments (if any): Can use wanderlust/diamond fusion necklace for slightly more damage at the cost of some sustain and needing tomes. Can also swap leggings for any of vaward, anxiolytic, or aleph null.

    Creator (s):pikl233, DeltaWave
    Weapon(s): Royal Hydrangea(can dual wield silent ballet bc yes)
    Element Combo:Rainbow
    Archetype(s):Acolyte/Ritualist
    Build Link: https://hppeng-wynn.github.io/build...0OH0BH0t0j1S1V1g1g000000z0z0+0+0+0+0-j-Rtp3sX
    Primary Damage: 12k auras (53k boosted rebound)
    EHP (Agi/No Agi): 60k/30k (92k/46k with fanatic)
    Life Sustain (Y/N/M): Y (650hpr, 7k aura heals)
    Mobility (H/M/L): L (10 walk speed, -10 with lunatic)
    Tomes (Y/N):N
    Playstyle Comments: Get your totems up and use aura. Stay in range of your totem to fill blood pool and get vengeful spirit.

    Tag(s) (if any): No LI
    Creator (s): MooseWhisker, inspired by Looni
    Weapon(s): Panic Zealot
    Element Combo: ETA
    Archetype(s): Acolyte / Ritualist
    Build Link: https://hppeng-wynn.github.io/build...G1a1a02041+1g00001001Z60z0z0+0+0+0+0-z-fVVO73
    Primary Damage: 25k melee dps, 10k 1 mana aura, 25k quake (40k melee dps and 35k quake with boosts, 46k boosted rebound aura)
    EHP (Agi/No Agi): 28k/10k
    Life Sustain (Y/N/M): Y (5k aura heals)
    Mobility (H/M/L): L (-0 walk speed, -30 with lunatic)
    Tomes (Y/N): N
    Playstyle Comments: Cancelstack build, spam melee attacks. Stay in your totem's range to get vengeful spirit and build up blood pool. Use aura whenever you need to heal.
    Building Comments (if any): Panic Zealot must have +4 attack speed, and Bete Noire must have -5 attack speed in order to have good melee dps. Distant grasp is generally better for melee builds since the lesser spread makes it easier to connect with more beams.

    Q&A:
    Q: Why not include mythic builds?
    A: All Mythic Build thread exists, or you can ask in the class build section.
    Link: https://forums.wynncraft.com/threads/all-mythic-builds-2-0.303036/

    Q: Why not include lower lvl builds?
    A: Meta Gear for Leveling thread exists, or you can ask in the class build section.
    Link: https://forums.wynncraft.com/threads/meta-gear-for-leveling.275840/

    Q: Why not include crafted builds?
    A: Not every player has access to them due to profession level requirements, cannot find someone to craft for them or does not want to deal with durability. You can ask for them in the crafting recipe section.

    Q: I didn’t find the build I wanted......
    A: You can ask around in the class build section. You can also submit the builds you get here and credit the creator. Blue's Builds discord has a lot of builds too. (https://discord.gg/blue-s-builds-696616686928920598)

    Moose's to do list:
    1. Update all builds to 2.0.3
    2. Add new builds using some of the new stuff
    3. Cull some of the old builds that aren't as good

    Updated Archetypes: Fallen
    Remaining Archetypes: Everything else.
     
    Last edited: Jul 30, 2023
  2. MooseWhisker

    MooseWhisker Recovering breathing addict VIP+

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    Minecraft:
    I am requesting some builds for the thread that aren't already here.
    1. More trapper builds. Currently there's only 1 of them and I would like at least one more. Sandogger and I came up with a couple that look pretty decent. Thank you!
    2. A decent fallen build that isn't uppercut surf. The one I have in there right now is kinda eh dearboy came in with a really nice one, thank you!
    3. A flying boltslinger build. Seems like fun, and I would love to have one for the collection. Superpacific posted a nice one. Thanks!
    4. A trickrobat build. Honestly the current trickster builds seem kinda meh to me. Dearboy and I came up with a couple good ones. Thank you!
     
    Last edited: Jun 15, 2023
  3. Xellulor

    Xellulor Lagger HERO

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    Minecraft:
    Tag(s) (if any): No LI
    Creator (s): dearboy
    Weapon(s): Black Amaranth, Rhythm of the Seasons(offhand sustain)
    Element Combo: ETFA
    Archetype(s): Fallen/Battlemonk
    Build Link: https://hppeng-wynn.github.io/build...L1g001000361000361001Z60z0z0+0+0+0+0--6l-TVi0
    Primary Damage: 13k Bash, 23k Upper, 11k War Scream, 21k Quake(44.8k, 78k, 37.9k, 65.9k at 50% HP with Corrupt, Rage, Ragnarokkr & Armour Breaker)
    EHP (Agi/No Agi): 31.9k/17k
    Life Sustain (Y/N/M): Y (RotS offhand)
    Mobility (H/M/L): H (max 125%)
    Tomes (Y/N): Y (7 sp)
    Playstyle Comments: Bash-Upper-Scream cycle, cancel out upper cost with Generalist. heal with RotS after corrupted ends(or take Intoxicating Blood instead of Better Enraged Blow & Precise Strikes or Armour Breaker if you prefer to use it). use Quake from time to time when it charges.
    sustains at 6 cps with max stats, but should be playable with lower cps since bash and war scream take time to finish casting.
    Building Comments (if any): you're gonna have -hpr even with best rolls, so hpr tomes will enhance QoL.
    Dark Shroud's main stat is ws, but more Reflection the better(Radiant Devotee). ms and spell% are affecting factors as well.
    Paradox & Tera are other options for more sustain/dmg if you have a lot of tomes ready.
    Bete Noire is expensive but quite crucial(dmg & tierdown). aim for Spell% & MS and get a decent or good-enough one. raw melee is also a huge bonus towards Quake dmg.

    Tag(s) (if any): No LI
    Creator (s): dearboy
    Weapon(s): Black Amaranth
    Element Combo: ETFA
    Archetype(s): Fallen/Battlemonk
    Build Link: https://hppeng-wynn.github.io/build...000361000361000361001Z60z0z0+0+0+0+0--6l-TVi0
    Primary Damage: 12.5k Bash, 21.8k Upper, 10.5k War Scream (44k, 75k, 36k at 50% HP with Corrupt, Rage, Ragnarokkr & Armour Breaker)
    EHP (Agi/No Agi): 30k/19k
    Life Sustain (Y/N/M): N
    Mobility (H/M/L): H (max 137%)
    Tomes (Y/N): N
    Playstyle Comments: same style but Quake now deals a lot less dmg and you can't heal TT
    more mana sustain and oriented towards mana regen.
    base dmg is lower, but it starts performing better at around 75% corrupted.
    with mythic tomes in mind, this build starts doing more dmg before 50% corrupted.
    Building Comments (if any): put remaining sp into Str for RotS offhand.
    Delirium's main stats should be ws & earth%, but high life steal roll is also good for QoL.
    Anaerobic's main stats are MR & 1st cost & earth%, but at least 40% Reflection is recommended for Radiant Devotee.
     
    Last edited: May 18, 2023
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  4. Xellulor

    Xellulor Lagger HERO

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    Minecraft:
    i just realized that the alternate build cannot offhand RotS because the 76 strength stat is actually 66 without the weapon...
    so the survivability is a lot weaker than the main build

    edited the post to fix it
     
  5. CyberRabbit11

    CyberRabbit11 Travelled Adventurer

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    Minecraft:
    This is a trapper build I made (I knew you wanted one and was making one anyway)

    No angels:
    Creator (s): CyberRabbit
    Weapon(s): Petrified Horror
    Archetype(s): Trapper/sharpshooter
    Build Link: https://hppeng-wynn.github.io/build...04fI1004fI1000FU01001Z60z0z0+0+0+0+0-t7UFTzrC
    Primary Damage: 23k phantom ray, 12.5k trap, 20k bomb, 25k arrow sheild, 8.5k dps hound
    EHP (Agi/No Agi): 13k/10k
    Life Sustain: (159hpr)(239ehpr)
    Mobility: (-12 walk speed, windy feet)

    Angels:
    Creator (s): CyberRabbit
    Weapon(s): Petrified Horror
    Archetype(s): Trapper/boltslinger
    Build Link: https://hppeng-wynn.github.io/build...04fI1004fI1000FU01001Z60z0z0+0+0+0+0--VRNVYOZ
    Primary Damage: 20.5k arrow storm, 12.5k trap, 20k bomb, 11k dps guardians, 8.5k dps hound
    EHP (Agi/No Agi): 13k/10k
    Life Sustain: (159hpr)(239ehpr)
    Mobility: (-12 walk speed, windy feet)
     
  6. SuperPacific

    SuperPacific Well-Known Adventurer VIP

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    Guild:
    Minecraft:
    u dont needa triple powder armor btw
     
  7. SuperPacific

    SuperPacific Well-Known Adventurer VIP

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    Guild:
    Minecraft:
    Tag(s) (if any):
    Creator (s): super pacific
    Weapon(s): ttide
    Element Combo:
    Archetype(s): boltslinger trapper
    Build Link: https://hppeng-wynn.github.io/build...09I10009I10009I10000I0z0z0+0+0+0+0--l9Bwtk311
    Primary Damage: 42k storm
    EHP (Agi/No Agi): 24k/16k
    Life Sustain (Y/N/M): N
    Mobility (H/M/L): H
    Tomes (Y/N): N
    Playstyle Comments: storm-storm-shield-hop flying boltslinger
    Building Comments (if any): capri instead of epilogue for more ehp, slightly less dmg, but need 1 sp tome
     
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  8. SuperPacific

    SuperPacific Well-Known Adventurer VIP

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    Guild:
    Minecraft:
    Tag(s) (if any):
    Creator (s): spooperpacific
    Weapon(s): alka cometflinger
    Element Combo: rainbow
    Archetype(s): sharpshooter
    Build Link: https://hppeng-wynn.github.io/build...03601000361000361000360z0z0+0+0+0+0---rNFd4e4
    Primary Damage: 20k ray (116k selfboosted no rage, 206k w/ rage)
    EHP (Agi/No Agi): 19k/13k
    Life Sustain (Y/N/M): N
    Mobility (H/M/L): H (2 mana escape and 75ws)
    Tomes (Y/N): Y (5sp)
    Playstyle Comments: glassy, mana steal might be kinda bad
    Building Comments (if any): grandmother is mythic alternative, https://hppeng-wynn.github.io/build...03601000361000361000360z0z0+0+0+0+0---rNFd4e4 is no tome alternative (stardust —> aquamarine)
     
    Last edited: May 23, 2023
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  9. SuperPacific

    SuperPacific Well-Known Adventurer VIP

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    Guild:
    Minecraft:
    Tag(s) (if any): no li
    Creator (s): superpacific, xellulor (dearboy?)
    Weapon(s): panik zealot
    Element Combo: eta
    Archetype(s): rit
    Build Link: https://hppeng-wynn.github.io/build...00FU1000FU1000FU1007lU0z0z0+0+0+0+0-z-BgtaFG0
    Primary Damage: 20k aura, 26k w/ mask of lunatic
    EHP (Agi/No Agi): 22k, 8.6k (34k, 13k w/ mask of the fanatic)
    Life Sustain (Y/N/M): Y
    Mobility (H/M/L): H
    Tomes (Y/N): N
    Playstyle Comments: can facetank greg
    Building Comments (if any): summoner variation https://wynnbuilder.github.io/build...000FU1000FU1000FU1007lU0z0z0+0+0+0+0-zllleUD0
     
  10. SuperPacific

    SuperPacific Well-Known Adventurer VIP

    Messages:
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    Guild:
    Minecraft:
    Tag(s) (if any): no hive, no li
    Creator (s): superpacific
    Weapon(s): flameshot hilt
    Element Combo: etfa
    Archetype(s): shadestepper/trickster
    Build Link: https://hppeng-wynn.github.io/build...uH0Gc0q13-m1+0y1g000000z0z0+0+0+0+0-j-VsKDv0A
    Primary Damage: 51k melee dps (98k delirious gas & 6 marks)
    EHP (Agi/No Agi): 40k/27k
    Life Sustain (Y/N/M): N
    Mobility (H/M/L): L
    Tomes (Y/N): N
    Playstyle Comments: 2.0.2 tstack revival, 5 mana backstab is added bonus. this build is actually pretty good for warring (since hugging tower means many more clones hitting tower)
    Building Comments (if any): tanky version: https://hppeng-wynn.github.io/build...OP0Gc0a1B0024131g000000z0z0+0+0+0+0-j-VsKDv0A
     
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  11. MooseWhisker

    MooseWhisker Recovering breathing addict VIP+

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    Minecraft:
    Assassin submissions finally updated, only shaman left to go.

    (sorry for inactivity on the thread lately, my life suddenly got incredibly busy out of nowhere)
     
  12. Xellulor

    Xellulor Lagger HERO

    Messages:
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    Minecraft:
    Creator (s): dearboy
    Weapon(s): Torrential Tide
    Element Combo: ETW
    Archetype(s): Boltslinger
    Build Link: https://wynnbuilder.github.io/build...09I10009I10009I10000I0z0z0+0+0+0+0--l9Bwtk382
    Primary Damage: 73k storm, 12k angel dps with Concentration
    EHP : 10k
    Life Sustain (Y/N/M): N
    Mobility (H/M/L): M(Frenzy/Flight?)
    Tomes (Y/N): Y(6)
    Playstyle Comments: ETW archer, idk if it can sustain flight or not(can't check for myself as of now)
    if it can, either do leap storm storm leap shield or just jump up with jh then storm storm leap shield
    if not then do storm storm shield cycle
    Building Comments (if any): good Draoi Fair the better, though if normal archer it isn't that necessary

    Tag(s) (if any): No Master Hive
    Creator (s): dearboy
    Weapon(s): Brass Brand
    Element Combo: ETWFA
    Archetype(s): Trickster/Acrobat
    Build Link: https://wynnbuilder.github.io/build...o1Q140o0o1g000010036C0z0z0+0+0+0+0-ldxakIZu26
    Primary Damage: 14.5k spin, 34k multi(117k/278k with every solo available boost)
    EHP (Agi/No Agi): 25k/17k
    Life Sustain (Y/N/M): Y(570hpr)
    Mobility (H/M/L): L
    Tomes (Y/N): Y(5)
    Playstyle Comments: throw smoke bomb then do spin spin multi or spin spin smoke while jumping, try to save your clones as many as possible
    Building Comments (if any): might be expensive as a nonmythic because of Stratosphere, Aleph Null, and Draoi Fair but Strato and DFair is often used so it's not a bad idea to have then
     
    Last edited: May 30, 2023
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  13. MooseWhisker

    MooseWhisker Recovering breathing addict VIP+

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    Minecraft:
    My stance on rounding is generally 0-35 is rounded down to 0, 36-85 is rounded to 50, and 86-99 gets rounded up to 100. I do it this way because unrounded numbers are ugly, and you aren’t going to get perfect rolls on everything.
     
    Last edited: May 30, 2023
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  14. MooseWhisker

    MooseWhisker Recovering breathing addict VIP+

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    Minecraft:
    I'm going to reject this one since there's no way it sustains.

    Does this one sustain? I'm not sure since I haven't played spell sharpshooter that much. I'd be happy to add it if it does.
     
  15. SuperPacific

    SuperPacific Well-Known Adventurer VIP

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    Minecraft:
    mana? yeah. is it better than other non mythic archer alternatives? no
    ________________________________
    also sizzling shawl is better helmet alternative
     
    Last edited: Jun 7, 2023
  16. MooseWhisker

    MooseWhisker Recovering breathing addict VIP+

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    Minecraft:
    second page, so bumperino.

    Added some dedicated tank builds at the bottom of some of the archetypes since they're very niche and not super viable.
     
    Last edited: Jun 15, 2023
  17. MooseWhisker

    MooseWhisker Recovering breathing addict VIP+

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    Minecraft:
    b u m p 1 0 c h a r
     
  18. FizFox

    FizFox Well-Known Adventurer HERO

    Messages:
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    51
    Minecraft:
    Creator (s): FizFox
    Weapon(s): Infidel
    Element Combo: ETWFA
    Archetype(s): Battle Monk, Paladin
    Build Link: https: https://hppeng-wynn.github.io/build...nZ9I10009I101Z9I10036C0z0z0+0+0+0+0-jdNvbcIky
    Primary Damage: 22k base uppercuts
    EHP (Agi/No Agi): 28k/19k
    Life Sustain (Y/N/M):
    Mobility (H/M/L): 629 HPR, 617 LS
    Tomes (Y/N): N
    Playstyle Comments: upper upper charge cycle
    Building Comments (if any): Drop axe kick and take heavy impact if you want to sustain at high cps, reassign skill points to make up for the lost damage.
     
  19. Xellulor

    Xellulor Lagger HERO

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    Minecraft:
    Tag(s) (if any): No LI
    Creator (s): dearboy
    Weapon(s): Compiler
    Element Combo: ETWFA
    Archetype(s): Arcanist
    Build Link: https://wynnbuilder.github.io/build...0009I10009I10009I1004fI0z0z0+0+0+0+0-ltodddV3
    Primary Damage: 26k meteor(29k with Concentration) + madness spell cast
    EHP (Agi/No Agi): 11k/29k
    Life Sustain (Y/N/M): Y(500 hpr, Pandemonium heal)
    Mobility (H/M/L): M(103 ws)
    Tomes (Y/N): N
    Playstyle Comments: normal arcanist's meteor meteor snake spellcycle till you hit 120 on your mana bar. pande's madness helps a bit to fill the bar and also heals you as a bonus.
    Building Comments (if any): switch boots to Epilogue to use Curse.
    alternate build with earth powders:
    https://wynnbuilder.github.io/build...0003610000O1000361001Z60z0z0+0+0+0+0-lNnFyyyB


    Tag(s) (if any): No LI
    Creator (s): dearboy
    Weapon(s): Compiler
    Element Combo: ETWFA
    Archetype(s): Arcanist
    Build Link: https://wynnbuilder.github.io/build...000361000361000361001Z60z0z0+0+0+0+0-lNnFyyyB
    Primary Damage: 26k meteor
    EHP (Agi/No Agi): 11k/28k
    Life Sustain (Y/N/M): N
    Mobility (H/M/L): L(36%)
    Tomes (Y/N): N
    Playstyle Comments: rage arcanist. this is an edited version of the above build to have less hpr and 4 earth powder specials with armor.
    Compiler can get to 100% earth dmg so i thought it would fit with rage, though after making it, it feels unnecessary, especially with low ws.
    not recommended for TNA without walkspeed buffs.
    Building Comments (if any): get your total hpr to low negatives(close to 0) for rage.
     
    Last edited: Jun 21, 2023
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  20. MooseWhisker

    MooseWhisker Recovering breathing addict VIP+

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    Minecraft:
    What do you think of this? It takes the epilogue curse build and adds winded to it for more boosting opportunity. It sort of functions like a baby lunar spine build.
    https://hppeng-wynn.github.io/build...10009I10009I10009I1004fI0z0z0+0+0+0+0-l-p+EzR
     
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