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Game Mechanics Buff Forgery chest (97.9% Support)

Discussion in 'General Suggestions' started by tig, Jan 21, 2023.

?

Good idea?

  1. Buff rates more (yes)

    79.6%
  2. Buff rates less (still yes)

    12.6%
  3. New rates are good (yes)

    5.8%
  4. Current rates are good (no)

    1.9%
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  1. tig

    tig "Because EO parkour killed my grandma, OK???"

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    Currently the Forgery chest is the second most efficient way to obtain the most powerful and valuable items in the game. And it is also one of the worst.

    For a long time Wynncraft has had the problem of having only having one biable way to obtain their top tier of items, that being endlessly and mindlessly cliching chests until you get lucky. (And also bullshit p2w totem dloot) This has the very not good effect of players either skipping out on actual content or players being barred from the most powerful items because, well, they actually want to play the game. (Disclaimer, I am not condemning lootrunning, if you enjoy lootunning that's totally cool as I enjoy it myself.)

    The devs tried to adress this by implementing the forgery chest. A reward crate that gives you increased rewards for each different Corrupted Dungeon you complete witgout dying. Among this reward pool is Mythics, which is kindof laughable statement as the current rates are horrendously bad.

    A full 8/8 run gives a 1.5% chance of a Mythic drop. Does'nt sound too bad, until you realise that means you need to run forgery on average of 67(!) times, at 35 minutes a run... if you're good. That's nearly 40 hours of gameplay for a single Mythic! Ofcourse there is a stipulation rhat every full run completed without a Mythic gives a boost to you chances, but it is comically bad, at like .015%. Although it increases as time goes on, by the time the increase has any noticable change, you're probably waist-deep in shit luck, as this functions as more of a bad luck sheild than anything.

    For context, a lootrunner will find a Mythic every 1-2 thousand chests. Each full run of SE, Rodo, Sky, Void, Corkus, CotL has roughly 400 chests. And takes 2(?) hours or so to complete. (I don't keep track of time well but it's in that range). So 1 Mythic every 5-10 hours.

    5-10 vs. 40, hot damn.

    My suggestion is to start the Mythic chance at 2% with an increase of .1% every run. Sounds like a lot? Meh. My not very good math skills suggest it would take about 20 runs to get a Mythic, so just under 12 hours, still far slower than lootrunning, which needs to be nerfed to death anyway.

    Thoughts? More Buff, Less Buff, Good Buff, No Buff? Comment plz.



    Edit: Make the Mythic chance increase stack accross multiple classes aswell. Being Added!
     
    Last edited: May 11, 2023
    Qutje, Je Hooft, starx280 and 6 others like this.
  2. BrokenRealities

    BrokenRealities Undefined Variable

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    There's also the point that the dungeon item rain is absolutely terrible as well. I think that increasing the rate of chance increase to 0.1% is a good idea, but having item rain be actually good instead of an emerald block or two (maybe even actually have a chance, low like 0.01%, to get a mythic) could be nice as well.
     
  3. lemonalade

    lemonalade [insert misinformation here] CHAMPION

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    If anyone reading this thread would like a more in-depth understanding of how the forgery chest works for comparison purposes:
    https://forums.wynncraft.com/threads/2-0-forgery-odds-and-you-a-mathematical-analysis.302718/

    That being said, I do feel like the increase per run is extremely minimal and it would be nice if it may be increased by .15% instead of just .1%? But at the same time I do find it a bit difficult to complain about the only guaranteed method of obtaining a mythic
     
    FelixTape, luckeyLuuk and tig like this.
  4. Dr Zed

    Dr Zed Famous Adventurer HERO

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    Is it really THAT guaranteed tho? 40 hours is an insane amount of time, compared to 5 to 10. Not to mention that loot running is way easier to do; you don’t have to worry about keys or runes, nor about dying or getting soft locked in a dungeon.

    It has always boggled my mind that the CT continually makes anything but the core gameplay loop the primary money making method / mythic finding method. Raids and corrupted dungeons would be perfect for rewarding mythics for their teamwork and combat, but instead the best way to find them is to instead mindlessly clicking chests for hours on end.
     
  5. tig

    tig "Because EO parkour killed my grandma, OK???"

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    I mean, it's guaranteed after like... 200 smth runs.....
     
    uuuuuuuuuuuuh and lemonalade like this.
  6. lemonalade

    lemonalade [insert misinformation here] CHAMPION

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    I'm not saying it's great but a guarantee is a guarantee, no matter how long it takes lol. I'm not opposed to them buffing the rates, but I wouldn't be surprised if someone in CT used the "it's guaranteed at some point" argument in defense of not buffing the rates
     
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  7. BlueTheSniper

    BlueTheSniper Founder of Blue Builds CHAMPION

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    How many 8/8 runs have you completed btw? The rates are NOT horrible. In like 50 odd 8/8 runs I've gotten 2 mythics which were only 4 runs apart. I'd gotten 2 mythics in around 300 7/7 runs before then.

    I find it hard to put into words but I find this atmosphere of "everyone and I mean every single player should have guaranteed easy access to Mythics". It's weird and feels wrong to me. I'm not interested in writing an essay on this, though.
     
    Last edited: Jan 22, 2023
    Hansel likes this.
  8. shacers

    shacers no longer replying VIP+

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    and how long did it take you to do this sir
     
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  9. TrapinchO

    TrapinchO retired observer of the wiki VIP+ Featured Wynncraftian

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    or you got lucky

    (this is not supposed to be arguing for either side of the suggestion)
     
  10. Dr Zed

    Dr Zed Famous Adventurer HERO

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    He isn’t saying everyone should have easy access to mythics. He’s saying that the Forgery mythic chances should be better to closer match loot running. Which imo the Forgery and/or Raids should have always been the best way to get mythics (time-wise) and not loot running due to the much higher skill requirement and resource cost (keys, runes, and whatever consumables used for combat).
     
  11. xct

    xct Perseverance CHAMPION

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    up i am sick and tired of lootrunning please make enjoyable content viable please pleas ibeg
     
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  12. tig

    tig "Because EO parkour killed my grandma, OK???"

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    You realise that 50 runs is insane luck and also is still longer than it takes on average to get 2 from lootrunning right?

    I mean, I got 2 Mythics in 13 chests from lootrunning... took like 2 minutes.
     
  13. BlueTheSniper

    BlueTheSniper Founder of Blue Builds CHAMPION

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    The irony.
     
  14. tig

    tig "Because EO parkour killed my grandma, OK???"

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    How so? Ironic beacuse I compared insane forgery luck to insane lootrunning luck? It isn't even possible to get 2 Mythics that fast from forgery, Even if you got it twice in a row.
     
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  15. tig

    tig "Because EO parkour killed my grandma, OK???"

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    Just discovered that if you run Forgery on a different class, the Mythic chance increase does not stack! Which means whenever you want to grind for Mythics you have to hrind each class individually!

    Remove this shit please!
     
  16. That_Chudley

    That_Chudley Wynncraft Addict HERO

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    I think if the rate is increased to 2.0% with CFF, then it'll be fine
     
  17. tig

    tig "Because EO parkour killed my grandma, OK???"

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    How much time does CFF add to the run though?
     
  18. That_Chudley

    That_Chudley Wynncraft Addict HERO

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    I imagine it'll add 10-15 minutes.

    Maybe completing the forgery chest under a certain time would reward you with higher chances for mythics etc.? (Under 45 mins = +base 0.1%, Under 30 mins = +base 0.2% etc.)

    Also, the forgery chain should definitely be used to increase rewards, from a forgery chest shop thing
     
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  19. tig

    tig "Because EO parkour killed my grandma, OK???"

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    Those times are hard to aquire now with 8 runs, (I'm not even sure if sub 30 is possible) let alone with 9 runs. If they add CFF just buff it more.
     
    That_Chudley likes this.
  20. MoneyChan

    MoneyChan Well-Known Adventurer VIP

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    Time-gating the rewards isn't a bad idea since most people who grind for mythics are ones who value efficiency anyways, but it's not even necessary. That's one of the biggest problems with mythics right now - most casual players have absolutely no hope of getting one and therefore cannot use the coolest/strongest items even with consistent play (unless they're really lucky).

    I'd propose buffing the forgery chest scaling with a daily cap, that way a longtime player can play every weekend for a few months and be rewarded for sticking with the game. At the same time, forgery grinders can benefit from greater efficiency.

    Nobody runs more than 5-10 forgeries a day unless they're mentally ill, so if you set the daily % increase cap to 10% (e.g. 1.5 -> 1.65) and just raise amount each individual run gives (e.g. 5 runs at 2% each instead of 10 at 1% each) you make the forgery way more enjoyable without breaking the game (your chances won't climb to unbalanced levels).
     
    FelixTape and That_Chudley like this.
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