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Game Mechanics Gathering Profession XP Buff

Discussion in 'General Suggestions' started by Pumpkinn, Nov 26, 2022.

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  1. Pumpkinn

    Pumpkinn Well-Known Adventurer VIP+

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    Currently, proffing is kinda annoying. In the early levels it isn't really bad. It's somewhat time consuming and doesn't require too much work. But as it goes on the little XP you get makes it take FOREVER. With Double Profession Xp, Hunted Mode, Gathering Armour you can end up still only getting 1% per completed activity.

    Now this could make sense for crafting but when it comes to gathering it absolutely sucks. The fact is with max stats it'll still be 1% per thing is kinda ridiculous. I don't think this should happen. It takes forever and is just so time consuming and honestly warded me off from proffing for a while.

    I think we need to buff the experience given at higher levels so it doesn't take forever. While crafting XP should stay the same as it as the perks that come from those will still need to be grinded for.



    Just, if as max stats it's 1% per tree then it sucks. I think without double and without special armour it should be 1-2% at bare minimum. Idm mind about hunted as hunted is a much more accesible thing.
     
  2. Earthbrine

    Earthbrine The Dirt of the Realm

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    Is this taking gathering tomes into account? I've never done high level profs.
     
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  3. CaptainJLP

    CaptainJLP The shepard of boats.

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    I would agree that this needs a buff. I want to get to lvl 120 from level 110 in all gathering profs, and it usually takes like 7ish (probably gonna be 10-12 closer to 120) nodes just to get 1% with tomes and armour and accessories. I believe at minimum it should be around like 0.2-0.4% per node without external buffs.

    Currently it's just too boring and like watching grass grow. You don't feel like your making any progress, even with xp buffs from events and bombs.

    Another solution would be to remove the fact that nodes become far slower to obtain at higher levels and just keep the break speed consistent. So mining molten at level 91 with its respective tool shouldn't be slower than mining copper at level 1 with the respective tool.

    I know gather speed exists but it's a pain to obtain and doesn't help anyone as nodes have stupid respawn times for absolutely no reason. (Like you know I would like a change of scenery every now and again but unfortunately I can only gather at the place with the most nodes). Like you know, if your going to create a massive map you want players to acknowledge, maybe allow players to gather in different locations without respawn timer penalties.
     
    Last edited: Nov 26, 2022
  4. shacers

    shacers no longer replying VIP+

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    why dont we just change professions so that they become more funn AND buff xp.

    like ive seen this on hsb forums, and ive made suggestions like this myself, at least for gathering professions there could be like special things that pop up when your gathering, like a puzzle or mob fight or smthing and doing it gives 2937593 xp.

    idk bro just seems like profs need to be fixed
     
  5. Dr Zed

    Dr Zed Famous Adventurer

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    The thing with profs is that the reasons people hate them (being grindy, slow, etc.) are also the reasons people like them. So any change to them would make one or the other group angry, so you can’t please everyone.
     
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  6. starx280

    starx280 The boy who cried lunar VIP

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    Hard agree, doing multiple full cycles to get half a percent is demoralizing
     
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  7. BrokenRealities

    BrokenRealities Undefined Variable

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    1. why is prof levelling so slow lol
    2. it is absolutely very boring
    3. break speed should stay consistent overall I feel, so mining copper at level 1 with a T1 pick takes as many ticks as molten with a T10 at level 90 (or whatever those values are)
    4. Added bonus, you can start proffing right after logging in instead of doing nothing for a full 60 seconds
    5. you probably thought I was trying to argue when I started listing things, but no
     
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  8. Pumpkinn

    Pumpkinn Well-Known Adventurer VIP+

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    O yeah, the max 90% gathering speed tomes. (45% + 45%). Without it, probs slower.

    Fair point, i mean i don't know what psychopaths prefer just mindlessly grinding. But in that case I think a more majority would want it to be more XP. We could still have crafting professions being grindy as they are the actual good parts of professions.
     
  9. Dr Zed

    Dr Zed Famous Adventurer

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    There’s an entire Discord server called Prof Tryhards; every time someone on the forums suggests making professions easier that’s usually where the backlash comes from. Some prof tryhards were especially pissed when gathering xp was introduced in guilds.

    Imo I think there shouldn’t be any crafting professions and that they’re worse than gathering. Bc not only do you need materials, you need ingredients as well and a ton of them at that. In a guide I saw, you practically have to use stacks of ingredients to level up in the end game. Whereas for gathering at least all you need is are your tools and scrap. Plus there are many sources of gathering xp, but only one source for crafting xp and that’s bombs, so it’s a lot more pay to win.

    Even conceptually I dislike crafting professions because not only is it grindy, but ultimately makes me feel like I am wasting my time and resources by crafting a ton of items I don’t want or won’t use. It would be like if one had to craft 100 iron pick axes before you could craft a diamond one in Minecraft. Crafting in games should be on demand albeit you have the right materials (and combat level for Wynncraft’s case); otherwise it’s just adding unnecessary amounts of fluff and disrupting the gameplay loop. Plus I wish there was less randomness and more customization in crafting like choosing your attack speed and not being limited to just 3 speeds.
     
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  10. Pumpkinn

    Pumpkinn Well-Known Adventurer VIP+

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    I haven't done too much crafting, I can see what you mean. Even at level 30 scribing, it is somewhat slow so I can't imagine it for another 70 levels. So probably not make crafting harder. And the point about the crafting XP is true, why are bombs the only way to get crafting XP bonus. While crafting should stay it could do with a rework. But that also comes with gathering professions. Even just a simple boost for later level ones.


    "There’s an entire Discord server called Prof Tryhards; every time someone on the forums suggests making professions easier that’s usually where the backlash comes from. Some prof tryhards were especially pissed when gathering xp was introduced in guilds." ... No disrespect but wtf. There are people who like to spend HOURS and HOURS just moving around and clicking stuff to very slowly level in professions. And then get mad when there become ways to boost it so it doesn't take hours. I don't get why people don't want more engaging gameplay...
     
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  11. Dr Zed

    Dr Zed Famous Adventurer

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    Professions were designed specifically for people who like to grind. As to why people do like to grind, I can’t tell you. But another person’s trash is another person’s treasure, and there are other people who don’t like MMORPGs or even video games in general.
     
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  12. CaptainJLP

    CaptainJLP The shepard of boats.

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    Gather speed tomes only go up to 15% each. (Thus totaling 30% not 90%)
    TNA tomes are 15%,
    TCC and NOL are 10%,
    NOTG are worth 5% each.

    I think you might be getting confused with slaying tomes.
    Tough if there is some world, I have not been living in, that does offer such a luxury, please present it to me.
     
    Last edited: Nov 27, 2022
  13. Sar

    Sar The Fire Archer

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    they are gather xp tomes not speed,
    yes 15% max per tome giving the player an effective ×1.3 multiplier on gather xp that stacks ontop of the rest.

    as someone who enjoys gathering I do realise that my sense of scale has completely derailed.
    but if it only takes me an hour per level to get from 110-120 then I laugh as it is very minor compared to the grindfest that is crafting.
    in that one hour you get about 12-20 stacks of materials.

    with dernic t1 materials it takes about 270 stacks of insanity stars(high lvl t1 ings) and 1.5 times that on materials to level from 120 to 132 woodworking during a dxp weekend with dspeed and xp thrown as well.

    that is almost 4 hours of just watching netflix as crafts are being made.


    tl:dr gathering is very pleasant and relaxing way to make good money, please don't overlevel crafting as it is a waste of time.
     
  14. Pumpkinn

    Pumpkinn Well-Known Adventurer VIP+

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    bro im so stupid i was thinking of the slaying tomes instead of the gathering tomes.
    ________________________________
    Yeah, the only issue I guess is that it blocks people from getting to very important part of the game (crafting) cause it's wayyy to grindy.
     
  15. LuCoolUs

    LuCoolUs Nerd GM

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    gatherings are actually stupidly much faster than they used to be and really aren't that problematic until it gets only overflow anyways. However craftings are far behind gatherings and are what actually needs to get faster. level 1-100 all gatherings can easily be done in 2-3 days on a class
     
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  16. Pumpkinn

    Pumpkinn Well-Known Adventurer VIP+

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    i guess if u just did it straight but it's boring. that's my issue with it, it's a slow and boring part of the game which is required if you wanna do crafting. (which is really needed for a bunch of stuff).
     
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  17. LuCoolUs

    LuCoolUs Nerd GM

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    well this is where you're wrong. It's not required at all since you can just ask someone else to craft stuff for you. That's what the majority of people do instead of leveling craftings themselves. It is really anything but necessary so it's purely optional if you choose that you wanna do profs. it's supposed to take this long. And no finding someone to craft etc. is not hard most people who have profs leveled will gladly craft for you for free and only take the good amount of xp as payment.
     
  18. Pumpkinn

    Pumpkinn Well-Known Adventurer VIP+

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    Fair point. But if it's still a big part of the game and your options are either waste hours and hours and hours doing basically nothing or have to rely on other players... Eh I just don't like that you have to rely on other players. While help's the community, when I used to play I was very scared to talk to people so a lot of things were locked for me. Which is another issue about like the ??? quest and raids etc.
     
  19. LuCoolUs

    LuCoolUs Nerd GM

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    I mean I get your point but it's and MMO so while a queue system like pfinder is good for solo players you can't make the entire game Single player.
     
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