Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...
Dismiss Notice
Have some great ideas for Wynncraft? Join the official CT (content team) and help us make quests, builds, cinematics and much more!

Game Mechanics 2.0 Suggestions

Discussion in 'General Suggestions' started by AprilF00lz, Jul 26, 2022.

Thread Status:
Not open for further replies.
  1. AprilF00lz

    AprilF00lz Guest

    Add some suggestions and/or criticize some of mine

    I only played assassin because I have no other class at endgame rn, so I'm not giving suggestions for other classes, you're more than welcome to do so yourself

    -remove the additional knockback the player takes, it's unnecessary and can be annoying
    -nerf mob damage, i'm squishy in morph
    -revert swind's stats but remove some raw health
    -remove vanish's cd and add back mana drain so assassin feels more fluid and can play more aggressively without getting minced
    -increase shadestepper and acrobat's damage (especially acrobat's)
    -remove double spin or give shadestepper an option to combine them into 1 powerful spin, it's a really out-of-place ability when it's mandatory and violent vortex/vanish's initial damage exists
    -make lacerate only boost you backwards (mostly horizontally) or just a normal triple spin
    -make mirror image's cd 10 seconds
     
    pao and BrokenRealities like this.
  2. pao

    pao Well-Known Adventurer CHAMPION

    Messages:
    129
    Likes Received:
    200
    Trophy Points:
    59
    Guild:
    Minecraft:
    Some feedback to some of your points:

    "nerf mob damage, i'm squishy in morph"
    With the defensive SP nerf, mobs should be rebalanced appropriately. That means generally nerfing mob damage and buffing mob defense/hp, as we both take and deal more damage with 2.0.

    "remove vanish's cd and add back mana drain so assassin feels more fluid and can play more aggressively without getting minced"
    Hard agree, there are many threads now outlining the problems with Vanish having a cd and how that conflicts with both its ideal playstyle and feel.

    "increase shadestepper and acrobat's damage (especially acrobat's)"
    Agree, though it's important to note that Ambush (100% damage buff in Vanish) is currently bugged and doesn't work at all with Backstab, so Shadestepper is currently missing a large portion of its damage.
    Acrobat should have very high damage potential, both because it's hard to learn/play and because it doesn't have access to Vanish. Jasmine Bloom also increasing damage with its AOE is a start.

    "remove double spin or give shadestepper an option to combine them into 1 powerful spin, it's a really out-of-place ability when it's mandatory and violent vortex/vanish's initial damage exists"
    Partially agree, I'll restate what I said on Discord:
    - (Speculation:) Double Spin was added to gate the amount of Spin Attacks you can get off, since before the damage you dealt was dependent on how fast you could click/spam Spin Attack, which imo makes for less interesting gameplay. Now, if you spam it too fast you miss the second half of its damage. Although it has antisyngergies with all the archetypes (Shadestepper: suboptimal to buff Spin Attack with Ambush since only half of it is boosted; Trickster: more spin attacks = more lag (particles); Acrobat: foregoes Spin Attack entirely for Lacerate), it's a decent solution to the problem.
    - While Trickster and Acrobat's antisynergies are more core problems, Shadestepper's can be easily fixed. Add an optional Shadestepper ability that combines the two Spin Attack strikes into one while Vanished. This allows you to take full advantage of Ambush's damage buff on Spin Attack if you wish, and doesn't reintroduce the spamming problem (as you'd have to cast Vanish in between anyway).

    "make lacerate only boost you backwards (mostly horizontally) or just a normal triple spin"
    Disagree. Lacerate is useful to keep yourself airborne with the vertical velocity it gives. Moving you backwards just seems strange. Maybe remove the first forward push so it doesn't push you into mobs, or make that one also boost you up (or just leave it as it is, it's fine right now imo).

    "make mirror image's cd 10 seconds"
    Yeah I don't know why Forbidden Art (+3 clones) doubles the cooldown. Sandbagging's cooldown reduction does stack up though, and reduces the total cd by quite a lot.
     
    BlueTheSniper and Aftershokke like this.
  3. Aftershokke

    Aftershokke Meow?

    Messages:
    318
    Likes Received:
    517
    Trophy Points:
    83
    Minecraft:
    the real reason assassin feels so nerfed and weak is because they buffed archer wayyy too much, my suggestion is to increase base spin damage to AT THE VERY LEAST (still should be more imo) 180% and buff backstab dmg to keep it in line with the other classes or u know just nerf archer
     
  4. AprilF00lz

    AprilF00lz Guest


    actually, assassin doesn't feel weak because of archer's buff, it just genuinely has been nerfed. also, just buffing shadestepper won't do anything for balance, it's not the only archetype on assassin. guardian angels does still sound like it needs a nerf, though
     
    pao likes this.
  5. Aftershokke

    Aftershokke Meow?

    Messages:
    318
    Likes Received:
    517
    Trophy Points:
    83
    Minecraft:
    i hate double spin, it totally ruins the best spell in the game, its spammable and does good damage, but then they nerfed it so u only do half of a spins damage if u dont wait 1 second and that the spin damage is already low only about 150% dps, its unreasonable to nerf it, the whole point is to be a weak spell that becomes strong when u spam it
     
Thread Status:
Not open for further replies.