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Shaman Aura Buff Idea

Discussion in 'General Suggestions' started by Tricko03, Nov 10, 2021.

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Do you like the Idea?

  1. Yes it's cool

    12 vote(s)
    48.0%
  2. No shut up tricko... (I won't lol)

    11 vote(s)
    44.0%
  3. FANTAAAAAASIAAA!!!

    2 vote(s)
    8.0%
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  1. Tricko03

    Tricko03 FANTASIAAAA!!! CHAMPION

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    Good day,
    It's that time again I am writing an idea how to improve Shaman.
    Unlike in my previous threads, I will go into the shaman's DMG spell explicitly, laughing at the aura most of the time, and with the meteor, one of the worst spells, the only strength: crowd control ... yes where crowd control now?
    Short explanation:
    The aura spreads in a circle around the totem, pulls all mobs into the totem, depending on the aura level, it comes back again, or holds the mobs in the totem. The damage is 200% normal and 30% water damage ... for a class with 5 stars in DMG and 4 in Spells, that's really little. For comparison Warrior: 4 stars in DMG and 2 stars in Spells the Uppercut makes 300% Normal DMG and 15% Earth.
    My idea is not that the shaman gets more range or more crowd control, no, my idea is certainly not new but the only way to help shaman to old fame! The size of a totem is approx. 62 blocks, then you could connect the spell to it! 62 Damage Sources are sent from the totem to the outside so that damage is done to each block on the outside. Each of these sources makes 10% 1% waterdmg (if too strong then 5% 1% waterdmg). So a perfect hit has a power of 620% and 62% waterdmg. That looks like OP, over 40k dmg with an aura are also very strong, but consider the CCI, there is actually never a perfect hit! In addition, the Shaman is greatly weakened when it comes to area damage!
    I look forward to your opinion!
    Thank you for reading
     
  2. fungamerlol

    fungamerlol Ct applier supreme Builder

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    I have to say this thread sums up the buff shaman needs and what could make the stats and actual gameplay of it line up
     
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  3. Tricko03

    Tricko03 FANTASIAAAA!!! CHAMPION

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    I hope Shaman gets a buff... its so needed
     
  4. FrozenEarth

    FrozenEarth Community Helper + Wiki Manager Discord Moderator HERO

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    Ah yes, give the class with the highest base damage and a permanent +35% damage boost a spell with 620% multiplier.
     
  5. Tricko03

    Tricko03 FANTASIAAAA!!! CHAMPION

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    Yes, why not i dont think that you can reach the 620% dmg permanently... i would say that im a good Shaman and im not able to centrate a Mob without CC contantly in my totem!
    The Class will be harder after this change, if you have skill you can reach decent dmg but if you are not that good the Class is a curse you dont deal any dmg you are not tanky enaugth to go close to the Mob so you have to aim very good. Keep the Mob in the center without cc its insanly hard!
    Yes it has official the highest Base Dmg (and the sec best Spell) but what is this? Why an Uppercut does more dmg than an Aura? Or why you cant reach more than 20k Auras if it has the highest dmg the official STats are randomly chosen and are since a long time outdated!
     
  6. Deenosour

    Deenosour Well-Known Adventurer

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    I mean, it might be ok considering shaman has basically no base dps. It might make non mythic builds better because the only option for a non mythic shaman build is like lumina tstack cuz cryo and heayy poison has really little ehp.
     
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  7. Bixlo

    Bixlo Got drip like pablo HERO

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    no cap all fact lol
     
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  8. Androphonia

    Androphonia SON ARE YOU THROWING THE RAID AGAIN VIP

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    this sounds heavily abusable
    a totem range that stretches the entire boss arena (diameter of 62 blocks???) and deals 700% damage with elemental conversion definitely not busted at all

    if I didn't read this wrong this is basically getting a boss to get hit by about 10-20 of these streams to deal like 300% damage on a class with 35% damage buff
     
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  9. Tricko03

    Tricko03 FANTASIAAAA!!! CHAMPION

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    I say that you can make up to 620% DMG
    The 300% are the warrior uppers... I guess you don't play shaman so you don't see the issue. If this change comes you need definitely more skill cause you can also just do 10% dmg if you can't aim!
     
    Last edited: Nov 11, 2021
  10. nip nop

    nip nop thinking hurts CHAMPION

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    The damage ratings for classes on the official website are actually relevant to a class' ability to deal damage to multiple enemies at once, which is why both shaman and assassin are 5 stars and warrior and archer are 4.

    The idea to make aura a spell that instantly affects all blocks within the totem's radius is interesting since I always felt that the waves from the spell were really inconsistent and one of the biggest contributors to spell shaman's poor single target DPS especially in combination with CCI. However, I think you really need to understand that meteor, the spell with the highest damage conversion in the game, is 500%. And you're suggesting that shaman, a class who can utilize its primary damaging spell three times faster with a 35% multiplicative self damage buff should have that same spell with a conversion of 620%. Not to mention that shaman's reliks are also among the highest base damage in the game, way more so than wands. Of course, as you said, you won't be hitting max damage every time. But when you face off against bosses like The Eye and Orphion, shaman would instantly become the highest both multiple, and single target DPS class in the game- without much contention.

    There are plenty of ways to buff shaman and change CCI, but this is not one of them.
     
  11. Androphonia

    Androphonia SON ARE YOU THROWING THE RAID AGAIN VIP

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    meanwhile me with a level 104 shaman

    I think I misunderstood your post tho
    1- hundreds of individual rays shoot out and span out on a 62 block radius, damaging enemies that they pass through
    2- any enemy standing on the 62 block radius is instantly damaged for 10% damage at the lowest possible hit, and enemies with bigger hitboxes get damaged more?
     
  12. Tricko03

    Tricko03 FANTASIAAAA!!! CHAMPION

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    The Radiu
    The Radius of the Totem is like 10! 10*2*3.14~62 Blocks
    The Aura does the damage in the center of the Mob(one point that can get hitted) so the hitbox doesnt matter.
    ________________________________
    Yes but its very hard (uptoo impossible) if the mob has cci to do the 620% dmg i guess it's likely that the Aura does 200-300% dmg. But you can also get just 100% I don't think that an instant AUra would fix the Shaman Problems, we still have Hadal. Fantasia would be so unbalanced and Hadal is just... yes Hadal!
     
  13. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    This is because its base damage is 3 times what it's supposed to be, namely because the main attack is split into 3,
    Plus, totem gives you 35% strength, add those together, and you're really doing some of the highest spell damage in the game.
    I mean you're doing less DPS than an Assassin who can really combo, and Archer because arrow storm is broken, but you are doing the most damage over the largest AoE realistically.
     
  14. Androphonia

    Androphonia SON ARE YOU THROWING THE RAID AGAIN VIP

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    ...what
    I still don't get it
    are you pulling these numbers out of your ass
    and "aura does the damage in the center of the mob" so its a projectile?
    literally out here turning aura into gun wtf
     
  15. Bwitty03

    Bwitty03 Famous Adventurer HERO

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    I think he’s saying that one projectile would be shot at every one of the 60 or so blocks along the circumference of the spells outer range, each projectile doing 10 percent damage for a total of about 600%
     
  16. Androphonia

    Androphonia SON ARE YOU THROWING THE RAID AGAIN VIP

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    so a projectile shoots out of every single block in range and gathers at wherever you click? seems a bit op to me
     
  17. Bwitty03

    Bwitty03 Famous Adventurer HERO

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    the totem would shoot a projectile at every block along it's circumference
     
  18. Androphonia

    Androphonia SON ARE YOU THROWING THE RAID AGAIN VIP

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    so instead of going outwards aura goes inwards only

    am I just stupid because I still don't really get it
     
  19. Bwitty03

    Bwitty03 Famous Adventurer HERO

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    it would still go outwards
     
  20. Deenosour

    Deenosour Well-Known Adventurer

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    It might be better to match the mage with 500% conversion if both auras hit the mob directly in the middle. As they said, its pretty hard to even get the 620% because the way aura works, it does less damage the more it travels out so you would usually be doing around 200% to 300% more damage unless you have a perfect totem placement.
     
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